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Eador Genesis

sher

Educated
Joined
Dec 13, 2012
Messages
81
Anyone knows how powerful dragons are? Had a level 21 Slayer that single handedly defeated two opponents but didnt want to risk his life when he was my main asset and the battle was already won...

http://www.eador.com/en/page3.html

Search for "Дракон". It can destroy entire unprepared army and inflict heavy casualties if you don't know how to disable this beast. And there can be nest with 12 of them :eek::D
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
they are the most powerful creatures in the game, apart from your high level heroes

if you want to beat it with warrior (easiest) than you need at least 12 (20 preferable) in magic rez (their att is magic) and over 120 health and some nice damage
 

Bulba

Learned
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Nov 1, 2010
Messages
518
hm... I've never ever seen a nest, so can anyone confirm that?
 

Raapys

Arcane
Joined
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Messages
4,994
Haven't gotten very far yet( 5th shard or so), but in the arena I met a fair bunch of third rank units; just one of them completely wiped the table with all my first rank units, then another (phoenix) killed my ranger in one blow. Is it safe to say that warrior/ranger type fighting heroes will be of much less use when those things become commonplace? They all had far more hp than my then awesomely equpiped level 11 hero who had already stomped the rest of the map almost single-handedly.
 

Malakal

Arcane
Glory to Ukraine
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Messages
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Poland
Well I gave up on trying to fight high level creatures when my level 15 archer got one shot by a Phoenix. Good to see stats, thanks.
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
warriors become v. powerful on high levels with nice gear - you'll be able to kill nearly anything with him. he is also the only guy with whom you'll be able to skip combat by pressing f10. rangers not so good
high level mages (20+) are obviously the strongest guys you can have, unless fighting dragons
 

sher

Educated
Joined
Dec 13, 2012
Messages
81
hm... I've never ever seen a nest, so can anyone confirm that?

It's some rare event when you'll be notified that in some province people have found dragon's lair. In such lairs can be several dragons. Theoretically there can be only 16 opposing units as maximum but I never saw more than 12 there. Usually 3-7 live in such lairs. Some fun and epic adventure. But actually they are not that hard to defeat with proper equipment and spells just don't bring army with you - they'll destroy it in no time.

Haven't gotten very far yet( 5th shard or so), but in the arena I met a fair bunch of third rank units; just one of them completely wiped the table with all my first rank units, then another (phoenix) killed my ranger in one blow.

Arena is a dangerous place since your opponents and their troops levels will adjust to your hero level. Commander heroes can get enough Command score to field random veteran T4 unit at level 7 and you'll not be able to counter it if you're not commander yourself with some inherited veterans. So starting from level 7 it's a game of luck there.

Is it safe to say that warrior/ranger type fighting heroes will be of much less use when those things become commonplace?

No, but you must protect your hero with his army. Greatest solo hero is Battlemage (Wizard->Warrior) but he need equipment and spells. Dedicated warrior is also fine on his own but less powerful and flexible though he can field good army in addition to compensate.

Well I gave up on trying to fight high level creatures when my level 15 archer got one shot by a Phoenix. Good to see stats, thanks.

It's only base stats on level 1 (or 0, do not remember now).
 

Bulba

Learned
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Nov 1, 2010
Messages
518
I really don't understand why would you want to go wizard-warrior. in order for that build to be powerful you'll need nice spells but if you have nice spells might as well go for a full mage
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
how do you beat a custom game? just conquer everybody else? Or is there some kind of special winning condition
 

sher

Educated
Joined
Dec 13, 2012
Messages
81
I really don't understand why would you want to go wizard-warrior. in order for that build to be powerful you'll need nice spells but if you have nice spells might as well go for a full mage

Because if you go solo you do not need high Command and it's better to have high Magic instead. Pure warrior can have higher warrior skills but Wizard skills compensate some of them and pure warrior usually have only higher attack +4/4 and higher armor +3/+3. These bonuses can be easily compensated by cheap T1 spells you can cast during initial closing with enemy army. Battlemage has exp bonus, his spells are twice longer, he has increased stamina restoration, higher Spell Resistance and highest Spell Penetration among all heroes, higher initiative, wide range of powerful spells - he can beat anything with proper setup. Pure solo warrior is dead against good mage or sniper, or bunch of heavy hitters fast and durable enough to force him to spend all stamina and kill him afterwards. Battlemage can boost his capabilities when he wants and do whatever magic can do in addition to his warrior skills.

But pure warrior is cheap and reliable - I always have him in my team :)
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
One Russian guy creates a better strategy game than the entire Firaxis team could produce... Jesus Christ.

