Yes, you assume too much.I could be assuming too much
say, two handing weapons so they don't bounce off shields
fighting overly large or spastic enemies while unlocked
using different damage types that can outright delete encounters
Hell, some of the issues in the games can even be resolved by rolling into enemies instead of away from them.
Guard break, it worked fine in proper souls games, where enemies didn't spam 100 hours of spear thrust and immediate shield bash on being approached.
DS3 enemy design is immensely retarded and defending it makes you just as inane.
Guard break, it worked fine in proper souls games, where enemies didn't spam 100 hours of spear thrust and immediate shield bash on being approached.
DS3 enemy design is immensely retarded and defending it makes you just as inane.
Okily dokily. You ever use anything in the game that wasn't super light dex weapons? I mean, beating the crap out of what's basically a nun in a robe with light blades isn't really the same thing, is it? Like you're self reflective enough to understand how retarded you sound, right?
Guard break, it worked fine in proper souls games, where enemies didn't spam 100 hours of spear thrust and immediate shield bash on being approached.
DS3 enemy design is immensely retarded and defending it makes you just as inane.
Okily dokily. You ever use anything in the game that wasn't super light dex weapons? I mean, beating the crap out of what's basically a nun in a robe with light blades isn't really the same thing, is it? Like you're self reflective enough to understand how retarded you sound, right?
Yeah because slowass weapons are the superior choice in a game where you have very little time between enemy spaz combos. You were dropped on the head as a kid.
Oh we finally got to the point where somebody not liking something about a Souls game just means they need to git gud xdYou're the one who couldn't figure out how to play DS3, but ok, I'm the retard.
- the secret boss in Azula
Oh we finally got to the point where somebody not liking something about a Souls game just means they need to git gud xdYou're the one who couldn't figure out how to play DS3, but ok, I'm the retard.
Guard break, it worked fine in proper souls games, where enemies didn't spam 100 hours of spear thrust and immediate shield bash on being approached.
DS3 enemy design is immensely retarded and defending it makes you just as inane.
Okily dokily. You ever use anything in the game that wasn't super light dex weapons? I mean, beating the crap out of what's basically a nun in a robe with light blades isn't really the same thing, is it? Like you're self reflective enough to understand how retarded you sound, right?
Yeah because slowass weapons are the superior choice in a game where you have very little time between enemy spaz combos. You were dropped on the head as a kid.
It's not about not liking something, it's about whining how one handed light blades bounce off shields is bad design.
We were talking ds3, I think they're a little more viable in ER, mostly the jump attack, but it's still a bore dealing with the lothric clones.Guard break, it worked fine in proper souls games, where enemies didn't spam 100 hours of spear thrust and immediate shield bash on being approached.
DS3 enemy design is immensely retarded and defending it makes you just as inane.
Okily dokily. You ever use anything in the game that wasn't super light dex weapons? I mean, beating the crap out of what's basically a nun in a robe with light blades isn't really the same thing, is it? Like you're self reflective enough to understand how retarded you sound, right?
Yeah because slowass weapons are the superior choice in a game where you have very little time between enemy spaz combos. You were dropped on the head as a kid.
To be fair, slow ass heavy weapons still work in ER.. Just gotta adjust to breaking the enemy stance instead of quick R1 attacks
It's not about not liking something, it's about whining how one handed light blades bounce off shields is bad design.
But I never said anything about bouncing off. I am saying they broke the usefulness of guard breaking, you know, forward r1, by making these enemies also spam thrust and shield bash so hard you can't even pull off the move. If you're going to make mechanics uselesss cut them off the game.
And no, heavier weapons are definitely not the superior option when the vast majority of the game outside of those enemies are a total spaz and I've never had any issue melting bosses like acid with this set.
Ranni's quest progressed quite organically throughout the game, it's the most involved quest in the entire series, but NPCs never fail to give you all the information you need
So is ranni's quest almost every step is spelled out for you by some npc or other.
We were talking ds3, I think they're a little more viable in ER, mostly the jump attack, but it's still a bore dealing with the lothric clones.Guard break, it worked fine in proper souls games, where enemies didn't spam 100 hours of spear thrust and immediate shield bash on being approached.
DS3 enemy design is immensely retarded and defending it makes you just as inane.
Okily dokily. You ever use anything in the game that wasn't super light dex weapons? I mean, beating the crap out of what's basically a nun in a robe with light blades isn't really the same thing, is it? Like you're self reflective enough to understand how retarded you sound, right?
Yeah because slowass weapons are the superior choice in a game where you have very little time between enemy spaz combos. You were dropped on the head as a kid.
To be fair, slow ass heavy weapons still work in ER.. Just gotta adjust to breaking the enemy stance instead of quick R1 attacks
Obnoxious design is obnoxious.
Ranni's quest progressed quite organically throughout the game, it's the most involved quest in the entire series, but NPCs never fail to give you all the information you need
So is ranni's quest almost every step is spelled out for you by some npc or other.
I very much disagree everything is clear and spelled out for you.
FS quests usually require you to either be lucky or scour the entire world every now and then to look for the random places NPCs moved. Which is a problem in ER, a game bigger than the Soviet Union.
With Ranni, I got stuck almost immediately. Found Blaidd in Mistwood but didn't know how to speak to him. Didn't occur to me you have to talk to a certain NPC I was never planning to go back to. Then I didn't notice you can talk to her after obtaining certain item in the fucking grace menu (my bad, should be more observant). Then she tells you something about "Baleful Shadows are bad". What the fuck am I supposed to do with the information? Never in a million years would it occur to me I have to go to a certain place - that, again, I was never planning to go back to since I had explored all of it previously - and fight an invader. And then I completely missed a certain hole in the ground coz it's dark AF in there.
So most of it is due to things being p. hidden and easily missable if you're not super observant, plus one FS' trademark BS - scour the world in the hopes that SOMETHING happens (maybe an invader somewhere).
BTW, nice of the game to fuck up my match making by dropping a +8 weapon on me (the rapier the guy with the hat gives you).
I have a bunch of +3 weapons that i ketp switching around but now i gotta pick one since i don't have enough upgrades for all of them. Gay.