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Vapourware Eitr - Norse-themed pixel art Dark Souls-inspired hack and slash thingie

hivemind

Guest
haha what the fuck is that UI lmao
 
Unwanted

The Nameless Pun

Unwanted
Joined
Aug 29, 2015
Messages
224
Honestly I think art direction is shit. The guy walks around for half an hour and you can't tell if he moved an inch from his original location. Everything is greyish-brown, dull and colourless.
I haven't played diablo, but I think it was pretty dull and colourless too. Also, I don't think uniformity in terms of colour palette is detrimental to the artistic style of the game. Unless this is the Classic everything is shit mode. Anyway, I couldn't care less about art style, I'm more concerned about this diablo/dark souls confusion galore: diablo is a putrid hack and slash while dark souls is quite the contrary, with a visceral Combat based on observation and skillful use of attack and defense. If this game can give me the Experience of dark souls, I'll be more than glad to buy it.
 
Unwanted

jcd

Punished JCD
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Bubbles In Memoria
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Last edited:

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
Not sure I like how hitboxes and collisions seem to work, looking at the gameplay videos. At times it was hard to see if there would be a hit, or hits looked like misses.
 

LilSassy

Novice
Joined
Apr 25, 2015
Messages
33
I was somewhat looking forward to this until it became really obvious that the developers couldn't even come up with their own ideas for anything. It looks like the developers just traced over Dark Souls and called it a day.
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
Not sure I like how hitboxes and collisions seem to work, looking at the gameplay videos. At times it was hard to see if there would be a hit, or hits looked like misses.

I'd like a non-Japanese dev to go the anti-Japanese direction and have an ingame hitbox viewer in a "practice mode" kind of thing. In the end hitboxes are an abstraction, especially in a 2D-art game in a pseudo-3D gamespace.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,584
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Have there been any updates on this yet?
Just saw the game in on steam during a 4 hour binge search
I know it was playable during E3. They have posted on twitter about new people joninig the team and a GIF here or there.
 

Trias_Betrayed

Scholar
Joined
Dec 24, 2015
Messages
138
I'll probably try it, I don't really mind if things try to be dark souls as long as they do it competently (salt and sanctuary vs lords of the fallen).
 

Hyperion

Arcane
Joined
Jul 2, 2016
Messages
2,120
Looks interesting, but a mishmash of Souls and Diablo seems to conflict with the style of each.

The former is supposed to be a constant struggle between yourself and the game. You need to balance progress and resources or take a risk.

After a few levels, Diablo style games are about smashing heads and becoming a God.

In a Soulslike, the ARPG Itemization should be pointless / minimal (or at least with some sort of drawback, like with heavy armour) as it should be a struggle regardless of gear, and you're left with plagiarism with shit graphics.
If the difficulty is so brutal you need to farm and farm and farm for the good items just to progress and compete....you have the original incarnation of Inferno difficulty. Nobody wants Inferno 1.0.
If your itemization is typical Diablo, a good drop will make a large portion of the game a cakewalk, which would be like having a +10 weapon against The Taurus Demon.

Hopefully I'm wrong though. I'll keep an eye on this, shouldn't be priced any more than the $10 - $20 range.
 

1451

Seeker
In My Safe Space
Joined
Jan 1, 2011
Messages
1,369
Still not released, it deserves the tag of vapour ware.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,506
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
tumblr_ohklji8ir11u2uscho1_500.gif
tumblr_ofrm2tIDAC1u2uscho1_500.gif
tumblr_o7jojodtVX1u2uscho1_500.gif
tumblr_o7hwqqbErX1u2uscho1_500.gif
tumblr_nzo2b2ZnVp1u2uscho1_500.gif


Still not released, it deserves the tag of vapour ware.

Was delayed to 2017 in June.
 

Hyperion

Arcane
Joined
Jul 2, 2016
Messages
2,120
http://powerupgaming.co.uk/2016/06/23/eitr-officially-delayed-confirmed-by-devs/

Eitr has been officially delayed until an undisclosed date.

On Tuesday, Developer Eneme Entertainment spoke to us to confirm the delay. We reached out to Eneme amid speculation that Eitr had been delayed until 2017.

“Delaying the game was a tough call to make,” said Eitr’s lead designer and artist, David Wright. “But we wanted to make sure that we were not rushing on development and content so that we are able to provide that extra level of polish that we feel is needed.”

With lots of development left in the pipeline, Eneme are holding off on announcing any kind of concrete launch window as yet.

Edit: God damn Infinitron is quick.
 

Severian Silk

Guest
I hear myself chuckle when I read your post. I heard the tick-ity-tack of my keyboard when I was typing. I heard my mouse click.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
The publisher Devolver Digital will host a press conference at E3 this time. Maybe there will be some news.
 

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