HumanTotemPole
Augur
- Joined
- May 2, 2012
- Messages
- 571
I have a few theories about this. One is that this being an open-world, filler content and meaningless connective tissue are inevitable, and those tend to cheapen an otherwise concise experience. The other is the conflicting goals the game gives you, there's the main objective but, at the same time, you're encouraged to lose yourself on the way and explore side content, compared to previous entries where it was: ring bell, kill boss, etc (you could sequence break and try alternate routes, but it was always a straight line). Combine the wandering with the fact that the optional activities can be very unfulfilling (it can do nothing for your build or shed no new light on the plot threads you're following) and you get the feeling of aimlessness.
Nail on head re open world malaise. I suspect I'm more annoyed than I should be by it in this case because it's not something I expect from a Soulslike.