I would bet you will find a ring which lets you breeze through poison swamp.
Maybe there is a monster made in G.R.R Martin's likeness that inhabits one of these swamps? Georg Martern the Stink Master?
I would bet you will find a ring which lets you breeze through poison swamp.
I disagree. I think poison swamps should be huge and terrifying. it should be like traversing a bayou. That is Miyazakis problem. he doesnt make the swamps dangerous enough.The poison swamp is fine as long as it's not just a huge
I disagree. I think poison swamps should be huge and terrifying. it should be like traversing a bayou. That is Miyazakis problem. he doesnt make the swamps dangerous enough.The poison swamp is fine as long as it's not just a huge
Agreed, the ones in DeS and DS1 are a joke, just slugs and mosquitoes, in DS2 there's hardly any to speak of and the one in DS3 is more annoying than dangerous. Not sure there's a poison swamp in Bloodborne.I disagree. I think poison swamps should be huge and terrifying. it should be like traversing a bayou. That is Miyazakis problem. he doesnt make the swamps dangerous enough.The poison swamp is fine as long as it's not just a huge
I think it's worth keeping in mind that to a lot of people Blighttown isn't (in)famous or known for the actual swamp part but rather the treacherous path to actually reach the swamp area at the bottom.
When you're descending down the scaffolding for the first time you have no idea where the enemies are lying in ambush or how much further you have to go to reach the next bonfire. At the start of the level (assuming you took the entrance from The Depths) there's one of the dudes with a blowpipe that inflicts toxic on you if you get hit, so you are constantly scouting the horizon to see where the rest of the dart blowers are hiding.
This one was always really odd to me since you'd need an incredibly large amount of moss if you were planning on staying for an extended amount of time. Personally I never really bothered with the moss in DS1 and DS3 since the poison dealt so little damage.Dark Souls 1's safe islands to pop some moss.
The best Souls swamp level is still 5-2 in Demon's Souls. It felt very big and treacherous, and there were plenty of things to do there. Annoying yes, but there was some payoff.I disagree. I think poison swamps should be huge and terrifying. it should be like traversing a bayou. That is Miyazakis problem. he doesnt make the swamps dangerous enough.The poison swamp is fine as long as it's not just a huge
"I want huge swamp level!"
Dark Souls 3: here it is
"But huge swamp is annoying!"
You guys are starting to sound like my wife.
The main poison swamp in Bloodborne is in Nightmare Frontier. Then there's a smaller one in the short area that connects the Forbidden Woods to Iosefka's Clinic. You also encounter various swamps while going through chalice dungeons, but those are completely optional even in the context of the dungeons themselves: you see the swamps, but there's basically no reason whatsoever to explore them.Not sure there's a poison swamp in Bloodborne.
24. THIRD PARTY SOFTWARE.
a) EasyAntiCheat. BANDAI NAMCO is using EasyAntiCheat anti-cheat service (“EAC”), which is operated by a third-party service provider. EAC has a client software that is integrated into the Game. When you start the Game, the EAC client software will automatically load and install its latest version to the Hardware. EAC will monitor the Hardware, analyze the Game binaries and scan Hardware memory for the purpose of detecting and preventing cheating in the Game (“Purpose”). For the Purpose, EAC stores information regarding cheating methods used in the Game (“Cheat Data”). By agreeing to this Agreement, or otherwise using this Game, you give your consent that EAC may gather, store, share, and publish Cheat Data for the Purpose. The Cheat Data will be used solely for the Purpose, including but not limited to identifying and banning players who are cheating in the Game, analyzing cheating behavior and cheating codes, as well as sharing data about cheats with affiliates of EAC.
You can find more information about the privacy practices of EAC by viewing their privacy statement at www.easyanticheat.net/privacy. If you deny EAC the ability to process your personal data in accordance with their privacy statement or request EAC to remove or delete your personal data, we have the right to block your access to the Game and prevent your use of the Game.
So it seems the weight effects and thresholds will be the same as DS3, aka: everybody on 70% and no benefit at all to Dex based, super light builds like thiefs and such.Someone who played the beta, please answer this:
Are the weight thresholds this time more nunanced and meaningful? More like DS1 than DS3? Please, say yes.
Also, I see Strenght defines your load max, ok. But is Dexterity buffed somehow to compensate? Maybe it dictates your agility or dodge frames, etc?
The best FromSoftware bosses, as picked by PlayStation Studio devs
Ahead of Elden Ring, Santa Monica Studio, Insomniac Games, Naughty Dog and more reflect on their most memorable enemy encounters.
FromSoftware is legendary for its incredible bosses. Thrilling combat, captivating creature design and haunting settings have given us over a decade of unforgettable encounters. As we ready to see what awaits us in Elden Ring this month, we reached out to PlayStation Studios developers to ask them their personal favourite moments from across Sekiro: Shadows Die Twice, Bloodborne, the Dark Souls series and Demon’s Souls.
But to kick us off, we posed the same question to the creator of the Souls series himself, Hidetaka Miyazaki.
Old Monk | Demon’s Souls
“If we’re talking about a boss that I’m ‘most proud of’ (to use those specific words), it would probably be the Old Monk from Demon’s Souls. The reason being is there was a lot of pushback against that design and what we were trying to do with it. But it was something I really, really wanted to do. I wanted to get that boss concept into the game, both from a visual design perspective and gameplay perspective, including the multiplayer element. From both the implementation and fun factor, we got a lot of pushback, and no one believed in it at the time. But in the end, we came through, and I think it turned into an intriguing boss that the fans appreciated.
With Demon’s Souls, there were a lot of mechanics throughout the development that were difficult to design. For instance, the asynchronous online features were complicated, but I think the Old Monk encompasses those tribulations and how we pushed through and made something we were proud of.”
– Hidetaka Miyazaki, President and Director, FromSoftware
Its a mix of things. Blighttown paths and poison inflicting enemies (and dogs), and the swamp by itself its quite scary until you find the bonfire in the middle of it, that makes it almost irrelevant.I think it's worth keeping in mind that to a lot of people Blighttown isn't (in)famous or known for the actual swamp part but rather the treacherous path to actually reach the swamp area at the bottom.
When you're descending down the scaffolding for the first time you have no idea where the enemies are lying in ambush or how much further you have to go to reach the next bonfire. At the start of the level (assuming you took the entrance from The Depths) there's one of the dudes with a blowpipe that inflicts toxic on you if you get hit, so you are constantly scouting the horizon to see where the rest of the dart blowers are hiding.
Blighttown is right at the moment when players start getting cocky after finishing Undead Parish and get their shit shoved in.
Welcome to Dark Souls, bitches.
Come back in six months to check if ymfah pulled it off yet.Can you complete the game with no kills?