The item included in the latest update
- Fixed a bug in the balance adjustment of the boss "Starscourge Radahn" in update 1.03, in which the power of some attacks was unintentionally reduced.
still much weaker than OG Radaman.
The item included in the latest update
- Fixed a bug in the balance adjustment of the boss "Starscourge Radahn" in update 1.03, in which the power of some attacks was unintentionally reduced.
That fucking thing is totes broken, the poise damage is absurd, you can down most mobs and even bosses for a riposte in two fucking hits. It's gonna get nerfed 100%.Flame of the Redmanes is supposed to deal heavy poise-damage along serious damage - I intend to try it out next.
Ech, the poise break is pretty awesome. But its all it has going for it. Fan cone range is pathetic, so is its damage. Even its graphics are... uninspired, to say the least.
Its poise-break is the only advantage - albeit an extremly cool one.
Overall I'd rate it as not nearly as broken as a lot of other stuff.Overall I'd rate it as not nearly as broken as a lot of other stuff.
It stuns Malenia in two hits, and you can hit her once while she gets up from the riposte, which means that you only need to hit her once to stun her again. You can basically stunlock her for the entire fight (2:56 - 3:16 and 6:51 - 7:12):
Beating Malenia in less than a minute is kinda degenerate.
That fucking thing is totes broken, the poise damage is absurd, you can down most mobs and even bosses for a riposte in two fucking hits. It's gonna get nerfed 100%.Flame of the Redmanes is supposed to deal heavy poise-damage along serious damage - I intend to try it out next.
Ech, the poise break is pretty awesome. But its all it has going for it. Fan cone range is pathetic, so is its damage. Even its graphics are... uninspired, to say the least.
Its poise-break is the only advantage - albeit an extremly cool one.
Overall I'd rate it as not nearly as broken as a lot of other stuff.Overall I'd rate it as not nearly as broken as a lot of other stuff.
It stuns Malenia in two hits, and you can hit her once while she gets up from the riposte, which means that you only need to hit her once to stun her again. You can basically stunlock her for the entire fight (2:56 - 3:16 and 6:51 - 7:12):
Beating Malenia in less than a minute is kinda degenerate.
I understand that you treat Malenia as some kind of holy ultimate boss.
But the fact is that she's a light armored enemy, without high poise. She should be relatively easy to stagger IMO.
It won't work nearly as well on most other bosses.
And this Weapon Art has basically one purpose only - to stagger an enemy at point blank. And you need to time its use well to achieve that.
IMO its weaker then many other strong Weapon Arts. And IMO I think its fine that it does the one thing it is good at well.
I agree that weapon arts should be good at what they do, but hopelessly stunlocking an end-game boss is not "being good at what you do", it's just ridiculous. I would be fine with them making it even stronger and able to stagger every boss in a single hit, but they should add a system of increasing resistances like what's already there for blood loss. For the first 2-3 times it staggers in 1 hit, then it goes to 2-3 hits, and then to 4-5 or something like that. Otherwise it's not a tool to play the game, but basically a cheat that allows you to skip certain encounters. I can see why others might have fun playing like this, but in my eyes it's just a gimmick that I tried once and will never use again because it breaks a good chunk of the game.I understand that you treat Malenia as some kind of holy ultimate boss.
But the fact is that she's a light armored enemy, without high poise. She should be relatively easy to stagger IMO.
It won't work nearly as well on most other bosses.
And this Weapon Art has basically one purpose only - to stagger an enemy at point blank. And you need to time its use well to achieve that.
IMO its weaker then many other strong Weapon Arts. And IMO I think its fine that it does the one thing it is good at well.
I tested it and i had to hit black blade kindred five or six times to stagger him, IMO not good.
I tested it and i had to hit black blade kindred five or six times to stagger him, IMO not good.
Have you actually hit it? The arc range is kindda meagre, sometimes it looks like you've hit something but you haven't.
I haven't tested it on Black Blade yet, killed him before I found out about this AoW and I don't wanna transtition to NG+ yet, but I have never come across anything in the game that survived three hits. Vast majority of mobs and bosses went down in one or two.
It's not about other people, I only care about me (and marginally about Niggerinx and Kruno). I would like the game to give me tools that I can use without feeling like I'm cheating. When I found that ash of war I was like "wow that's cool", but then it quickly became "no wait, I want to actually play the game".Only if you are good enough. How many people would be good enough to cheese these bosses if they did not ask their friends how they did it? Also who cares if they beat the boss in a cheap way because they still suck at the game? Idk I haven't even gotten to the hermaphroditic fuck but I hear about them every day haha.
It's not about other people, I only care about me (and marginally about Niggerinx and Kruno). I would like the game to give me tools that I can use without feeling like I'm cheating. When I found that ash of war I was like "wow that's cool", but then it quickly became "no wait, I want to actually play the game".Only if you are good enough. How many people would be good enough to cheese these bosses if they did not ask their friends how they did it? Also who cares if they beat the boss in a cheap way because they still suck at the game? Idk I haven't even gotten to the hermaphroditic fuck but I hear about them every day haha.
I agree that weapon arts should be good at what they do, but hopelessly stunlocking an end-game boss is not "being good at what you do", it's just ridiculous. I would be fine with them making it even stronger and able to stagger every boss in a single hit, but they should add a system of increasing resistances like what's already there for blood loss. For the first 2-3 times it staggers in 1 hit, then it goes to 2-3 hits, and then to 4-5 or something like that. Otherwise it's not a tool to play the game, but basically a cheat that allows you to skip certain encounters. I can see why others might have fun playing like this, but in my eyes it's just a gimmick that I tried once and will never use again because it breaks a good chunk of the game.I understand that you treat Malenia as some kind of holy ultimate boss.
