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From Software Elden Ring - From Software's new game with writing by GRRM

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
One of the many weirdos on the ground will have a shiny effect on top of their head, they are the one you must kill, you need to do that three times before the boss bubble breaks.
I think what he is saying is that, when he got summoned to help other people, Rennala had no bubble and there were no "shiny" enemies. The lack of a bubble sounds like a bug, but sometimes (very rarely) the shiny guys spawn in fucked up locations and are hard to find.

another fromsoft thread, another e-penis measure about difficulty and how "using x y z is not finishing the game"

can you people stop pretending single player games are difficult?
Since this discussion was started by Porky, as his legal tutor, I'm required by law to tell you that he died multiple times to Pinwheel in DS1.
 

monilloman

Educated
Joined
Dec 30, 2021
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another fromsoft thread, another e-penis measure about difficulty and how "using x y z is not finishing the game"

can you people stop pretending single player games are difficult?
Since this discussion was started by Porky, as his legal tutor, I'm required by law to tell you that he died multiple times to Pinwheel in DS1.

yeah I actually read the OG post, was quite fun. But still, I'm talking in general, were the AI complex enough to adapt to your movement, weaknesses, etc, they wouldn't sell a single game.

The way things are right now, the closest you can get to a somewhat close experience to souls that'd be actually hard is For Honor.
 

Steezus

Savant
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Assuming you don't use summons, NPC or human, the game is easy until the end. Last 4 or 5 bosses are legitimately difficult and can't be cheesed easily unless you use something busted.
 

illuknisaa

Cipher
Joined
Dec 23, 2013
Messages
686
I kinda wish ER had normal coop functions. Everything is just made so tedious.

I played a game called hellpoint. It's basically ds clone but worse. Only thing it really does better is coop. You can join your friends game (you just need to type their lobby code from the menu). If the host dies it doesn't kick you out. The coop helpers get to keep progress (unlocked bonfires(?), xp and loot). Host can also revive dead teammates (costs 50% hp). There are additional enemies and damage value are changed.

I just don't get it why ER can't also be like this. If you want to just derp around with your friends you just constantly harassed by invaders every 15mins.
 

Anonona

Savant
Joined
Oct 24, 2019
Messages
688
I kinda wish ER had normal coop functions. Everything is just made so tedious.

I played a game called hellpoint. It's basically ds clone but worse. Only thing it really does better is coop. You can join your friends game (you just need to type their lobby code from the menu). If the host dies it doesn't kick you out. The coop helpers get to keep progress (unlocked bonfires(?), xp and loot). Host can also revive dead teammates (costs 50% hp). There are additional enemies and damage value are changed.

I just don't get it why ER can't also be like this. If you want to just derp around with your friends you just constantly harassed by invaders every 15mins.

Seems a mod is in the works to integrate full coop into the game. The creator already made one for Sekiro of all things. No invaders as it supposedly works in Offline mode; the mod works completely independent of the regular multiplayer.

 

Sunri

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Gotta say I think this is actually the easiest Fromsoft Soulslike after some more time with it.

Goofed around a bit more with my main from the first playthrough last night. Running RoB + a blood Uchi in Lionel's set I one-tapped Astel without preparing and without well optimised stats. Just deleted him in <60 seconds. Player damage output gets to a point that a bosses movset is basicaly invalidated unless they can anime-dodge or fly away. Never managed that before in previous games with a non-meme build.

This is less an earnest adventure in the way the older games were and more an exercise in making yourself as OP as possible to deal with all the inflated numbers. The Sseth video actually illustrates that point nicely. Reminds me a bit of Warframe. How that compares to what came before is a matter of personal taste. Killshots are the game as pakoito said a few pages back re PvP except I think it applies to PvE too.

You wonder how rushed the final stages of development were and what impact that had on stat refinement and balance passes. Per Ravielsk there were significant system changes (e.g. poise) even as late as post network test.


