Kem0sabe
Arcane
Fucking Christ, I'm turning into Otaku - Persona 3 Reload, FF7 Rebirth, Unicorn Overload, upcoming DLC for Elden Ring and now this. Why can't we have a culture in Europe anymore.
You are becoming a gentleman of good taste.
Fucking Christ, I'm turning into Otaku - Persona 3 Reload, FF7 Rebirth, Unicorn Overload, upcoming DLC for Elden Ring and now this. Why can't we have a culture in Europe anymore.
It's the dumbed down sequel + current year.Simplified armor system and height no longer matters the same way it did in the first game? Why remove things that make your game unique?
RGJ/USAT: So far, 10 vocations have been revealed. Are there more vacations than that?
Itsuno: So currently, we have 10 vocations announced and that’s as much as we currently have plans for at this point right now.
RGJ/USAT: Are you able to talk about the changes to the armor system and the reasons behind them? It seems like it has been simplified. Is the Under Armour or clothing layer gone? Will there eventually be a transmog option? And will players be able to do equipment presets?
Itsuno: So for Dragon’s Dogma 2, we changed the armor system and simplified it with the goal that people choose different things to have more visual variety. We wanted to balance it in a way so that people wouldn’t end up always choosing the same things.
In that regard, we added more variety and simplified the system. Rather than having an inner and outer, we divided the equipment for the upper half of the body and the lower half of the body. We added helms and capes. There are some presets but overall, well, something that happened in the previous game at high levels was that people would go for the same kind of equipment in the end. This time we made a conscious goal of trying to create something that even at higher levels, people would be encouraged to choose different things. So there will be some visual variety into what people were choosing.
RGJ/USAT: So you mean everybody pretty much started using the same gear and looking the same in the previous game?
Itsuno: Yeah, so because of that, we tried to make it very consciously so that the higher your level, the more variety you would be encouraged to choose from.
RGJ/USAT: Does a character’s body type still come with advantages and disadvantages? If I make a huge character, will there be areas I can’t get into?
Itsuno: So in Dragon’s Dogma 2, you won’t have any situations where you won’t be able to enter a place because of your body type. However, body type will still have an impact on your character’s stats or characteristics. If your character is taller then there will be characteristics that match that. If your character is shorter, there will be characteristics that match that.
For example, body type can impact the amount of weight they can carry or how fast their stamina recovers. Also, the length of their limbs affect the speed in which they move or the reach of their attacks.
RGJ/USAT: Will you still be able to play catch with your Pawn? How much freedom do players have in designing their Pawn?
Itsuno: Yes, you can play catch with your Pawn. Also, one of the main themes of the Pawns is their individuality. Based on what a Pawn is like, you can figure out what kind of person created the Pawn, right? So that’s something that we stressed this time, too. The more characteristics we have available, the more options players have to make their own Pawn unique and we wanted to emphasize that.
This is a good argument agaisnt there only being 10 vocationsTHE COLORS DON'T ADD UP OTHERWISE
This is a very evasive answer, almost like a politician, no doubt he had it pre-plannedRGJ/USAT: So far, 10 vocations have been revealed. Are there more vacations than that?
Itsuno: So currently, we have 10 vocations announced and that’s as much as we currently have plans for at this point right now.
Eh?Itsuno: ... Also, one of the main themes of the Pawns is their individuality.
Yeah this was weird tooReally weak reason to gut the armor system, imho meta gamers will probably always end with simillar looking stuff for their builds. Even if there would be many sets simillar stat wise, simillar enough to use interchangeably for those late game builds, i dont see how this slight gain in variety would be enough to cover for stealing the control over characters from players hands. I can only hope that someday this stupid decision will be changed or at least maybe modders will fix it somewhat though i doubt it.
This is a very evasive answer, almost like a politician, no doubt he had it pre-plannedRGJ/USAT: So far, 10 vocations have been revealed. Are there more vacations than that?
Itsuno: So currently, we have 10 vocations announced and that’s as much as we currently have plans for at this point right now.
It neither confirms nor denies that there won't be more vocations, he's just reiterating "this is all we're going show so far"
Eh?Itsuno: ... Also, one of the main themes of the Pawns is their individuality.
Hasn't the main charateristic of Pawns the fact they're barely above automatons
Yeah this was weird tooReally weak reason to gut the armor system, imho meta gamers will probably always end with simillar looking stuff for their builds. Even if there would be many sets simillar stat wise, simillar enough to use interchangeably for those late game builds, i dont see how this slight gain in variety would be enough to cover for stealing the control over characters from players hands. I can only hope that someday this stupid decision will be changed or at least maybe modders will fix it somewhat though i doubt it.
Here I was thinking they had done that to make the mathemical balancing and progression of armor more stable and satisfying, but it's in fact to bolster the Fashion Dogma aspect of it...
Motherfucking metagamers man...
As far as i remember most of clone Pawns in the Rift were wearing those one item npc outfits, and those items were free dlc items or you could buy those from that forger guy. If those sets weren't given for free, or at least weren't one piece items i doubt that clones would be so common, atleast during early game.
I don’t even think it bolsters the whole Fashion Dogma aspect. People dressing characters up however and posting picks of it doesn’t have to have anything to do with stats. If anything it seems like it’ll hurt the whole Fashion Dogma side of things. Just seems like it’s so when you go into The Rift you don’t see a bunch of pawns dressed the same standing around each other, or a bunch of pawns wandering the country side all dressed alike.
So what... they were just fucking with us for shits and giggles?
Simplified armor system and height no longer matters the same way it did in the first game? Why remove things that make your game unique?
No, but it's seven years old and was already an outlier back then quality and content-wise.yer sayin' this like DD is from 1989 or somethin'And even if it comes, it's current year and there's no way it will be as good as the original.
There's just no way a successor will have so many great systems and attention to detail.
Character creator (still unsurpassed afaik) and layered clothing system just to name the most obvious.
I'd hope I'm wrong, but I know I'm not. :3