mediocrepoet
Philosoraptor in Residence
The classes in general got souped up while monster hp either stayed the same or got nerfed and monster abilities are generally the same as DD1 with a few more variations and bigger drakes. Drakes got a bit of an ability expansion though and feel about the same level of challenge to fight as DD1. Not having insta-pawn rez is a huge improvement though and if you couldn't heal from dead (0 hp before you fully "land"), I'd actually say drakes are tougher than in DD1 because of the ability expansion and the fact that they nuke the shit out of you.Is it only me or fighting Ogres really got easier in the sequel? In DDA i had to tard wrangle them into submission but here 2-3 Warrior ability attacks are enough to put them onto their asses.
Warrior generally now is really fun, i love those finishers where you impale and then launch enemy bodies like from slingshot. Charge ability is really satisfying, especially when you pin tanky enemies to the wall and then execute them with heavy attack, also that feel when your single swing sends manlet enemies flying is just
Could be a memory problem but i generally remember that Warrior was felt boring/ somewhat lacking when compared to the other vocations in original game.
Just some thoughts on class and monster abilities that some might consider spoilerish, though I don't really.
Still a lot of fun though. Thief and archer are the vocations I've mostly played so far and they both get ridiculous once they get going. Mystic Spearhand feels kind of clunky to me but I want to try them all before I pigeon hole to a playstyle. Based on what I liked in DD1, some sort of combination of thief, archer, and fighter/warrior is probably where I'll end up.
I expect I won't like trickster much, though I'll have to try it out. Mage and sorcerer used to be fun for a change up, but wasn't really a playstyle I favoured. It's pretty cool they they changed levitation now (I assume, based on the sorcerer pawns flying around in combat).
Also, I think it's cool that drakes have more of a spellcasting component now like the Dark Arisen wyverns and wyrms. And it feels like they're doing dragon possession more often, not sure if this is related to dragon plague (please don't answer that, I'd rather find out on my own).
Based on the pawn quests I've seen, it also sounds like they brought back some of the BBI monster variants into the game, though I'm not sure where they show up (again, please don't tell me). I guess it just feels to me like there's more of a monster variety than complaints would seem to have indicated, even out of what I have seen so far, with some of the monster variants and how often you see them.
I expect I won't like trickster much, though I'll have to try it out. Mage and sorcerer used to be fun for a change up, but wasn't really a playstyle I favoured. It's pretty cool they they changed levitation now (I assume, based on the sorcerer pawns flying around in combat).
Also, I think it's cool that drakes have more of a spellcasting component now like the Dark Arisen wyverns and wyrms. And it feels like they're doing dragon possession more often, not sure if this is related to dragon plague (please don't answer that, I'd rather find out on my own).
Based on the pawn quests I've seen, it also sounds like they brought back some of the BBI monster variants into the game, though I'm not sure where they show up (again, please don't tell me). I guess it just feels to me like there's more of a monster variety than complaints would seem to have indicated, even out of what I have seen so far, with some of the monster variants and how often you see them.