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Eador Genesis

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,800
Generally I'd rather zap an archer with magic arrow and then raise a zombie there instead though. Imps are by no means guaranteed to spawn with enough damage to kill a unit in one shot.

Both imps and ghouls are dropping alignment like stone. Say bye to your alliance with dwarves.


Didn't realize this, though it makes sense. Hmm, not sure if I want to keep trying to raise my alignment then. Do inquisitors stop bothering you if you get high alignment?
 

william blake

Educated
Joined
Dec 10, 2012
Messages
57
Location
moscow
I'm finding the Commander the hardest to get going anywhere.
did you find lairs with harpies,dryads or even trolls?you can use them very early with commander.
The pirates too, but they wasn't a main problem.
i didn't want to write too many words about "problems"(because of translator).so it might seem that I do not understand something.
even with a swords+healer combo you're pretty reliant on luck and if you screw up the fight you're royally screwed because building up to that point consumes all the gold you had; if you lose a unit you end up with no gold, no units and no relevant income.
go brigands,collect a little gold,then swords+healer
Can't wait for the sequel to come out, same gameplay with improved campaign and graphics is easily a must buy.
beta comes out just now..and from the looks of it,a long time to wait for the release.
That's just an old song of russian developers
were did you hear this "old song" and how does this relate to the topic?
..
finally,i get gog-version too.now i can name units&spells properly.
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
Do inquisitors stop bothering you if you get high alignment?

if you are talking about the event where they come and demand to prosecute you people or threaten to attack than no... that's it they will be attacking your provinces to the end of the game. being good does reduce the chance of that event, but it comes up sometimes anyway.
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
I didn't nor anybody I know. still you could't buy it anywhere easily. and the market for tb strategies is huge, heroes were stupidly successful. seriously with proper marketing campaign it would have sold that many

It was sold as digital download on a service "yuplay", for one.

The fact you never heard of this service before, and pretty much no one else did, speaks not of the faults in the game's marketing, but of russia itself.

your logic defies me
:retarded:
 

sher

Educated
Joined
Dec 13, 2012
Messages
81
But I did want to ask if anyone had any other expert viable opening combos besides barbarians? Does anyone open with spearmen (spear, not pike), thieves, brigands or militia?

If start is good or normal I use Swordsmen + Healer or Pikemen + Healer (Pikeman is more fragile for ranged fire but he's great when developed).

If start is bad or awful I use Thieves or Brigands as expendables and Necromancy for Zombies (bad starts usually in the swamps). After initial hero's development with expendables I go for good veteran soldiers like Swordmen, Pikemen and Healers.

But I'm a good (but reasonable) guy usually so no really evil starts and paths only when it's needed so I have no vast experience with Barbarians and Shamans as veterans.

Usually my main hero is Warrior when start is decent and Scout when start is bad but recently I've had very bad start in forest province between two seas and only swamps around. Almost no locations at all in any province. I had no strength to beat second circle, had no money (12 gold income with 1st circle conquered). In my main province there was fairy tree and in one of the provinces of 1st circle there was Troll's lair so I decided to play Commander for the main hero. I've cleared all I could with thieves, then plundered conquered provinces badly to get money and piss off people to ignite riots (yes, sometimes you have no other choice). I've found mandragora fortunately and when my Commander had enough Command and money from plundering I've hired 2 dryads and 2 fairies. I never had dryads before and that was great experience since with Commander bonuses they are very good. So I had no need in trolls at all :) But initially fairies cannot heal so 1 Healer is good addition for such army. Then I've hired 3 more dryads and steamrolled everything :D With Scout it would be faster I think but it was fun nevertheless.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,682
Location
Ingrija
I didn't nor anybody I know. still you could't buy it anywhere easily. and the market for tb strategies is huge, heroes were stupidly successful. seriously with proper marketing campaign it would have sold that many

It was sold as digital download on a service "yuplay", for one.

The fact you never heard of this service before, and pretty much no one else did, speaks not of the faults in the game's marketing, but of russia itself.

your logic defies me
:retarded:

"you could't buy it anywhere easily", you said. That's a load of bull. It was available from the original developer, it was available on cd in retail from 1C/Snowball, and it was available from a digital download service.
 

sher

Educated
Joined
Dec 13, 2012
Messages
81
If game has no translation - then it'll remain local, it's pretty obvious. If it's not some arcade with minimal text.
There's nothing strange this game was unknown to wider world except some guys who used google translate and processed .txt files to be able to achieve even minimal understanding. You can't expect such efforts from many people.
 
Joined
May 2, 2012
Messages
520
I didn't nor anybody I know. still you could't buy it anywhere easily. and the market for tb strategies is huge, heroes were stupidly successful. seriously with proper marketing campaign it would have sold that many

It was sold as digital download on a service "yuplay", for one.

The fact you never heard of this service before, and pretty much no one else did, speaks not of the faults in the game's marketing, but of russia itself.

your logic defies me
:retarded:

"you could't buy it anywhere easily", you said. That's a load of bull. It was available from the original developer, it was available on cd in retail from 1C/Snowball, and it was available from a digital download service.

