torpid
Liturgist
Fowyr said:Skyway cannot into games with complex controls and gameplay. He is the casual gamer.
And a graphics whore to boot. I guess playing KOTOR seven times does takes it toll on the mind.
Fowyr said:Skyway cannot into games with complex controls and gameplay. He is the casual gamer.
Well said.poocolator said:The learning curve isn't that bad; retarded fanbois who feel uber-1337 for managing to play it, after spending their twelve years on this planet playing some consoleshit games, promote that image. It's good for the self-esteem, see, when the people you've convinced of its difficulty are now recursively bitching about how difficult it is without ever having played it.
SkeleTony said:I just do not understand the crying and bitching coming from DF haters in here!? I myself cannot play DF because I am one of those guys who can't stand ascii
Destroid said:Days? Try 2 hours at the most.
poocolator said:It's good for the self-esteem, see, when the people you've convinced of its difficulty are now recursively bitching about how difficult it is without ever having played it.
torpid said:SkeleTony said:I just do not understand the crying and bitching coming from DF haters in here!? I myself cannot play DF because I am one of those guys who can't stand ascii
Fucking texture packs man. There is no excuse
thesheeep said:Destroid said:Days? Try 2 hours at the most.
Two hours, without ever having played something similar before?
Are you insane? This is just impossible.
After two hours, you probably have figured out how to dig and generally give useful orders. And mouse support would have halved that time.
poocolator said:It's good for the self-esteem, see, when the people you've convinced of its difficulty are now recursively bitching about how difficult it is without ever having played it.
I did play the game, I "mastered" the controls and I played for days, until the game kicked my ass (dwarves started to go all crazy underground, killing themselves for no apparent reason. No idea what was wrong...).
So I know very well what I'm talking about. The game would be much more enjoyable with mouse support. And easier to get into.
When I played it the last time... that must have been more than one year ago. Back than I had the time to get into the controls. Now I can safely say that I completely forgot how to play the game and would have to learn it again.
But now I don't have time spending hours/days figuring out controls. I rather spend my time having fun, playing Space Rangers 2 or the BG series for the 10000th time.
A good in-game tutorial (optional, of course) would also help a lot. It would be a start... the right step before mouse support.
Destroid said:Really, how much would a mouse actually help anyway? Sure it might be good to have to help people get into the game, but in the long term it would make you slower to play, not faster. You can currently use the mouse to designate digging (I forget what else, have't played in ages) using the mouse to navigate menus would simply be slow.
Fowyr said:Skyway cannot into games with complex controls and gameplay. He is the casual gamer.
No what you wanted to say is: oh gawd look at that apostrophe moving behind that big D letter. Fap fap fap!!torpid said:And a graphics whore to boot
Not much, mainly because the DF developer knows nothing at all about UI design and usability (and is unwilling to learn because the money keeps coming in regardless). A mouse-driven menu system designed by the same person would probably be even clunkier.Destroid said:It's ok if you don't want to learn new things. Really, how much would a mouse actually help anyway?
torpid said:I play the game with a texture pack. Maybe you don't know how to follow simple downloading and installing instructions either?
MetalCraze said:torpid said:I play the game with a texture pack. Maybe you don't know how to follow simple downloading and installing instructions either?
Yes I can't get beyond the first step: the requirement to become a pretentious asshole who thinks that playing a game where you spend more time pushing keys than selecting unit makes him a hardcore leet
There are lots of new domestic animals. We also added giraffes, rhinos, honey bees and bumblebees. Bees were the winner of the animal sponsorship drive and they had many associated jobs, so we didn't try to get into the other sponsored beasts, but we'll be adding those in with every release.
Destroid said:There is a third party program called Dwarf Therapist that some guys I know swear by (they won't play without it), I myself have never used it but apparently it's very good.
It does test it somewhat, whether you can keep your fort alive. But it does get too easy to survive actually, if you know the game well. Once you've set up well it's smooth sailing.Castanova said:DF is kind of dumb because you have to spend weeks learning the ins and outs of about 10,000 different things going on in your fortress/world only to discover that you've learned all this for no purpose. A good, innovative game teaches you things and then tests your new knowledge. DF just teaches you things.
No.Unkillable Cat said:There are lots of new domestic animals. We also added giraffes, rhinos, honey bees and bumblebees. Bees were the winner of the animal sponsorship drive and they had many associated jobs, so we didn't try to get into the other sponsored beasts, but we'll be adding those in with every release.
Something Awful Goons detected.
Awesome, I haven't played in a few months. I think I'm going to try to get a few hours in this weekend. I like what I'm hearing so far. I remember when Toady made underground farming require irrigation, and the amounts of butt-hurt that followed when people realized you couldn't just instantly have an endless and renewable food source.heechee1 said:The good thing about the latest update is the much reduced amount of metal ores, which makes the game somewhat harder. As expected, the game's forum radiates butthurt more than ever. Hopefully we will see the butthurt individuals preferring a total sandbox approach leave, ultimately allowing for further development of invaders (digging, etc.).
But it does get too easy to survive actually, if you know the game well. Once you've set up well it's smooth sailing.