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Eador Genesis

william blake

Educated
Joined
Dec 10, 2012
Messages
57
Location
moscow
Just wondering was the original game commercial success? What about the English version?
this game needed steam,kickstarter and PR.it recieved pirates and only cover the costs for the development.
"a few months after release"-words about english version and multiplayer in spring 2009
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
Just wondering was the original game commercial success? What about the English version?
this game needed steam,kickstarter and PR.it recieved pirates and only cover the costs for the development.
"a few months after release"-words about english version and multiplayer in spring 2009
very sad to hear that. I actually pirated the game myself(after hearing about it on codex), but bought it after playing for a few hours : ).
But i am guessing the sequel will be a hit.
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
it seems like the best thing they could do was release the original in english. i think the game is actually a gog hit and the second will prob be bought up
 

william blake

Educated
Joined
Dec 10, 2012
Messages
57
Location
moscow
it seems like the best thing they could do was release the original in english.
"he" not "they":)
the creator himself sending keys,advertised on forums,and other things.
and its just a question of a couple of thousand dollars-hire a translator,but money only cover the debts.
oldschool.hardcore.
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
it seems like the best thing they could do was release the original in english.
"he" not "they":)
the creator himself sending keys,advertised on forums,and other things.
and its just a question of a couple of thousand dollars-hire a translator,but money only cover the debts.
oldschool.hardcore.

How exactly is it "one guy" when the credits screen is full of people. What a bunch of marketing bs. its not made by a single guy
 

william blake

Educated
Joined
Dec 10, 2012
Messages
57
Location
moscow
How exactly is it "one guy" when the credits screen is full of people. What a bunch of marketing bs. its not made by a single guy
credits contain even "testers",some people like me and you,who reported about couple of bugs and received a free copy.
no money for testers-forum members work for name in credits
composer and artists are hired,thats for sure
you seem to know a lot.
just one of the first buyers and blablabla-yers on official forum
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
How exactly is it "one guy" when the credits screen is full of people. What a bunch of marketing bs. its not made by a single guy
credits contain even "testers",some people like me and you,who reported about couple of bugs and received a free copy.
composer and artists are hired,thats for sure

I'm only referring to the skilled people ont he list... How in gods name does 'hired' not imply 'working on the project'

It's not a one man game. It may be managed by one man but he did not create the game 'all by himself'. It's a team effort.
It's just been getting to me because everybody claims it was magically pulled out of this one guys ass and its simply not true
 

william blake

Educated
Joined
Dec 10, 2012
Messages
57
Location
moscow
Well thats a load of shit.
Which i guess is also just terminology

as you wish
however,when you will speak about universe,balance,mechanics,and even about key distribution,remember,its not a "team work".
i found a couple of bugs myself,so im in the "team"?
i refuse,ok?
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
Well thats a load of shit.
Which i guess is also just terminology

as you wish
however,when you will speak about universe,balance,mechanics,and even about key distribution,remember,its not a "team work".
i found a couple of bugs myself,so im in the "team"?
i refuse,ok?

Yes yes the actors in a movie are unimportant and all the members of a band besides the vocalist are as well i get it.
I choose not to suck the creators dick regardless of how amazing the game is
 

william blake

Educated
Joined
Dec 10, 2012
Messages
57
Location
moscow
Yes yes the actors in a movie are unimportant and all the members of a band besides the vocalist are as well i get it.
I choose not to suck the creators dick regardless of how amazing the game is
i told you the story about,cos its quite unusual for modern game development.its you problem seeing dicks in there.
end even you see and even you are right-you should tell me at once,instead of bullsit about team and vocalist.
look at this
http://af.gog.com/gamecard/eador_genesis?as=1649904300
one name in "developer" point.
end of story.
 

asper

Arcane
Joined
Nov 14, 2007
Messages
2,232
Project: Eternity
How much is(are) the creator(s) getting per GoG sale? I really hope he(they) get some well deserved moolah.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,701
Location
Poland
After testing out commanders and hero builds involving commanders I have to say I am not convinced they are late game stuff. Their skills give a few points here and there but those work best on low level creatures. For a dragon with 50 attack another 5 doesnt mean much, for a swordsman with 5 its an 100% increase. Therefore I would place them (in the term of late "gameness") behind wizard then scout (pathfinder only due to his extreme utility in both strategic and tactical movement) but before warrior (who has nothing to offer for his army and is a big unit himself).