A suggestion gentlemen. Let's not let a decent thread about a genuinely good game (for once) devolve into a crapshoot.

Re: earlier posts, has anyone tired a pure necromancer/demonologist as a primary hero build yet?
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,654
Location
Poland
I didn't nor anybody I know. still you could't buy it anywhere easily. and the market for tb strategies is huge, heroes were stupidly successful. seriously with proper marketing campaign it would have sold that many

It was sold as digital download on a service "yuplay", for one.

The fact you never heard of this service before, and pretty much no one else did, speaks not of the faults in the game's marketing, but of russia itself.

your logic defies me
:retarded:

"you could't buy it anywhere easily", you said. That's a load of bull. It was available from the original developer, it was available on cd in retail from 1C/Snowball, and it was available from a digital download service.

A suggestion gentlemen. Let's not let a decent thread about a genuinely good game (for once) devolve into a crapshoot.

Re: earlier posts, has anyone tired a pure necromancer/demonologist as a primary hero build yet?

As discussed previously necromancy is way better than demonology and it works just fine as long as you get some shamans and archers to provide ranged attack capacity. Ghost rock.

On the other hand i just tested the summon devil spell and its easily a game changer and battle winner alone. Devils are extremely strong and if you get your hands on them you have probably won. I shudder thinking about their power with good summoning power. They START at over 60 hp at 0 skill so...
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
Necromancy and summoning are also stack-able. So your undead will be stronger if you have summoning and necromancy
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,654
Location
Poland
Welp, need help with my current shard conquest. My enemy has an undead army guarding his stronghold. 2 vampires, 3 ghosts, loads of ghouls and lesser undead. My best unit is level 2 cavalry (some level 14 with two medals) and I have two heroes - scout-commander level 17 and wizard-commander level 10. Got 3 level 2 spell schools with stone/life/illusion built. How do I kill those defenders? Any ideas?

Each vampire has like 60+ hp and 50% life steal, each ghost is nearly impervious to harm...
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,800
Having fought a phoenix (and acquired a spell to summon it, though not in a shard I could use it) I have to say they're probably the strongest tier 4 unit by far. I've never fought a devil though, if they're even stronger, that'd be pretty impressive. Demons didn't impress me much as the tier 3 unit compared to living things like minotaurs or ogres. But even a low level phoenix has over 70 hp, 30+ attack power, innate magic weapon, poison immunity, and revives itself to full health once per battle. I can't begin to imagine what a level 15+ phoenix would be like. Oh, and it costs 100 gems to summon the fucker.

Demonology does seem to get some nice high tier spells for mass killings though. Well, pretty much all the 4th circle stuff seems totally OP tbh.

Does anyone know how to hatch any eggs? I have tier 2 garrison slots now and still can't hatch spider or slug eggs, so I'm assuming I need some sort of specific building or something?

And on a more general note, I've come to the conclusion that guards are pretty much pointless unless they're special tier 3+ stuff. Even tier 2 guards are nothing more than free xp for a commander or warrior in his teens. From now on I'm only using guards strong enough to hold off inquisitors and MAYBE the odd troll.I've spent thousands of gold trying to get defenses up strong enough to stop enemy heroes and it never amounts to anything.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,800
Welp, need help with my current shard conquest. My enemy has an undead army guarding his stronghold. 2 vampires, 3 ghosts, loads of ghouls and lesser undead. My best unit is level 2 cavalry (some level 14 with two medals) and I have two heroes - scout-commander level 17 and wizard-commander level 10. Got 3 level 2 spell schools with stone/life/illusion built. How do I kill those defenders? Any ideas?

Each vampire has like 60+ hp and 50% life steal, each ghost is nearly impervious to harm...

I can't imagine doing it without a level 20 hero. You have access to exorcism at least, which should help. But tbh I've never fought enemies like that without a level 25~ish warrior, which is basically invincible. You must have access to some tier 3 units of some sort somewhere, right? Minotaurs at a labyrinth or something? I'd honestly recommend questing around until you have stronger troops. Your enemy probably looted some sort of awesome 1 use guard contract or ritual and used it on his stronghold, since if those were under control of his hero you'd be dead already.
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
Guards are used to wear your opponent down,even hp attrition could be worth a lot. If he can win flawless against them,then yeah they are useless.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
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Messages
15,800
Doesn't seem to be much point in wearing him down when he has infinite gold and just builds an outpost and replaces all his units the instant he captures the province.
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
Doesn't seem to be much point in wearing him down when he has infinite gold and just builds an outpost and replaces all his units the instant he captures the province.
he dosen't have infinite gold.
Especially if you can take some strategic resources . Once he looses the main army with no resources(talking about tier 3 units as they are very expensive) he is pretty much done.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
This game is amazing. I just can't get enough of it, it's much more addicting than any Civ game, and that says a lot. I applied to the bate of the new Eador (although possibly a bit late). I hope they just improve the graphics and keep the well done gameplay intact.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,654
Location
Poland
Doesn't seem to be much point in wearing him down when he has infinite gold and just builds an outpost and replaces all his units the instant he captures the province.
he dosen't have infinite gold.
Especially if you can take some strategic resources . Once he looses the main army with no resources(talking about tier 3 units as they are very expensive) he is pretty much done.

