Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Eador Genesis

Discussion in 'Strategy and Simulation' started by Anthony Davis, Dec 10, 2012.

  1. Raghar Arcane

    Raghar
    Joined:
    Jul 16, 2009
    Messages:
    12,225
    Both imps and ghouls are dropping alignment like stone. Say bye to your alliance with dwarves.

    Did you forgot that burn arrows spell?
     
    ^ Top  
  2. DakaSha Self-Ejected

    Self-Ejected
    Joined:
    Dec 4, 2010
    Messages:
    4,574
    I dont have an alliance with dwarves...
     
    ^ Top  
  3. Damned Registrations Prestigious Gentleman Furry Weeaboo Nazi Nihilist

    Damned Registrations
    Joined:
    Feb 24, 2007
    Messages:
    14,112
    Generally I'd rather zap an archer with magic arrow and then raise a zombie there instead though. Imps are by no means guaranteed to spawn with enough damage to kill a unit in one shot.


    Didn't realize this, though it makes sense. Hmm, not sure if I want to keep trying to raise my alignment then. Do inquisitors stop bothering you if you get high alignment?
     
    ^ Top  
  4. william blake Educated

    william blake
    Joined:
    Dec 10, 2012
    Messages:
    57
    Location:
    moscow
    did you find lairs with harpies,dryads or even trolls?you can use them very early with commander.
    i didn't want to write too many words about "problems"(because of translator).so it might seem that I do not understand something.
    go brigands,collect a little gold,then swords+healer
    beta comes out just now..and from the looks of it,a long time to wait for the release.
    were did you hear this "old song" and how does this relate to the topic?
    ..
    finally,i get gog-version too.now i can name units&spells properly.
     
    ^ Top  
  5. Bulba Learned

    Bulba
    Joined:
    Nov 1, 2010
    Messages:
    518
    if you are talking about the event where they come and demand to prosecute you people or threaten to attack than no... that's it they will be attacking your provinces to the end of the game. being good does reduce the chance of that event, but it comes up sometimes anyway.
     
    ^ Top  
  6. Bulba Learned

    Bulba
    Joined:
    Nov 1, 2010
    Messages:
    518
    your logic defies me
    :retarded:
     
    ^ Top  
  7. sher Educated

    sher
    Joined:
    Dec 13, 2012
    Messages:
    81
    If start is good or normal I use Swordsmen + Healer or Pikemen + Healer (Pikeman is more fragile for ranged fire but he's great when developed).

    If start is bad or awful I use Thieves or Brigands as expendables and Necromancy for Zombies (bad starts usually in the swamps). After initial hero's development with expendables I go for good veteran soldiers like Swordmen, Pikemen and Healers.

    But I'm a good (but reasonable) guy usually so no really evil starts and paths only when it's needed so I have no vast experience with Barbarians and Shamans as veterans.

    Usually my main hero is Warrior when start is decent and Scout when start is bad but recently I've had very bad start in forest province between two seas and only swamps around. Almost no locations at all in any province. I had no strength to beat second circle, had no money (12 gold income with 1st circle conquered). In my main province there was fairy tree and in one of the provinces of 1st circle there was Troll's lair so I decided to play Commander for the main hero. I've cleared all I could with thieves, then plundered conquered provinces badly to get money and piss off people to ignite riots (yes, sometimes you have no other choice). I've found mandragora fortunately and when my Commander had enough Command and money from plundering I've hired 2 dryads and 2 fairies. I never had dryads before and that was great experience since with Commander bonuses they are very good. So I had no need in trolls at all :) But initially fairies cannot heal so 1 Healer is good addition for such army. Then I've hired 3 more dryads and steamrolled everything :D With Scout it would be faster I think but it was fun nevertheless.
     
    ^ Top  
  8. mondblut Arcane

    mondblut
    Joined:
    Aug 10, 2005
    Messages:
    17,570
    Location:
    Ingrija
    "you could't buy it anywhere easily", you said. That's a load of bull. It was available from the original developer, it was available on cd in retail from 1C/Snowball, and it was available from a digital download service.
     
