Bravery bonus (Individual)
Once per life, you can get extra experience equal to 100% of elite XP as your bravery bonus. If your first run through is on elite or reaper difficulty, you receive the full bonus immediately. If you run on hard, you receive half. The other half is not lost, when you later run on elite/reaper, you can get it.
First-time difficulty completion (Individual)
When you complete a quest on a particular difficulty for the first time ever (per life), you receive bonus XP. If a quest can be run on both heroic and epic difficulties, then heroic casual/normal/hard/elite/reaper count as separate difficulties from the epic ones for this first time difficulty bonus (ie if you run a quest on heroic elite once, and epic elite once, you will get the 45% first time difficulty bonus on both runs).
Difficulty Extra XP
Solo,
Casual,
Normal,
Hard 20%
Elite 45%
Reaper 95%
Level of quest vs level of highest character in quest (Party)
Compare the quest's
equivalent level* to the level of the highest-level character to have entered the quest (even if they left after entering!). If that character's level is...
- below, equal to, or +1 level above the quest's level*, there is no adjustment.
- +2, there's a -10% penalty.
- +3 = -25%
- +4 = -50%
- +5 = -75%
- +6 = -99%
- +7 or higher there is no XP regardless of any bonuses.
This over-level penalty does not apply to epic quests.
For purposes of determining equivalent level of a quest for XP penalty, take the base ("Normal") level of the quest and adjust as follows...
- Casual subtracts -2 (to a minimum adjusted Lvl 1)
- Normal and Solo = basic quest level
- Hard adds +1
- Elite and Reaper adds +2