So if I get his other provinces will those super guards disband? Because I am fairly sure they cost a lot in upkeep.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,873
Does anyone know how to hatch any eggs? I have tier 2 garrison slots now and still can't hatch spider or slug eggs, so I'm assuming I need some sort of specific building or something?

I know there is a building that lets you recruit spiders, so maybe you need that.
 

sher

Educated
Joined
Dec 13, 2012
Messages
81
Doesn't seem to be much point in wearing him down when he has infinite gold and just builds an outpost and replaces all his units the instant he captures the province.
he dosen't have infinite gold.
Especially if you can take some strategic resources . Once he looses the main army with no resources(talking about tier 3 units as they are very expensive) he is pretty much done.

So if I get his other provinces will those super guards disband? Because I am fairly sure they cost a lot in upkeep.

I don't think so, because they're too valuable and developed stronghold alone can provide enough to afford them. But yes, AI is not cheating and has no unlimited gold. It's simply beginners who do not understand what is going on, how AI can do what it's doing while they're sucking so much etc. In time it'll pass with more experience.

And on a more general note, I've come to the conclusion that guards are pretty much pointless unless they're special tier 3+ stuff. Even tier 2 guards are nothing more than free xp for a commander or warrior in his teens. From now on I'm only using guards strong enough to hold off inquisitors and MAYBE the odd troll.I've spent thousands of gold trying to get defenses up strong enough to stop enemy heroes and it never amounts to anything.

You're right, guards are very situational and there is no point to follow AI in bad habit of guarding every province with something. Actually player should do quite opposite :D
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
Doesn't seem to be much point in wearing him down when he has infinite gold and just builds an outpost and replaces all his units the instant he captures the province.
he dosen't have infinite gold.
Especially if you can take some strategic resources . Once he looses the main army with no resources(talking about tier 3 units as they are very expensive) he is pretty much done.

So if I get his other provinces will those super guards disband? Because I am fairly sure they cost a lot in upkeep.
i think that might be the only place where he is cheating, but even that i am not 100% sure. I am guessing he has some sort of lower upkeep for them
I noticed if the war drags on, he starts putting lower tier guards.
 

william blake

Educated
Joined
Dec 10, 2012
Messages
57
Location
moscow
Does anyone know how to hatch any eggs? I have tier 2 garrison slots now and still can't hatch spider or slug eggs, so I'm assuming I need some sort of specific building or something?
foresters guild->pathfinders guild->trappers guild
Even tier 2 guards are nothing more than free xp for a commander or warrior in his teens.
nomads are very good for tier2 guards.both for single and multiplayer.
So if I get his other provinces will those super guards disband? Because I am fairly sure they cost a lot in upkeep.
regular guards have high upkeep compared to their strength."super guards" are rather cheap.
and there are no disbanding in the game at all.
btw speaking about guards:
one of the best guards you can achieve are native province guards through alliance.orcs with a couple cyclops,elves with treants,and espesially lizards with hydras.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,800
I didn't mean literally infinite gold. But for all intents and purposes, he may as well have infinite gold, since the scenario where he's beating down my guards generally involves him waltzing through the neutral territory with tier 3 units I couldn't capture, and proceeding to invade my shit while having double my resources, since I started out in a fucking corner full of goblins and empty spaces, while he started smack in the middle of the map with a dozen easy human provinces to grab ASAP. If it costs him 500 gold to replace what he lost, and it costs me 300, but he's making 500 a round while I'm making 200, he's the advantaged one in that exchange. I'm better off just letting him have the province for free. I'm going to run out of provinces before he runs out of gold.

I don't think I have nomads unlocked yet. Might go with the monks, since they seem to be good enough to stop inquistors, and the mood boost is helpful, and the brotherhood has it on the way up too. Fucking expensive though. I guess it all depends on resources you find really.
 

william blake

Educated
Joined
Dec 10, 2012
Messages
57
Location
moscow
I don't think I have nomads unlocked yet.

HorseArcher.JPG
--->>>
NomadsCamp.JPG

Might go with the monks, since they seem to be good enough to stop inquistors, and the mood boost is helpful, and the brotherhood has it on the way up too. Fucking expensive though. I guess it all depends on resources you find really.
remember that they are religious bastards.so pay alot of money and pray this helps;)
p.s.
lizardmen guards have good cost/effectiveness value.lizardmen+basilisks+slugs+medusa for only 8 gold upkeep.
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
how do alliances work in campaign? Is the alliance for the shard only or for the entire campaign?
 

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