    • Brofist Brofist x 1
    ^ Top  
  9. sher Educated

    sher
    Joined:
    Dec 13, 2012
    Messages:
    81
    If game has no translation - then it'll remain local, it's pretty obvious. If it's not some arcade with minimal text.
    There's nothing strange this game was unknown to wider world except some guys who used google translate and processed .txt files to be able to achieve even minimal understanding. You can't expect such efforts from many people.
     
    ^ Top  
  10. HumanTotemPole Savant

    HumanTotemPole
    Joined:
    May 2, 2012
    Messages:
    143
    A suggestion gentlemen. Let's not let a decent thread about a genuinely good game (for once) devolve into a crapshoot.

    Re: earlier posts, has anyone tired a pure necromancer/demonologist as a primary hero build yet?
     
    ^ Top  
  11. Malakal Arcane

    Malakal
    Joined:
    Nov 14, 2009
    Messages:
    8,117
    Location:
    Poland
    As discussed previously necromancy is way better than demonology and it works just fine as long as you get some shamans and archers to provide ranged attack capacity. Ghost rock.

    On the other hand i just tested the summon devil spell and its easily a game changer and battle winner alone. Devils are extremely strong and if you get your hands on them you have probably won. I shudder thinking about their power with good summoning power. They START at over 60 hp at 0 skill so...
     
    ^ Top  
  12. Bratislav Arcane

    Bratislav
    Joined:
    Mar 21, 2012
    Messages:
    3,003
    Necromancy and summoning are also stack-able. So your undead will be stronger if you have summoning and necromancy
     
    ^ Top  
  13. Malakal Arcane

    Malakal
    Joined:
    Nov 14, 2009
    Messages:
    8,117
    Location:
    Poland
    Welp, need help with my current shard conquest. My enemy has an undead army guarding his stronghold. 2 vampires, 3 ghosts, loads of ghouls and lesser undead. My best unit is level 2 cavalry (some level 14 with two medals) and I have two heroes - scout-commander level 17 and wizard-commander level 10. Got 3 level 2 spell schools with stone/life/illusion built. How do I kill those defenders? Any ideas?

    Each vampire has like 60+ hp and 50% life steal, each ghost is nearly impervious to harm...
     
    ^ Top  
  14. Damned Registrations Prestigious Gentleman Furry Weeaboo Nazi Nihilist

    Damned Registrations
    Joined:
    Feb 24, 2007
    Messages:
    14,112
    Having fought a phoenix (and acquired a spell to summon it, though not in a shard I could use it) I have to say they're probably the strongest tier 4 unit by far. I've never fought a devil though, if they're even stronger, that'd be pretty impressive. Demons didn't impress me much as the tier 3 unit compared to living things like minotaurs or ogres. But even a low level phoenix has over 70 hp, 30+ attack power, innate magic weapon, poison immunity, and revives itself to full health once per battle. I can't begin to imagine what a level 15+ phoenix would be like. Oh, and it costs 100 gems to summon the fucker.

    Demonology does seem to get some nice high tier spells for mass killings though. Well, pretty much all the 4th circle stuff seems totally OP tbh.

    Does anyone know how to hatch any eggs? I have tier 2 garrison slots now and still can't hatch spider or slug eggs, so I'm assuming I need some sort of specific building or something?

    And on a more general note, I've come to the conclusion that guards are pretty much pointless unless they're special tier 3+ stuff. Even tier 2 guards are nothing more than free xp for a commander or warrior in his teens. From now on I'm only using guards strong enough to hold off inquisitors and MAYBE the odd troll.I've spent thousands of gold trying to get defenses up strong enough to stop enemy heroes and it never amounts to anything.
     
    ^ Top  
  15. Damned Registrations Prestigious Gentleman Furry Weeaboo Nazi Nihilist

    Damned Registrations
    Joined:
    Feb 24, 2007
    Messages:
    14,112
    I can't imagine doing it without a level 20 hero. You have access to exorcism at least, which should help. But tbh I've never fought enemies like that without a level 25~ish warrior, which is basically invincible. You must have access to some tier 3 units of some sort somewhere, right? Minotaurs at a labyrinth or something? I'd honestly recommend questing around until you have stronger troops. Your enemy probably looted some sort of awesome 1 use guard contract or ritual and used it on his stronghold, since if those were under control of his hero you'd be dead already.
     
