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Capcom Dragon's Dogma: Dark Arisen

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,814
lover slab on it. In DRAGONS DOGMA you can fuck a dragon.

Tell me that you don't become a Dragon!?
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Hell yeah along with Red Dead Redemption this was my favorite console game only on the last generation and playing it with proper resoltions and textured will be simply glorious
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,519
Location
Hyperborea
One of the nicer things about the game is that darkness is actually dark (someone should show Bethesda that torches should have something that requires them). Sometimes I think Japan paid more attention to what PC games were going for than companies who used to make PC games.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,858
Night time is fucking scary too, at least until you become a walking god slayer. DD does not scale to your level. (Well, technically it does, but the scaling is pretty much meaningless, you wouldn't know it's there from simply playing.)
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,925
What is the save system in Dragons Dogma?
Do you have those lovely respawns of enemies like in Dark Souls when you die ?
it has really spaced out autosaves, and you can save manually when you rest at an inn.

and no, the game is not like dark souls at all. the only thing they have in common is they are both fantasy worlds and made by japanese people.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
It's interesting that the ports of old games must be worth doing for Steambux

Hell they even just did that expansion-version port of DMC4, which came out in... fucking 2008
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,858
I think ports are a lot less expensive these days than people think. Especially with a multi platform release, the game is already going to be fairly generalized, so there isn't a lot of specialized tweaks for running on a particular console to unravel. If they skimp on stuff like the button listings on in game tutorials (and why not, you're probably playing on a controller anyways) they can save themselves even more trouble.

Add to that the fact that a digital sale cuts out all the physical production and transport costs, as well as the cost of retail shelf space, and you've got a lot more room to make money on each sale. And steam basically does your marketing for you if you're a AAA game, by throwing it up on the front page for a while. Honestly I'm surprised they don't just port everything these days that isn't a Sony or Nintendo exclusive.
 

Gentle Player

Arcane
Joined
Jul 1, 2011
Messages
2,352
Location
Britain
it has really spaced out autosaves, and you can save manually when you rest at an inn.

You forgot to mention that there is only one save (and thus only one playable character) per PSN/Xbox account. I wonder if they'll do away with that nonsense for the pc version.

I wouldn't mind playing this again on PC, especially if there is new content, but I'm not looking forward to either playing over half the game as a class I don't want to play as, or playing as my favoured class but constantly having to be mindful of total Experience, making sure to catch myself just before I'm about to level up and warping back to town to change class for the right bonus, all in order to get decent stats for my char...
 
Joined
Jan 7, 2012
Messages
15,265
Inb4 DMC3-tier port :M

Well it's running on the MT Framework engine, which has had a history of pretty good ports IMO. The DMC4 port is still godlike for being able to run on a toaster. At 120 fps.

I think ports are a lot less expensive these days than people think. Especially with a multi platform release, the game is already going to be fairly generalized, so there isn't a lot of specialized tweaks for running on a particular console to unravel. If they skimp on stuff like the button listings on in game tutorials (and why not, you're probably playing on a controller anyways) they can save themselves even more trouble.

Add to that the fact that a digital sale cuts out all the physical production and transport costs, as well as the cost of retail shelf space, and you've got a lot more room to make money on each sale. And steam basically does your marketing for you if you're a AAA game, by throwing it up on the front page for a while. Honestly I'm surprised they don't just port everything these days that isn't a Sony or Nintendo exclusive.

I wouldn't be surprised if most ports by companies capable of porting (i.e. disqualifying jap companies that have never touched a PC) were delayed primarily due to exclusivity agreements and release schedule optimizations.
 
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Krraloth

Prophet
Patron
Joined
Nov 20, 2009
Messages
1,220
Location
Boringland
Wasteland 2
One of the nicer things about the game is that darkness is actually dark.

I suggest playing the first escort mission at night for an awesome time. Shit comes out of the darkness at you and all you hear is noises, since the mission ir relatively early you recognize some but not others. NPC will still arrow enemies even if they can't see them but, well, I've never been happier to see a dawn in a game.
 

Axe Father

Augur
Joined
Feb 10, 2015
Messages
102
I am praying that this PC port is up to scratch. Fell in love with Dragon's Dogma. It's one of those games that has a magic that shines through its many flaws, that being that it is just damn fun.

Looking forward to possible community improvements if the game ends up being easy to mess with. It's almost a guarantee they'll keep the console-friendly menu system, seeing as how this game works much better on a controller, but I'd like the chance to change the UI.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,153
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I'm going to play this with a mouse and keyboard.
 

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