Who cares, almost as funny as people that complain about DS II elevator lul
 

monilloman

Educated
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Dec 30, 2021
Messages
65
another fromsoft thread, another e-penis measure about difficulty and how "using x y z is not finishing the game"

can you people stop pretending single player games are difficult? until we get machine learning for gaming or something all it takes is figuring out patterns and cheesing the hell out of it, there's a reason why every fromsoft game has SL1 runs, they're not difficult, just tedious.

Your avatar has a massive sex toy strapped to his shoulder. Also people stopped bragging about these games being difficult forever ago. Typical butthurt Souls hater trying to continue fake From Software fan stereotypes. You're just jealous that we have something that we continue to love. Envying us will never fill that empty black hole in your soul, butt plug man.


knife__29290.1435743460.380.380.jpg


If this is what you use as sex toy, I'd suggest you reconsider who's the butthurt between the two of us :)
Nor am I a hater, nor am I talking about stereotypes, it's been the topic of the last 2 pages, you can go back and read it.

Also, lay of the booze old man, no reason to get so defensive about video games you like ;)
 

SumDrunkGuy

Guest
knife__29290.1435743460.380.380.jpg


If this is what you use as sex toy, I'd suggest you reconsider who's the butthurt between the two of us :)
Nor am I a hater, nor am I talking about stereotypes, it's been the topic of the last 2 pages, you can go back and read it.

Also, lay of the booze old man, no reason to get so defensive about video games you like ;)

I'm just sayin, it doesn't look like a knife in the picture.

But anyways you were bitching about there being another From Software thread. When a new game is released we typically make a thread about it and then proceed to fight eachother to the death. That's the way of life on the Codex. You're new here so I shall forgive your belligerent behavior.
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture


I actually agree with almost all of this.


The moment you pronounce a phrase like:

"The highs are so high that I don't think From will ever top them and the lows are so low that I'm not even excited for the next game they make like this anymore"

it becomes clear that you're talking only to hear the sound of your voice. Can't blame him though, his voice is soothing and easy to listen to.
 

Steezus

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761


I actually agree with almost all of this.


Mans complains that he can't use all loot from dungeons and chests.

Please nuke all video game essay youtubers into the orbit.

edit: I'm just skimming through this video and while he brings up some valid points, others are just absolutely retarded.

Mans complains that on a second playthrough you can skip most side content and just go where you get preem loot for your build. How is that a negative?

editedit: Mans wants talisman upgrade materials instead of unique spells, weapons and actual talismans in dungeons. That way babby players feelings won't get hurt because they always get rewards.

Yeah, nuke please.
 
Last edited:

Child of Malkav

Erudite
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Feb 11, 2018
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Romania
I'm starting to think it would have been better if DS1 had never existed. The obsession it left on a segment of the population is unhealthy.
Well, it exists in contrast and to demonstrate DkS2 improvements and sheer superiority. Without the first one, there would be no comparison and thus no corpse to step over.
 

SumDrunkGuy

Guest
I'm starting to think it would have been better if DS1 had never existed. The obsession it left on a segment of the population is unhealthy.
Well, it exists in contrast and to demonstrate DkS2 improvements and sheer superiority. Without the first one, there would be no comparison and thus no corpse to step over.

I would give you a golden brofist if I could. Well done.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,301
So just because i'm bored with my Paladin build i decided to go a completely different direction and try out a blood arcane build.

I'm power stancing two Bandit's Curved Sword, a blood ash on my main hand and a fire one on my off hand (had no idea what to put there). Main stat is arcane and i'm using the dragon commander (lmao that's what i think of when i cast those dragon spells) seal for spells.

Just killed some sheeps with it kinda spiffy. Wearing the sage set for muh dark and mysterious priest of blood rp shit. From what i've seen there's 18 of those larva thingies in the whole game so i got plenty of room to try out crazy shit like this.