But the fact is that she's a light armored enemy, without high poise. She should be relatively easy to stagger IMO.
It won't work nearly as well on most other bosses.
And this Weapon Art has basically one purpose only - to stagger an enemy at point blank. And you need to time its use well to achieve that.
IMO its weaker then many other strong Weapon Arts. And IMO I think its fine that it does the one thing it is good at well.
I don't really think that direct comparisons between the two are meaningful, but I also prefer Bloodhound's Step. To me, the difference between the two is that Bloodhound's Step, while being incredibly powerful, still makes me feel like I'm playing the same game. Sure, it makes the entire game a lot easier because you can avoid attacks with far more lenient windows and can maneuver around enemies in otherwise impossible ways, but you're still reading enemies' attacks, avoiding them, and retaliating. On the other hand, Flame of the Redmanes stops the enemies from doing anything while you just torture them until they die.IMO its very inferior to tools like Bloodhound's Step - which is just invincibility frames instantly on demand plus you're instantly in the enemy face. Which means you're immortal as long as you're careful.
Giant Hunt is very good against Malenia, but it still requires you to play the game and face the encounter. Since she's a small enemy, it doesn't poise-break her, but it sends her flying with a single hit. However, you need to time your attack perfectly, because if you hit her while she is attacking she will just hyperarmor through it, and if you use it while she is idle she will just dodge it. What this means is that you need to let her do her move, and then can use Giant Hunt to get a window where you can deal massive damage. I used it with two powerstanced colossal swords, and you can melt her very quickly. But you still need to play the game.I wonder how many Giant Hunts you need to poise-break Malenia - since this is pretty comparable I think.
Interesting to listen to. Let it run in the background or something.
the pretentious homo with a double-barreled surname strikes again! Five hours of drivel where it takes him ten sentences to explain a single thought that could've been expressed in just one.
clicked into some random spot and heard that he finished god of war without ever using a block button, and because of that he had to turn difficulty down. What a retard.
Don't watch this video.
just tried it on niall. tales 3 casts to stagger.
doesnt do shit when his adds block the flames.
flames animation is longer than actual area of effect.
does it work? yes. is it broken as fuck? dont think so
I don't think "it's fantasy" is always an excuse to include any and everything. There's always a balance between the fantastic and the grounded to be found for immersion. Think the reaction to Battlefield 5. BF games were never "simulations" of what a war looks like, people know it, but they felt immersed in it.. but when you include a cripple fighting with her prosthetics on the battlefields of 1940 the immersion breaks.
Also, fantasy elements aren't as fantastic when they are too common. The world should be mysterious and unique, not your character. The dragons are cool because they're rare, powerful, and you're not a dragon. The more grounded the character feels, the more you feel immersed in the struggle against the greater odds of the strange creatures that inhabit a world.
What's your point? That it's impossible to immerse/suspend disbelief in a fantasy world?I don't think "it's fantasy" is always an excuse to include any and everything. There's always a balance between the fantastic and the grounded to be found for immersion. Think the reaction to Battlefield 5. BF games were never "simulations" of what a war looks like, people know it, but they felt immersed in it.. but when you include a cripple fighting with her prosthetics on the battlefields of 1940 the immersion breaks.
Also, fantasy elements aren't as fantastic when they are too common. The world should be mysterious and unique, not your character. The dragons are cool because they're rare, powerful, and you're not a dragon. The more grounded the character feels, the more you feel immersed in the struggle against the greater odds of the strange creatures that inhabit a world.
I would take your argument seriously, if Elden Ring was grounded fantasy. If Nepheli wasn't wearing two strips of fur. If I wouldn't encounter 25+ dragons during the game. If rolling INTO an AoE attack wasn't one of the best ways to mitigate the damage. If my ass clad in full plate wouldn't get staggered by a dog bite. If one of the main friendly NPCs wasn't a pair of giant fingers with a grey head of hair.
You roll on release.where a lot of times you roll way later after the key press
What's your point? That it's impossible to immerse/suspend disbelief in a fantasy world?I don't think "it's fantasy" is always an excuse to include any and everything. There's always a balance between the fantastic and the grounded to be found for immersion. Think the reaction to Battlefield 5. BF games were never "simulations" of what a war looks like, people know it, but they felt immersed in it.. but when you include a cripple fighting with her prosthetics on the battlefields of 1940 the immersion breaks.
Also, fantasy elements aren't as fantastic when they are too common. The world should be mysterious and unique, not your character. The dragons are cool because they're rare, powerful, and you're not a dragon. The more grounded the character feels, the more you feel immersed in the struggle against the greater odds of the strange creatures that inhabit a world.
I would take your argument seriously, if Elden Ring was grounded fantasy. If Nepheli wasn't wearing two strips of fur. If I wouldn't encounter 25+ dragons during the game. If rolling INTO an AoE attack wasn't one of the best ways to mitigate the damage. If my ass clad in full plate wouldn't get staggered by a dog bite. If one of the main friendly NPCs wasn't a pair of giant fingers with a grey head of hair.
Because if so, I'll point you to Christian catholicism, a piece of fiction that makes Elden Ring feel tame. And it has millions of adherents with no difficulty at all in suspending disbelief for it.