Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,435
Their basic stats are not high, and they must carry many weapons in order to use their various skills.
So their way to balance Warfarer is to limit your stats AND carry weight as big disavantage. It doesn't really matter that you can use all Skills if you can't CARRY all weapons necessary.

Also
Should you look for a cure? Or will you see it as a positive boost to their strength and continue your journey? Again, the decision is up to the player.
Choice and Consequences. :incline:
 

Crayll

Liturgist
Joined
Sep 5, 2014
Messages
186
The dragonsplague stuff is interesting. I was expecting it to just be a story element, not an actual gameplay mechanic.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,572
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
https://www.reddit.com/r/DragonsDog.../?utm_source=share&utm_medium=web2x&context=3
People are saying that stats are no longer shared between vocations so your level 10 warrior will always have the same stats no matter in which vocations had been playing previously. So the warfarer will always have weaker stats than the other vocations.
Impossible to minmax stat :(

Or hopefully it works like crystal project or other similar FF V class system. Changing class change a modifier on your stats , but not everything. If you level up mage and change to warrior you will get slight boosts but isnt higher than "native" warrior chars

No, this is actually better having stats based on what you've moved into, both for balancing and for only having a single save slot.

The reason a single save sucked in DD is because you had to tool around if you wanted a warrior, a mage, an archer, etc. and cared about having gimpy stats. This way, you can play the classes you want to and experiment without screwing yourself. This is an objective improvement imo for what they've gone for.

I even don't mind the flipping class thing because it's always been something only the Arisen can do and seems that they're pushing this as thematically tied to its nature, given the pawn comments in the trailer.

Finally, I've always gotten the impression that the single save slot was probably tied to their server back end re: syncing up pawns at the inn and doing the gift and RC exchanges. If that's true, they've just moved towards integrating this thematically into the game and made it so it isn't a penalty to players that want to try more than one playstyle. This is a definite improvement.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,444
Location
Grand Chien
I fucking hate it when videos decide to ruin the first hour of the game for me

Can we please try and preserve some magic around the start of an RPG?
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
I'm glad you guys liked the game. I stand by my critiques though and compared to say, Gothic 2, I think DD is hokey generic shit. Just my opinion though, hope you guys enjoy the sequel.

I mean... maybe people miss hokey generic shit? Used to be games like DD weren't rare, but now trying to find an action RPG from an over-the-shoulder perspective that doesn't completely clone Dark Souls and its gay boss rush focus and slow as molasses combat rhythm is almost impossible. I can't name the last "generic action game with a cool story and world to explore that isn't trying to be Dark Souls" I played other than DD.
 
Last edited:

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,064
Fair. I agree that Dark Souls and all of its clones and derivatives are ass and have pretty much ruined the action RPG genre.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,420
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
"unoptimized" if you use the whole ray tracing thing, it's still a relatively new tech. RE engine has been really excellent for optimization so far. maybe it will struggle with open worlds, but i am still mostly positive
 

Matador

Arcane
Patron
Joined
Jun 14, 2016
Messages
1,692
Codex+ Now Streaming!
I fucking hate it when videos decide to ruin the first hour of the game for me

Can we please try and preserve some magic around the start of an RPG?
We can choose to not see them. But yes, their only existance is disgusting.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,108
Location
Lusitânia
The picture has gone now for some reason
Talking about this one?

1706860918487315.jpg
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,444
Location
Grand Chien
"unoptimized" if you use the whole ray tracing thing, it's still a relatively new tech. RE engine has been really excellent for optimization so far. maybe it will struggle with open worlds, but i am still mostly positive
You can clearly see in the pic that it is 30 FPS on high settings, not RT.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,108
Location
Lusitânia

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom