william blake
Educated
afair you can get only one permanent alliance for the entire campaign-with orcs.from some negotiations with masters.how do alliances work in campaign? Is the alliance for the shard only or for the entire campaign?
afair you can get only one permanent alliance for the entire campaign-with orcs.from some negotiations with masters.how do alliances work in campaign? Is the alliance for the shard only or for the entire campaign?
And on a more general note, I've come to the conclusion that guards are pretty much pointless unless they're special tier 3+ stuff. Even tier 2 guards are nothing more than free xp for a commander or warrior in his teens. From now on I'm only using guards strong enough to hold off inquisitors and MAYBE the odd troll.I've spent thousands of gold trying to get defenses up strong enough to stop enemy heroes and it never amounts to anything.
When do the campaign shards get challenging?
Ive only finished one but it was so incredibly mind destroyingly boring that i dread having to do this shit again. (I'm playing on expert).
Does it pick up quickly?
after 4 shards you will meet the first master,but he is dumb as a local lords.the second master is much smarter.so,shard 7 or something might be challenging.When do the campaign shards get challenging?
Doesn't seem to be much point in wearing him down when he has infinite gold and just builds an outpost and replaces all his units the instant he captures the province.
Why is that? The elephant guards is a pretty expensive indeed, but they need only 30/40 gold for upkeep. Even without the income from a province your castle buildings should generate enough money. Not to mention that he can still have a remains of gold in his treasury.Masters and even local lords don't have infinite gold, but they all have extra massive income that pretty much means unlimited gold. I've tested that a few times. Once I've taken all of the provinces of the local lord who had some very expensive defenders (some elephant shit) that his province could not afford to upkeep it on its own.
Well, looks like just few days ago I was in those shoes. The only things that was left to me by two enemy Masters was my castle, which was guarded by Golems and Berserker hero who's doing exploring in provinces near one of the enemy castles. At start of this madness I have 2000 gold and +150 income. After about 100 turns I've got 30000+ gold and +700 income (got schematic for Treasury in one of the locations). One of the Masters has animal guards which Berserker just can't clear (poison and spider webs it's such a pain for the lone warrior) so I resurrect my Commander and bought an army for him just to clear the path to enemy castle.about 10 turns later he hired his heroes and a bit later full troops to each as well (very expensive without resources)
Why is that? The elephant guards is a pretty expensive indeed, but they need only 30/40 gold for upkeep. Even without the income from a province your castle buildings should generate enough money. Not to mention that he can still have a remains of gold in his treasury.Masters and even local lords don't have infinite gold, but they all have extra massive income that pretty much means unlimited gold. I've tested that a few times. Once I've taken all of the provinces of the local lord who had some very expensive defenders (some elephant shit) that his province could not afford to upkeep it on its own.
Well, looks like just yesterday I've been in these shoes. The only things that was left to me by two enemy Masters was my castle, which was guarded by Golems and Berserker hero who's doing exploring in provinces near one of the enemy castles. At start of this madness I have 2000 gold and +150 income. After about 100 turns I've got 30000+ gold and +700 income (got schematic for Treasury in one of the locations). One of the Masters has animal guards which Berserker just can't clear (poison and spider webs it's such a pain for the lone warrior) so I resurrect my Commander and bought an army for him just to clear the path to enemy castle.about 10 turns later he hired his heroes and a bit later full troops to each as well (very expensive without resources)
"I need some warriors forsuicide.. I mean glorious battle. How much for bowmen? 200 gold? I'll take ten of them. And knights? 700 for each? Give me five of that."
In two turns:
"The battle wasn't easy, but I has conquered one province. It's a pity but I have some casualties in that skirmish, so now I need a few new recruits. How many? Well... Ten bowmens and four knights..."
It's take 430 turns and about half of that number in bowmens, but in the end the shard was mine.
The castle buildings which gives +income didn't count as a province income, so you can't destroy their bonuses.I can't quite understand what are you trying to say in the bottom bit, but he had no other income but his castle where I've casted a bunch of spells like kill pop, reduce income etc his main province income was very small.
Well, I didn't check his treasury and hasn't see your game, so I can't argue about that.he also had no gold left because he did not resurrect his heroes as soon as he could and when he did they had no to little army... than after the 1st hero full with expensive troops he resurrects second and later third filling them all with troops - so don't give me that castle income bullshit with troops on the 1st costing way over 100g a turn on the top of expensive guards.
When do the campaign shards get challenging?
Ive only finished one but it was so incredibly mind destroyingly boring that i dread having to do this shit again. (I'm playing on expert).
Does it pick up quickly?
Why? Because:why do you have such a hard time accepting the truth?
Already did it few times. When I came to wipe him out after some time, he's only have heroes with tier 1 soldiers and one slinger in the castle garrison or full garrison without any heroes. It looks like he was short on money and didn't use much of cheat to me.don't believe me do the same thing yourself... it's not hard just build forts around his last province and see for yourself. you can control where he will attack by leaving one provice free of powerfull guards, just move your heroes between those unprotected provinces to give him a few turns before letting him siege and killing his hero afterwards and you will see how ai pulls cash out of it's arse
1) skeletons+ zombies cost crystal to upkeep. even with nice crystal income of 10 undead will eat up most of it (2 crystal for zombie I think, so 10 for 5 zombie) where do you plan on getting crystal for spells? what am I missing here?
When do the campaign shards get challenging?
Ive only finished one but it was so incredibly mind destroyingly boring that i dread having to do this shit again. (I'm playing on expert).
Does it pick up quickly?
The first shard is the tutorial which is played on beginner (or something), no matter what difficulty you select. After that, the difficulty that you selected kicks in, at least for neutral monsters. The first few AIs are intentionally weaker than expert level. It is reasonably challenging when you are playing blind, but since you played a ton of skirmish games it will probably be too easy for you until the expert AIs show up, around maybe shard 7.
But none of them will be anywhere near as easy as the first tutorial shard.
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you can see all units here in the manual