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Capcom Dragon's Dogma: Dark Arisen

mediocrepoet

Philosoraptor in Residence
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If Dragon's Dogma did anything extremely well other than the simulationist elements (actual darkness, oil consumption, water putting out your lantern, etc.), it was how well it took your class fantasy and ran with it, allowing you to feel awesome no matter which way you wanted to go. It gave such a great "zero to hero" path that, I think, a lot of true RPG fans* look for.

Mage fans will go on about the spell casting being weighty and actually allowing you to devastate the countryside with tornadoes and meteors. Archer fans about how bow shots actually feel powerful and the impacts of headshots, etc. And so too with assassins, paladins, and fighters of different stripes.

And it's not like you didn't have to earn it somewhat. Parries took some timing, good luck trying to land a charged warrior ability if you don't know how to approach the monster to avoid being knocked out of it, or to cast huge sorceror spells if you stood in the middle of the melee, etc.

Anyway, this video captures that really well for warrior fans. There's nothing like knocking a dragon or giant on its ass with a heroic blow.




* "As opposed to awesome button, I should be powerful all the time, no matter what" decline enablers.
 

mediocrepoet

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zero to hero
With the mild caveat that you're never exactly a zero even in the beginning.
Eh, depends what you mean, I guess. You're the Arisen, but there are still the jrpg mechanics where you might have to hit a bandit like a million times before it dies as you chip away at his health a sliver at a time until you get a better attack rating.
 

Zariusz

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BROS!!!
Remember that trick with bait and that early prisoner gorecyclops? I did this again but this time it was the gorecyclops who won but he left the cursed dragon with tiny bit of health, and i literally stole his kill with pentad shot and i got almost my whole eq dragonforged (besides chainmail for legs ) and vocation maxed XD

lftMxGm.png

EDIT: Also what cape looks better here? Alchemical or Hero's?

v5Wd7DF.png
 
Last edited:

gaussgunner

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zero to hero
With the mild caveat that you're never exactly a zero even in the beginning.
Eh, depends what you mean, I guess. You're the Arisen, but there are still the jrpg mechanics where you might have to hit a bandit like a million times before it dies as you chip away at his health a sliver at a time until you get a better attack rating.
Except some enemies have such a high damage threshold that you need 1000+ strength to hurt them at all.

But you can use 4 conqueror periapts and throwblasts or blast arrows to kill BBI bosses when you're level 5, or 4 demon periapts and Shattered Earth Tomes, or get a BBI lv.2 weapon and drink Liquid Vim to prevent stamina drain. Then you get so much gold you can just buy all the potions and periapts you want. You can level up from 1 to 100 in a few hours, or avoid leveling and go through most of BBI well under level 50. For a challenge. It helps to keep the game interesting.
 
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i'm in a weird spot. i can rotflstomp cyclops and chimeras no sweat, like oneshotting them, but the gryphon keeps running away and i can't make a dent in the first island boss. i definitely should try to advance the main quest, but when i tried to bring the herb to the witch in the foggy woods the hut was empty.
 

Pink Eye

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I'm very into cock and ball torture
i definitely should try to advance the main quest, but when i tried to bring the herb to the witch in the foggy woods the hut was empty.
You don't need to do the witch stuff. Just run to capital. Do two wyrm hunt quests. Then you can have duke hearing and thus continue progressing main quest.
 

Zed Duke of Banville

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i'm in a weird spot. i can rotflstomp cyclops and chimeras no sweat, like oneshotting them, but the gryphon keeps running away and i can't make a dent in the first island boss. i definitely should try to advance the main quest, but when i tried to bring the herb to the witch in the foggy woods the hut was empty.
If by "first island boss", you mean the Gazer that is the boss at the end of the first main section of Bitterblack Isle, that is firmly "post-game" content, meaning Stage 7 of the base game after the confrontation with the Dragon. For that matter, if you can reach the Gazer, then you're probably already overleveled for most of the base game's main quest. :M

Anyway, you should complete all four Wyrm Hunt quests, and also note that four sidequests must be completed before entering the Duke's court (one of them before even accepting that quest). However, you shouldn't bother too much with the notice board quests; the type that requires you to kill x number of a certain monster can be accepted and will mostly complete on their own as you proceed through the game; only if you find that one of these quests has been lingering in your quest log overlong should you intentionally seek out that sort of monster.
 