Have also discovered several new spells and have to say not all are impressive, but from those that are nice:
-incineration - level 4 single target nuke, deals rather massive damage, excellent for eliminating heroes
-cloud of terror level 4 aoe (one tile range) debuff decreasing morale by 10, excellent against some types of troops,
-mass attack level 3 buff for all your troops giving them 4 attack and 3 ranged attack, excellent
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,133
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
After testing out commanders and hero builds involving commanders I have to say I am not convinced they are late game stuff. Their skills give a few points here and there but those work best on low level creatures. For a dragon with 50 attack another 5 doesnt mean much, for a swordsman with 5 its an 100% increase. Therefore I would place them (in the term of late "gameness") behind wizard then scout (pathfinder only due to his extreme utility in both strategic and tactical movement) but before warrior (who has nothing to offer for his army and is a big unit himself).
Commander can
A) field massive armies
B) reduce the upkeep on those armies
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
nobody, but the commander can field 2 lvl 4 units and an extra elephant is no joke
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
There is also the fact that his tier 1 units are killers, while he has generally more higher tier units.
For instance i had a game where i focused on ranger combat, and my tier1 bowman inflicted 7-8 damage per shot to tier 2, killing them two per round, so yeah...
 

sher

Educated
Joined
Dec 13, 2012
Messages
81
Commanders are still slower than dedicated archer but one of them is real beast. Simply archer is very combat oriented and also have indirect army buffs. Only dedicated archer can have Pathfinding 5 that grants not only freedom of movement but also huge bonuses in specific terrain types. Forest beings in Sniper's army are rock solid tanks when in woods for example. Also Sniper can kill dangerous units very fast while they're closing in => it results in reducing enemy's effective strength against his army: Swordsmen + Healer can defend against almost all T1-T2 attackers while sniper will kill any dangerous T3-T4 units from afar so no one will be able to oneshot your Swordsman or Healer. Dedicated archer just needs to develop Pathfinding, ranged damage skill + ranged penetration skill and skill that increases spoils to get sweet loot => very fast increasing in combat power and resource gaining => you can clear very tough locations very early and build up your stronghold even without strategic resources. You just need to avoid fights where number of T3-T4 is overwhelming but still Sniper can clear very tough location with low tier army.

But developed Commander->Scout is brutal. Highest initiative, does not need spells, highest ranged damage per ammo and his army can move freely through battlefield, his shooters have high damage => it results in ability to fully deliver all damaging potential of proper composed army in first turn with surgical precision to obliterate the staple of enemy's force to prevent critical damage to his troops. But still he's slightly slower in development than Sniper.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,910
I'm finding the Commander the hardest to get going anywhere. I usually start with a wizard and just let him roam and level up. Exploring necromancy right now; battles just have me shifting around resurrecting an undead army from the bones of my slain enemies.

In my last game I made my warrior a "slayer"; giving him a bow letting him deal damage from afar before switching to melee. Was pretty destructive. The general lack of spell casting with the warrior is his primary drawback, IMO. Otherwise, the guy is a big ol' tank.

Does anyone else get notifications of other mages dying a lot around the world? I haven't even conquered my whole "shard" yet but constantly see messages of the fallen. No idea what is going on. Maybe I'm just super slow to get things going.
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
In my last game I made my warrior a "slayer"; giving him a bow letting him deal damage from afar before switching to melee. Was pretty destructive. The general lack of spell casting with the warrior is his primary drawback, IMO. Otherwise, the guy is a big ol' tank.

you should try ranger=>warrior type - he gets the ability to switch weapons with no penalty(he can also attack/cast spell that turn) - nice combo for soloing.
 

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