Valky
Arcane
I would be happy if this game came out this year because scandanavian dark souls sounds fun and I could kill for another good singleplayer game.
> Thanks to Rape Rape Martin play the rest of the game as an unsufferable princess with no boob physics and magic locked gameplay.
It is but I'm curious to see how From can implement it. The thing that gives me hope is when Miyazaki said it would be their "take" on an open world and he wasn't even sure if that was the right word to describe the game.Open world is cancer.
The Taipei show will have the exact same trailer we saw at E3. We aren't getting anything new until Microsoft's Series X reveal in April/May, or E3 in June. No doubt we'll get a release date then, but it's probably a 2021 release with a slim chance of a Q3 or Q4 2020 release like DS1 had (September release IIRC).Feels to me like a big fat bunch of nothing-talk. Yes it's open world, yes there will be castles, yes you can see the PoIs from a distance, yes there will be monsters on the road.
Much whoa, such info. Wake me up for the Taipei show.
wall of shit not worth reading
DS1 took 2 years to make, Elden Ring is looking like at least a 4 year dev cycle. I'm not saying they can definitely pull it off, but 4 years is a good amount of time for a game of this scope.I'm very skeptical at how they can implement the same level of detail and polish of DS1 in a much larger gameworld.
Either they will random generate the areas and add some manual tweaks on top on that, or they 'll focus their budget on the world and recycle a lot of assets from previous games.
The second option would be acceptable if they can manage to introduce enough innovation compared to previous titles, beside bigger map.
Weapons and movesets, animations, enemies and AI, items and spells, balance are much more important than map surface
DS despite being relatively small was unifinished, and the second half ( notably lost izalith and all 4 lords) is half assed because they ran out of money and time.DS1 took 2 years to make, Elden Ring is looking like at least a 4 year dev cycle. I'm not saying they can definitely pull it off, but 4 years is a good amount of time for a game of this scope.I'm very skeptical at how they can implement the same level of detail and polish of DS1 in a much larger gameworld.
Either they will random generate the areas and add some manual tweaks on top on that, or they 'll focus their budget on the world and recycle a lot of assets from previous games.
The second option would be acceptable if they can manage to introduce enough innovation compared to previous titles, beside bigger map.
Weapons and movesets, animations, enemies and AI, items and spells, balance are much more important than map surface
Maybe you misurunderstood me.If you don't trust FROM and Miyazaki to execute well an idea and make a good game with it, just quit gaming.
I spent a good amount of hours in December playing Armored Core 4 Answer, and it's amazing the magic they did in that game with a small budget. Systems complexity, gameplay, sense of scale, encounters... In a completely unrelated game. These guys are extremely talented.
The worst games they have done in the last years, DS2 and DS3, are still very good games, and we all know this project has renewed enthusiasm for them, because of the different setting and fresh world design that is a challenge to implement.
The game is going to blow minds too all normal gamers, except for some unskilled grognards that spent 200 hours playing Pillars of Eternity and Divinity OS 2, and the rest of the time mutter in General RPG subforum "LOL,weaboo no RPG, I need mouse to parry, Dragon's Dogma bad combat, why is Resident Evil 2 on JRPG subforum?".
Don't be them. We post japanese non rpgs here, because they are retarded and we want as little contact with them as possible.
:DIt wasn't directed to you. It was for doubters and heretics.
I'm not too worried about the game cutting corners as every game has to make compromises somewhere. The question is how well they can hide said compromises. I'm not personally expecting DS1 style level design spread across a map the size of a TES game, and anyone would be foolish to expect so, but given the time FromSoftware have given themselves to make Elden Ring coupled with their improvements in efficiency in designing areas I'm 100% confident we'll get a product that knows its limitations and will be designed intelligently to not collapse under its own weight.DS despite being relatively small was unifinished, and the second half ( notably lost izalith and all 4 lords) is half assed because they ran out of money and time.DS1 took 2 years to make, Elden Ring is looking like at least a 4 year dev cycle. I'm not saying they can definitely pull it off, but 4 years is a good amount of time for a game of this scope.I'm very skeptical at how they can implement the same level of detail and polish of DS1 in a much larger gameworld.
Either they will random generate the areas and add some manual tweaks on top on that, or they 'll focus their budget on the world and recycle a lot of assets from previous games.
The second option would be acceptable if they can manage to introduce enough innovation compared to previous titles, beside bigger map.
Weapons and movesets, animations, enemies and AI, items and spells, balance are much more important than map surface
Assuming DS 1 costed 25 millions to make, and it was unfinished, how much more it would need to extend the same level of attention and variety to a much larger world?
I'm sure they will need to cut corners somewhere. Even sekiro wich was a much smaller project had to do
I always assumed that they know this and are making a reasonable open world in scale, big like SotC or Risen 1 for example. The level design can perfectly be as good as DS if they want, at least in the palaces/villages/etc. They just won't be interconnected lin a metroidesque fashion since they'll be separated by the map.Making open world game burn a lot of resources, even if you don't handcraft levels. It's just impossible to think of DS1 level of content ( smart enemies and loot placement, beautiful views, majestic level design) in skyrim sized map.
Relax, 3 last games from Miyazaki were awesome and they spent 4 years on ER, while known as fast-workers. What can go wrong?
Talk is cheap. I'll believe it when I play it. I remember how pre-release hype made Dark Souls 2 sound like it would be a good game and then it came out.
They already had me at scandanavian dark souls. I hope it's good.
Relax, 3 last games from Miyazaki were awesome and they spent 4 years on ER, while known as fast-workers. What can go wrong?
George RR Martin for a start....