    ^ Top  
  16. Bratislav Arcane

    Bratislav
    Joined:
    Mar 21, 2012
    Messages:
    3,003
    Guards are used to wear your opponent down,even hp attrition could be worth a lot. If he can win flawless against them,then yeah they are useless.
     
    ^ Top  
  17. Damned Registrations Prestigious Gentleman Furry Weeaboo Nazi Nihilist

    Damned Registrations
    Joined:
    Feb 24, 2007
    Messages:
    14,112
    Doesn't seem to be much point in wearing him down when he has infinite gold and just builds an outpost and replaces all his units the instant he captures the province.
     
    ^ Top  
  18. Bratislav Arcane

    Bratislav
    Joined:
    Mar 21, 2012
    Messages:
    3,003
    he dosen't have infinite gold.
    Especially if you can take some strategic resources . Once he looses the main army with no resources(talking about tier 3 units as they are very expensive) he is pretty much done.
     
    ^ Top  
  19. J_C One Bit Studio Patron Developer

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    15,910
    Location:
    Hungary
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    This game is amazing. I just can't get enough of it, it's much more addicting than any Civ game, and that says a lot. I applied to the bate of the new Eador (although possibly a bit late). I hope they just improve the graphics and keep the well done gameplay intact.
     
    • Brofist Brofist x 1
    ^ Top  
  20. Malakal Arcane

    Malakal
    Joined:
    Nov 14, 2009
    Messages:
    8,117
    Location:
    Poland
    So if I get his other provinces will those super guards disband? Because I am fairly sure they cost a lot in upkeep.
     
    ^ Top  
  21. sser Arcane Cuck Developer

    sser
    Joined:
    Mar 10, 2011
    Messages:
    1,866,145
    I know there is a building that lets you recruit spiders, so maybe you need that.
     
    ^ Top  
  22. sher Educated

    sher
    Joined:
    Dec 13, 2012
    Messages:
    81
    I don't think so, because they're too valuable and developed stronghold alone can provide enough to afford them. But yes, AI is not cheating and has no unlimited gold. It's simply beginners who do not understand what is going on, how AI can do what it's doing while they're sucking so much etc. In time it'll pass with more experience.

    You're right, guards are very situational and there is no point to follow AI in bad habit of guarding every province with something. Actually player should do quite opposite :D
     
    ^ Top  
  23. Bratislav Arcane

    Bratislav
    Joined:
    Mar 21, 2012
    Messages:
    3,003
    i think that might be the only place where he is cheating, but even that i am not 100% sure. I am guessing he has some sort of lower upkeep for them
    I noticed if the war drags on, he starts putting lower tier guards.
     
    ^ Top  
  24. william blake Educated

    william blake
    Joined:
    Dec 10, 2012
    Messages:
    57
    Location:
    moscow
    foresters guild->pathfinders guild->trappers guild
    nomads are very good for tier2 guards.both for single and multiplayer.
    regular guards have high upkeep compared to their strength."super guards" are rather cheap.
    and there are no disbanding in the game at all.
    btw speaking about guards:
    one of the best guards you can achieve are native province guards through alliance.orcs with a couple cyclops,elves with treants,and espesially lizards with hydras.
     
    ^ Top  
  25. Damned Registrations Prestigious Gentleman Furry Weeaboo Nazi Nihilist

    Damned Registrations
    Joined:
    Feb 24, 2007
    Messages:
    14,112
    I didn't mean literally infinite gold. But for all intents and purposes, he may as well have infinite gold, since the scenario where he's beating down my guards generally involves him waltzing through the neutral territory with tier 3 units I couldn't capture, and proceeding to invade my shit while having double my resources, since I started out in a fucking corner full of goblins and empty spaces, while he started smack in the middle of the map with a dozen easy human provinces to grab ASAP. If it costs him 500 gold to replace what he lost, and it costs me 300, but he's making 500 a round while I'm making 200, he's the advantaged one in that exchange. I'm better off just letting him have the province for free. I'm going to run out of provinces before he runs out of gold.

    I don't think I have nomads unlocked yet. Might go with the monks, since they seem to be good enough to stop inquistors, and the mood boost is helpful, and the brotherhood has it on the way up too. Fucking expensive though. I guess it all depends on resources you find really.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.