mediocrepoet
Philosoraptor in Residence
If Dragon's Dogma did anything extremely well other than the simulationist elements (actual darkness, oil consumption, water putting out your lantern, etc.), it was how well it took your class fantasy and ran with it, allowing you to feel awesome no matter which way you wanted to go. It gave such a great "zero to hero" path that, I think, a lot of true RPG fans* look for.
Mage fans will go on about the spell casting being weighty and actually allowing you to devastate the countryside with tornadoes and meteors. Archer fans about how bow shots actually feel powerful and the impacts of headshots, etc. And so too with assassins, paladins, and fighters of different stripes.
And it's not like you didn't have to earn it somewhat. Parries took some timing, good luck trying to land a charged warrior ability if you don't know how to approach the monster to avoid being knocked out of it, or to cast huge sorceror spells if you stood in the middle of the melee, etc.
Anyway, this video captures that really well for warrior fans. There's nothing like knocking a dragon or giant on its ass with a heroic blow.
* "As opposed to awesome button, I should be powerful all the time, no matter what" decline enablers.
Mage fans will go on about the spell casting being weighty and actually allowing you to devastate the countryside with tornadoes and meteors. Archer fans about how bow shots actually feel powerful and the impacts of headshots, etc. And so too with assassins, paladins, and fighters of different stripes.
And it's not like you didn't have to earn it somewhat. Parries took some timing, good luck trying to land a charged warrior ability if you don't know how to approach the monster to avoid being knocked out of it, or to cast huge sorceror spells if you stood in the middle of the melee, etc.
Anyway, this video captures that really well for warrior fans. There's nothing like knocking a dragon or giant on its ass with a heroic blow.
* "As opposed to awesome button, I should be powerful all the time, no matter what" decline enablers.