135555755655575ea5.gif
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
I really don't understand why would you want to go wizard-warrior. in order for that build to be powerful you'll need nice spells but if you have nice spells might as well go for a full mage

Because if you go solo you do not need high Command and it's better to have high Magic instead. Pure warrior can have higher warrior skills but Wizard skills compensate some of them and pure warrior usually have only higher attack +4/4 and higher armor +3/+3. These bonuses can be easily compensated by cheap T1 spells you can cast during initial closing with enemy army. Battlemage has exp bonus, his spells are twice longer, he has increased stamina restoration, higher Spell Resistance and highest Spell Penetration among all heroes, higher initiative, wide range of powerful spells - he can beat anything with proper setup. Pure solo warrior is dead against good mage or sniper, or bunch of heavy hitters fast and durable enough to force him to spend all stamina and kill him afterwards. Battlemage can boost his capabilities when he wants and do whatever magic can do in addition to his warrior skills.

But pure warrior is cheap and reliable - I always have him in my team :)

I agree with you that battlemage has potential to be the best character - true unstoppable machine, but a few nasty sacrafices has to be made
a) battlemage means no actual mage (the biggest drawback)
b)you have to get lucky with skills on level ups (lots of useless staff)
c) pain in the arse to level up. if he is going to be your first hero firs you have to get mage to lvl 10 and than till levl 18 or smng (until your warrior skills level up) you are pretty much playing as a lvl 10 mage
d) expensive - building both weapons, armor and magic schools

as much as you would like battlemage to be versatile, you will still have to chose magic schools and life (invulnerability spell) is your daddy. that still leaves you weak to poison guys, while pure mage handles everything (if you are going a summoning/raising way might as well just keep the mage).
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
I havent stopped playing since I got it... I have been playing in expert and i get massively owned no matter what i do.. but despite there only being one 'race' i feel like the game is different every time. So far anyways
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
it's a bit hard to learn to play on expert... it's important to know how strong the enemies you are facing
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
I just started a custom game with a commander (yes yes i know i should start warrior or scout but im surrounded by plains which means im gonna get a shitload of income)

Anyways I just realized something super simple.. I keep reading you guys saying that we need to be fighting fighting fighting and i kept wondering "how? i fight and my units have no HP so i have to rest for like 500 years". Now i realize i can buy units to replace the wounded ones and put the wounded ones in the garrisone while i go own shit with the replacements..

It may seem retarded that i didnt think of this right away but resources are so limited early game (which i love) that i didnt think this was possible, however i now take so much shit in such short time that it more then makes up for the unit upkeep


fun shit
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
I just started a custom game with a commander (yes yes i know i should start warrior or scout but im surrounded by plains which means im gonna get a shitload of income)

Anyways I just realized something super simple.. I keep reading you guys saying that we need to be fighting fighting fighting and i kept wondering "how? i fight and my units have no HP so i have to rest for like 500 years". Now i realize i can buy units to replace the wounded ones and put the wounded ones in the garrisone while i go own shit with the replacements..

It may seem retarded that i didnt think of this right away but resources are so limited early game (which i love) that i didnt think this was possible, however i now take so much shit in such short time that it more then makes up for the unit upkeep


fun shit

well, you can also heal your units using either magic or recruit a healer. they only start off with weak heal, but can be easily medaled up thus healing 10-15 hp.
as a commander it's useful to have some healing spells, especially at the start.

edit: er... who told you that it's best to start with a scout or a warrior? start with whatever you feel comfortable with, they all have viable tactics.
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
I just started a custom game with a commander (yes yes i know i should start warrior or scout but im surrounded by plains which means im gonna get a shitload of income)

Anyways I just realized something super simple.. I keep reading you guys saying that we need to be fighting fighting fighting and i kept wondering "how? i fight and my units have no HP so i have to rest for like 500 years". Now i realize i can buy units to replace the wounded ones and put the wounded ones in the garrisone while i go own shit with the replacements..

It may seem retarded that i didnt think of this right away but resources are so limited early game (which i love) that i didnt think this was possible, however i now take so much shit in such short time that it more then makes up for the unit upkeep


fun shit

well, you can also heal your units using either magic or recruit a healer. they only start off with weak heal, but can be easily medaled up thus healing 10-15 hp.
as a commander it's useful to have some healing spells, especially at the start.

edit: er... who told you that it's best to start with a scout or a warrior? start with whatever you feel comfortable with, they all have viable tactics.

Need to get the sanctuary (or whatever that magic building is) though to get the spells dont i? this def puts a small pause on your expansion

As it should be. dont think ive ever played a strategy game that was so much about choice and consequences

edit: somebody here keeps saying that warrior and scout are the most viable starting heroes (at least for a beginner)
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
to get to healer you need to build a temple (50 gold 5 crystal) and this opens up healer building (can't remember what it's called 100 gold and 10 crystal), to get to healing spells you will also need library (50 gold 10 crystal I think) and magic school costs further 100 gold and some crystals. you should be able to raise that with a couple of fights
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
to get to healer you need to build a temple (50 gold 5 crystal) and this opens up healer building (can't remember what it's called 100 gold and 10 crystal), to get to healing spells you will also need library (50 gold 10 crystal I think) and magic school costs further 100 gold and some crystals. you should be able to raise that with a couple of fights

The problem, at least on skirmish/random games, is that you're often unable to *get* those couple of fights.