After complaining that everything in those From software games has became spazzy animu 360 spinning double jumping flurry attacks shit i decided to join the dark side and try it for myself lul.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
741


I actually agree with almost all of this.


The only part of this I agreed much with was the stagnancy on the combat system as compared to Sekiro, which I already alluded to earlier in this thread. He makes too many histrionic statements in this video. While it took me 200 hours to do one playthrough of Elden Ring since release, he apparently played through Elden Ring multiple times and couple of the Dark Souls games and also revisited Sekiro and Bloodborne in that same time frame. And he wants to say Elden Ring ruined him on the series? He's exponentially more obsessed with it than 99% of people.

They can still be open ended with lots of weapon freedom and change the combat quite a bit. Especially with regards to blocking, both with shields and weapons. Jumping could have added more defensively. A mikiri counter 'parry' could have added more. Lots of room to change where player spells and weapons don't interfere.
 
Joined
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Messages
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That was a surprisingly good video, and I usually think YouTube people are complete retards. In fact, I would wager he read this very Codex thread, some of his wording is extremely similar to a lot of criticism expressed here.
 

illuknisaa

Cipher
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Dec 23, 2013
Messages
686
^^Did that youtuber say anything about spirit summon. In the end he seems to complain about how bosses have endless combos. To me it seems the idea is to summon so you get more opportunity punish bosses.

I do agree that repeated playthroughs are spoiled and that lessens the replay value. I'm on journey 2 (already beat the elden beast) trying to get last achievements and it's a shame that there are no changes between journeys. Would it been too hard to put some sort enemy/item randomizer for follow up playthroughs? Also it sucked that I lost all the bellrings. I wanted to try out different weapons but soon found out that I can't upgrade most things to the max until faram azula.
 
Joined
Aug 10, 2012
Messages
5,904
^^Did that youtuber say anything about spirit summon. In the end he seems to complain about how bosses have endless combos. To me it seems the idea is to summon so you get more opportunity punish bosses.

I do agree that repeated playthroughs are spoiled and that lessens the replay value. I'm on journey 2 (already beat the elden beast) trying to get last achievements and it's a shame that there are no changes between journeys. Would it been too hard to put some sort enemy/item randomizer for follow up playthroughs? Also it sucked that I lost all the bellrings. I wanted to try out different weapons but soon found out that I can't upgrade most things to the max until faram azula.
His (correct) conclusion is that summons are completely broken and trivialize most encounters.
 

Eyestabber

Arcane
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PC RPG Website of the Year, 2015
I'm power stancing two Bandit's Curved Sword

Wait, how did you get that on a new character? I spent hours trying to farm this thing and only got a single drop in Sage's cave. Best Curved Sword in the game, pain in the ass to get it to actually drop.

I would wager he read this very Codex thread, some of his wording is extremely similar to a lot of criticism expressed here.

Very possible, it's well known faggot tubers lurk forums to get their next video scripts. Wouldn't be a problem if they actually CREDITED said forums. Unless it's reddit, ofc. I guess it's only wrong to rip off redditards, but Codex is fair game.

As for the video, I stopped watching once I heard low-IQ takes like "it's not the same after the first time" and "it's much shorter when you actually know where to go". And his character screen shows an obscene amount of playtime, his argument of "the game is shit after 300 hours" is complete and utter nonsense. No game should strive to be a fucking college degree worth of time investment. I remember some blue haired twitch faggot saying in an interview with some Path of Exile suit that he (the faggot) had played the game for more than 10k hours. Proudly stating that fact. It's utterly fucking insane. Nigga could've gone to college twice with that time investment.

What I'm saying is that "the game sucks after 300 hours" is not an argument.

His (correct) conclusion is that summons are completely broken and trivialize most encounters.

Selection bias. Summons are OP when you summon a semi competent player with a meta build. The average summon is a 600 HP cosplaying noob that gets one-shot by the boss and leaves you to fight a double HP monstrosity.
 

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