hivemind
Guest
haha what the fuck is that UI lmao
I haven't played diablo, but I think it was pretty dull and colourless too. Also, I don't think uniformity in terms of colour palette is detrimental to the artistic style of the game. Unless this is the Classic everything is shit mode. Anyway, I couldn't care less about art style, I'm more concerned about this diablo/dark souls confusion galore: diablo is a putrid hack and slash while dark souls is quite the contrary, with a visceral Combat based on observation and skillful use of attack and defense. If this game can give me the Experience of dark souls, I'll be more than glad to buy it.Honestly I think art direction is shit. The guy walks around for half an hour and you can't tell if he moved an inch from his original location. Everything is greyish-brown, dull and colourless.
Not sure I like how hitboxes and collisions seem to work, looking at the gameplay videos. At times it was hard to see if there would be a hit, or hits looked like misses.
I know it was playable during E3. They have posted on twitter about new people joninig the team and a GIF here or there.Have there been any updates on this yet?
Just saw the game in on steam during a 4 hour binge search
Still not released, it deserves the tag of vapour ware.
Eitr has been officially delayed until an undisclosed date.
On Tuesday, Developer Eneme Entertainment spoke to us to confirm the delay. We reached out to Eneme amid speculation that Eitr had been delayed until 2017.
“Delaying the game was a tough call to make,” said Eitr’s lead designer and artist, David Wright. “But we wanted to make sure that we were not rushing on development and content so that we are able to provide that extra level of polish that we feel is needed.”
With lots of development left in the pipeline, Eneme are holding off on announcing any kind of concrete launch window as yet.