I've actually been playing with pure militia during the early game in my skirmish games (expert). Cheap as hell and they're enough to get most of the provinces directly adjacent to your stronghold. This will give you the time to build up your economy without sacrificing expansion.
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
so far i havent found any unit to be bad. even thieves. not only are they cheap with a nice non retaliation attack but if you manage to level them up they can get the poison skill which can do shitloads of damage
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
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Location
Poland
Another question: how do you hatch creatures from eggs? Had a lot of spider and slug eggs, couldnt use them even with level 2 slots. What buildings do I need for that?

As for creatures, well, I find some to be useless actually. Or less useful than their direct counterparts. Brigands, slingers, healers lose to barbarians, shamans while costing about the same. Healers I just cant bother with, even if I do level up their heal they die to one-two shots from ranged enemies anyway.

Do you guys get any level/two veterans? Mine tend to die off by the time I meet 8 centaur garrisons.
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
How do they cost the same? Brigand: 10 gold 2 upkeep vs Barbarian: 30 gold 6 upkeep? o_O Brigands are strong as shit for their price and generally expendable. A big difference between the cheap units and the expensive units is that you dont care if you lose a militia or brigand. If you lose that barbarian you wasted 30 gold plus any upkeep. 1 barbarian also isn't going to beat 3 brigands.

Brigands come with drawbacks like the negative loot and reducing the income of your provinces but thats why they are a situational choice. If you are surrounded by shitty income provinces then brigands make sense.

a) you cant afford expensive troops
b) the reduction in province income is less (due to it being a %)

Basically it's like real life. Poverty leads to crime.
I *think* the unscrupulous thing that barbarians carry also leads to more karma penalties but im not sure

At least thats my impressions so far. Ive had equal luck with any startup, be it thieves, brigands, swordmens or whatever. Not that this means much because i tend to get owned (on expert)
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Order is strong and expensive and heavily armored. Chaos is cheap fodder with high attack ratings but hardly any defenses. And yeah, using those units does bad stuff to your karma. And using units as expendable fodder also seems to have repercussions. Remember that the game has easily ten or so different endings and ´drawbacks and bonusus´ in normal gameplay also carry over.

Not to mention that events also seem to do much longer lasting stuff to karma than I first thought they did. It seems that they try to actively catch you if you´re just using money to spend the easy way out.

And again, heroes are all usefull in their own way. Warrior is a one man army suitable for small maps or taking on strong monsters, scout is great as the guy who turns enemies into pincushions and run circles through enemy lands, commanders come into play on larger shards with stronger tier units and mages can really fuck up the enemy once given a few levels and spells.

Starter guide is easy. Build up one hero for about a week in game time. Second week take all provinces in a circle around you. Third week start expanding and add a second hero and start building him up. From then on it depends on shard size, number of enemies, income and so on.

And I´m sure some russkies got way better starter guides than that.
 

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Oh man, the later games are starting to take a while. I can't see myself playing more than one shard even on a good day. Cant wait to see the day that enemy uses dragons as their citadel guard (seen a stack of phoenix already...)

BTW, karma modifiers are everywhere - even in constructed buildings, using diplomacy on evil units etc.

Another question: how do you hatch creatures from eggs? Had a lot of spider and slug eggs, couldnt use them even with level 2 slots. What buildings do I need for that?

There are specific buildings specific unit types require, first ones in the forest category. The descriptions say which monster units they enable.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,654
Location
Poland
How do they cost the same? Brigand: 10 gold 2 upkeep vs Barbarian: 30 gold 6 upkeep? o_O Brigands are strong as shit for their price and generally expendable. A big difference between the cheap units and the expensive units is that you dont care if you lose a militia or brigand. If you lose that barbarian you wasted 30 gold plus any upkeep. 1 barbarian also isn't going to beat 3 brigands.

Brigands come with drawbacks like the negative loot and reducing the income of your provinces but thats why they are a situational choice. If you are surrounded by shitty income provinces then brigands make sense.

a) you cant afford expensive troops
b) the reduction in province income is less (due to it being a %)

Basically it's like real life. Poverty leads to crime.
I *think* the unscrupulous thing that barbarians carry also leads to more karma penalties but im not sure

At least thats my impressions so far. Ive had equal luck with any startup, be it thieves, brigands, swordmens or whatever. Not that this means much because i tend to get owned (on expert)

I dont see much difference between 10 and 30 gold when you only have 3 slots for units and brigands are more expensive in the long run due to their negative abilities. 1 vs 3 argument is worthless too since you usually operate with full stacks command allowing.

You start with more than 600 gold each time (well on my difficulty level), thats enough to buy 3 barbarians and conquer all the surrounding provinces right away. They also tend to not die, which means they become veterans and even better in the long run.

On the other hand "good" units are very expensive (mainly due to needing resources) and not really worth it for me since battles are all about thinning enemy numbers fast since survival alone wont win. That is my tactic anyway, guess I'm not suited to playing "good" master.
 

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