Zariusz

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Heh i kinda feel like im cheating now, Rotunda Of The Dread (door in the upper level of duskmoon tower) is filled with new set of monsters every time you enter, you literally can just keep entering and quiting until you roll a drake, and since this is very fast you can farm dragonforged stuff easily.
 

gaussgunner

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i'm in a weird spot. i can rotflstomp cyclops and chimeras no sweat, like oneshotting them, but the gryphon keeps running away and i can't make a dent in the first island boss. i definitely should try to advance the main quest, but when i tried to bring the herb to the witch in the foggy woods the hut was empty.
If by "first island boss", you mean the Gazer that is the boss at the end of the first main section of Bitterblack Isle, that is firmly "post-game" content, meaning Stage 7 of the base game after the confrontation with the Dragon. For that matter, if you can reach the Gazer, then you're probably already overleveled for most of the base game's main quest. :M
Not that there's anything wrong with that. BBI is fun when you're underleveled, the main quest sucks, and the faster you get it over with the better. Last time I think I completed it in under 3 hours from new game start - just go to BBI, throwblast the Gazer, kill Death over the waterfall with a few bursts of blast arrows, then you're level 50+ and the MQ is a cakewalk and you can afford a Maker's Finger. And the real "pro gamer" youtubers can do that in like 20 mins lol.

Yeah speedrunning is pretty gay, but the fact that it's possible to progress so fast just shows that leveling up to 200 the hard way isn't much of an accomplishment. This game is unbalanced as fuck, and it's fucking great.
 

Lizard

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Anyone got tips on living armor for warriors? Specifically after you shred their armor. I am soloing and can get them naked pretty fast, but then it becomes a boring slog after that.
 

mediocrepoet

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Well Death Knights are kinda-sorta in BBI, though there are only a few of them.
The Living Armors? Simple, have them as a family variant that trades the shield for a lantern with disabling and incapacitating magic and more aggressive swordplay. I don't know if they're going to adhere to some clause in the lore that keeps Death bound to BBI, but mini-bosses that carry on his likeness are an acceptable substitute.
This had slipped off my radar and I'd forgotten about wanting to clarify until the recent talk about living armours. No, the sorta Death Knights (imo) are these guys: https://dragonsdogma.fandom.com/wiki/Golden_and_Silver_Knights

The Silver Knight has a mystick knight moveset as a stand in for a death knight, whereas the Golden Knight is a fighter and more like a skeletal champion, insofar as the 2E AD&D monster manual is concerned.

I'd figure the living armours are more like animated armours. ;)
 

Lizard

Learned
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Anyone got tips on living armor for warriors? Specifically after you shred their armor. I am soloing and can get them naked pretty fast, but then it becomes a boring slog after that.
You need to deal magic damage at that point, or bait them into falling off a ledge.
I already switch over to my backup magic sword, it just takes so long to get the last chunk of health down after their armor is gone that I was hoping there was a way to cheese it solo. Thanks anyways. Will try leveling up Boltbringer since I just got that, and maybe carrying some spell items.
 

gaussgunner

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Anyone got tips on living armor for warriors? Specifically after you shred their armor. I am soloing and can get them naked pretty fast, but then it becomes a boring slog after that.
You need to deal magic damage at that point, or bait them into falling off a ledge.
I already switch over to my backup magic sword, it just takes so long to get the last chunk of health down after their armor is gone that I was hoping there was a way to cheese it solo. Thanks anyways. Will try leveling up Boltbringer since I just got that, and maybe carrying some spell items.
Have you tried using 4 demon's periapts? Or whatever potion boosts magic...
 

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