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"DRPG" Stranger of Sword City

Discussion in 'jRPG Weeaboo Discussion' started by duanth123, Dec 6, 2015.

  1. duanth123 Arcane

    duanth123
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    A challenger (after the middling experience that was Operation Abyss) to the Vita's reigning dungeon crawler appears!



    The game is currently set for release in the NA territories on 03/22/16

    http://nisamerica.com/games/stranger-sword-city/

    And for you collectorfags out there...

    http://www.playstationlifestyle.net/2015/12/03/stranger-of-sword-city-limited-edition/

    And lest you be concerned that this will be some weaboo romp through lolicon romances...

    http://www.gamefaqs.com/boards/763155-stranger-of-sword-city/72920853

    Personally, I'm getting strong Strange Journey vibes, although the gameplay will be more akin to Demon Gaze
     
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  2. Courtier Prophet

    Courtier
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  3. aweigh Arcane

    aweigh
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    i youtubed this and this looks very very good!

    sweet, sweet PIE...
     
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  4. Siveon Bot

    Siveon
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    Shadorwun: Hong Kong
    This game =

    :bounce:
     
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  5. ZoddGuts Savant

    ZoddGuts
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  6. Mustawd Arcane

    Mustawd
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    what is a DRPG?
     
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  7. flyingjohn Arcane

    flyingjohn
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    Now only if there was a dedicated group willing to translate the psp elminage series and it would be one hell for a time for dungeon crawler fans.
     
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  8. CryptRat Prestigious Gentleman Arcane Developer

    CryptRat
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    Any info about the possibilty of fully create your party (I can't find anything, it seems that it's full pre-made except for your first character :cry:)?

    It looks like Demon Gaze, but with actual good art design and PC steam release. Nice.
     
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  9. Zetor Arcane

    Zetor
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    It's the nu-skool way to say "dungeon crawler"/"blobber".

    I'm cautiously optimistic about this... while I liked Code Hazard a lot, I feel burned by its sorta-remake Operation Abyss, which was a huge letdown in many aspects and is probably a good poster child on how to NOT streamline your systems. Essentially they dumped the original multi-class character system in favor of a boring single-class system, neutered hybrids, turned the Vancian spellcasting system into some hybrid monstrosity that's worse than the typical approaches (pure Vancian / pure spellpoint system), imposed level limits on crafting just because, removed much of the combat difficulty by doing the usual banal "scale player and enemy HP/damage to infinity" approach, and ultimately the game became a dull and formulaic experience. The only improvement it has over the original game is the dungeon auto-move function, and even that's just a QoL thing.

    But yeah, EXP/Team Muramasa or no, I don't see this as d1p material just yet. Hopefully I'll be proven wrong!

    e: Demon Gaze was also rather uninspiring. Not a fan of having essentially a 4-character party where 2 of them need to be a tank and healer anyway, and using the same 2 abilities in 95% of the fights...
     
    Last edited: Dec 7, 2015
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  10. Courtier Prophet

    Courtier
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    You can create characters freely. Read the old NeoFaG thread for all the information you need. Unlike the rest of that shit site, the handful of blobber threads by moonrunes-reading weebs are pretty chill. Dorarnae, a youtuber that uploads gameplay of pretty much every Jap blobber ever made (including the vid posted in this thread), also posts there.

    http://www.neogaf.com/forum/showthread.php?t=828454
     
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  11. Nostaljaded Savant

    Nostaljaded
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    Will give more impressions when I'm further into the game.

    Due to Vita's lower resolution (544p vs PC/Xbox360 720p), Vita's UI will be slightly cramped/less ideal.
    Show me (open)
    [​IMG]

    Expect steam release to be at least 2 months further down due to Vita's (traditionally) higher pricing.

    Choose your poison wisely.
     
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  12. Mustawd Arcane

    Mustawd
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    Looks very mobile phoneish...
     
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  13. Drudkh Learned

    Drudkh
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    Very pretty to look at, but who could trust this company after Operation Abyss.
     
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  14. Nostaljaded Savant

    Nostaljaded
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    Pasting my initial impressions here with additional info in yellow.

    Party (open)
    [​IMG]
    The lolis and 50-year-old me on a bird-watching excursion
     
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  15. Reinhardt Arcane

    Reinhardt
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    It's hanny.
     
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  16. SerratedBiz Arcane

    SerratedBiz
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    Next to Old Rance, no less.
     
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  17. TigerKnee Prophet

    TigerKnee
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    I won't abide this degeneracy
     
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  18. Nostaljaded Savant

    Nostaljaded
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    Nah, Haniko (ハニ子), female versions of Hanny, was way too big, thereby blocking Rance screen estate.
    Anyway, everyone in front row are all supposed to be leading and hannys are aplenty.
    Planned to post 1 or 2 more shots when nearing vita release.

    Not sure who would switch to that ugly sprites.
    Xbone sprite is blurred due to the video frame, for a raw frame comparison use the picture further down.
    [​IMG]
    It's an option so can't complain much.

    And their current translation...
    [​IMG]
    It's probably only the 1st pass by a native japanese.

    Just for oasis789 (open)
    [​IMG]
    Some hanny's love and Rance having nail fetish...
     
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  19. Martius Liturgist

    Martius
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  20. duanth123 Arcane

    duanth123
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    Methinks they were shooting for a more EO aesthetic and the fanbase that prizes these moe mud creatures (although to be fair EO does it well, if you're going to do it at all.)
    Show Spoiler

    [​IMG]
     
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  21. Courtier Prophet

    Courtier
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    It was the success of Demon Gaze that prompted Experience to stay with the same style in their recent games, and even slap it on rereleases (or in this case the console version). 200k+ sales is nothing to sneeze at. But Exp and Starfish SD have been making similar titles before EO even existed.
    I'm sure all the ants reading this thread will appreciate your image
     
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  22. duanth123 Arcane

    duanth123
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    Yes and what do you think the art style of Demon Gaze was inspired by?

    Btw

    Show Spoiler
    I know they have been making games for a while. My comment entirely concerned this turn in art style.
     
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  23. Courtier Prophet

    Courtier
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    Tetsu Kurosawa has a pastely style that's entirely unrelated to Yuji Himukai's distinct designs, and has been working as an artist in the industry for similar games for quite a while. Compare the detailed and functional armor on those Protectors with the flashy and impractical costumes of the DG/OA characters, and the complete difference in proportion.

    I don't recall them ever citing EO as an inspiration since while concieved in 2007, the series only became as hugely popular as it is after the release of EOIV, which was in development in tandem with Demon Gaze, the former being released July 2012 and the latter in Jan 2013.
     
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  24. duanth123 Arcane

    duanth123
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    Atlus made three games by that time, all of which were taken stateside - it was popular and defining enough.

    What's more, I never meant to imply their art style was exactly similar; it would then simply be a rip-off. I'm referring to the general moe style, which, regardless, would have been the dictate of the developers, not the artist.

    Whether or not they cited EO is irrelevant, as they would have had equal reason to avoid mention of it, assuming the question was even asked.

    Regardless, I'm glad to see they attempted a more mature, realistic look for SoSC. As much as beggars can't choose , I would support this game for that reason alone.
     
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