Then you haven't done the bonus bosses or areas.
I wasn't sure whether to rate you fake news, retadred, butthurt, shit, or cuck. Please accept my humble button with my compliments and be aware that I fully think of you with all of those. Before I continue responding to you, please give my regards to your family as caring for someone who so obviously suffers from cerebral palsy and severe retardation cannot be easy.
I had heavy armor - mostly Radahn and Veteran's gloves/boots/helm with Black Knife chestpiece - and vigor 55 - and never use soreseals (I use Great Jar, Erdtree +2, Blue Dancer, and Winged Sword ->> Rotten Winged Sword) and I got LEGITIMATELY 1 shot by Placidusax and his idiotic LUL LAZER BEAM the first time, and his disappearing dive bomb attack where you have to 360 the camera and search for him to dodge also 1 shot me once when I didn't see him (although that one is easy to dodge as long as you see him).
So you died once each to two easily avoidable attacks of an optional boss when you were learning his mechanics. I... guess you want to waltz through everything the first time you see it? Also, just because as you noted, the attacks were easily avoidable but you died when you failed to avoid it doesn't mean that I (1) didn't do the fight because I didn't die to an easily avoidable attack, (2) lied about not getting one shot by easily avoidable attacks, (3) decided to stand in and get hit by everything in the game just to see whether or not vigor was a good investment beyond 40 points.
Btw, when you got hit by some of this stuff, were you playing while awake? Were you handling the controller with your penis instead of your hands? Did you have a seizure during the fight due to the flashy attacks? I'm just trying to understand and build empathy for your situation.
Blood Mohg is an easy boss but unless you looked up in advance what he was doing, don't pretend most people won't get autokilled by his ritual because you didn't realize it was an autohit that's unblockable and undodgeable and he was going to spam it multiple times back to back and the only way out was to have found and use the stun item or to simply heal through it.
Or uh... use the elixir thing that dispels it and keep track of his habit of literally counting up the charges and then yelling every time he uses the curse to explode you. I did die to this mechanic before realizing what happened and deciding to try using the flask thing. I did not get one shot by it. Unlike you (apparently), when I take a shitload of damage
and don't die! I go holy shit! and then heal if it's safe to do so (or die if I tried to panic heal because it wasn't safe to do so). It's weird though since even you mention being able to
heal through it, that you literally could not have been one shot by the mechanic. See, if something explodes you, you cannot react to it. You're busy being dead.
Black Knife Alecto and their retarded tracking evil Waterfowl will near-instant 2 shot you if you get hit because there's ABSOLUTELY NO WAY to avoid a 2nd hit unless you somehow were on the very edge, and even then still puts a DOT on you that takes another 1/3 or so of your HP even if you heal (yes I'm aware you can cheese them but it's idiotic that you should be having to cheese anything). The stupid land octopus in the Consecrated Snowfield grab was TECHNICALLY not a '1-shot', but it did 100% me with a single grab at 45 vigor.
I didn't think this needed explanation, but here we go: two shot is not the same as one shot. In fact, it's not even close. See, when it takes two hits to kill you, you can usually react to things and survive - or at least you have the opportunity to. When you die in one hit, there is no ability to react. Note that, re: Placidusax above, if the one shot is
easily avoidable then you've basically chosen to die, and honestly, if I had to deal with your crippling disabilities, I probably would too.
And of course Malenia's Waterfowl is the ultimate of retardation. Just like Alecto, yeah if you want to be autistic it's TECHNICALLY not a 1-shot since its not 1 hit, but after the first hit you can't avoid the second.
As above, two is not the same as one. Also as I said earlier, there exist wombo combos, and not being able to avoid a second hit after the first hits is a true combo by definition. But do note a few things here, first being that, you could avoid the first hit and therefore survive the second whether or not you get hit by it. The second point is that the various phases of waterfowl dance have pauses between them wherein you can do a thing or two of your choice in order to not die like a fool. Don't get me wrong though, this is probably the hardest attack in the game to avoid all of it. But you can avoid enough of it to not die immediately and at least prolong the fight and start to learn the mechanics whether or not you win.
Even if you didn't technically get '1 shot' by some attacks, losing 3/4 or more of your HP to a single attack that then takes 2 flasks to regen is STUPID.
I disagree, especially when you can run into a boss fight with 14 flasks. I mean... holy shit, man. You think you should be able to sit in heavily damaging attacks upwards of 7 times and still win? Do you understand that it's okay to die in a video game sometimes and the risk of failure is part of what makes it fun? Do you understand that if you fail to succeed in
optional content, at least at first, that your mother would still love you? (That both she and Jesus hate you is completely unrelated and more about your personality. Have you tried talking to yourself? Holy shit.)
Bosses should hit hard, sure, but if I have a heavy Vigor build with just about the heaviest armor in the game why am I losing 3/4 of my HP to a single attack. If I hadn't pumped endurance to wear heavy armor, then I WOULD have been 1 shot by a lot more attacks.
Mostly as above, but I feel like I should point out two things that I suspect most other people have intuitively understood. But here you go, free hardcore gaming pro tips!
1) Because the attack hit hard. You have chosen to build to try and tank through things by stacking vigor and heavy armour. Congratulations! It succeeded! However, by eating the attack, you now have to commit part of your healing resources.
2) Even with a tanky build, you can still move. Moving can help you avoid attacks, especially hard hitting ones. Avoiding attacks means that you do not have to use up your healing resources on the damage that the attack has caused.
3) Choosing a lighter build can open up some other equipment and stat options such as damage talismans, damage stats, etc. that can help you kill things more quickly and may make you less inclined to stand in something that you can move out of.
4) Please note that you literally just said that in this RPG, if I didn't choose to build for HP and armour, more things would have killed me. This is RPG Codex, we already know how RPGs work. I mean, ok. Sir, if you upgrade your weapon from +1 to +2 it does more damage than if you did not upgrade your weapon from +1 to +2. Feel free to PM me for more content like this.
The problem is that a lot of the endgame and bonus bosses are just poor design. They set the endurance carry weight SO high that at even moderate endurance with the Great Jar, you can wear the extreme heavy armor like Radahn or Veteran's and still light roll, so they had to crank the damage up to basically punish anybody that DIDN'T pump vigor/endurance.
Actually, I don't think that's why at all. I think it's because you're expected to level MUCH higher than in Souls games and can easily start pushing level 200 by the end of the game if you're so inclined. I mean, just exploring Elphael can net you around 300k runes per run. Well, it can if you're not constantly dying like you apparently were.
For the most part they were simply unable to make legitimately challenging and dangerous lategame bosses and patterns so they resorted to making them bricks of HP that helicopter with stupid gimmicky massive damage moves.
I honestly didn't find HP bloat to be much of an issue throughout the game and between the statuses, damage types, and various mechanics of the game, you can melt pretty much anything. Well, you can if you're not using shit like Erdtree's Favour in your talisman slots. That thing is garbage and a trap option. Look at your stats equipping it and unequipping it. You'd be better off with basically anything else. If you're using the great jar and that to boost your carry limit... change your armour out for something lighter. That's another free gamer pro-tip. Holy hell. Did you pay any attention to any of the mechanics of the game while you played?
Take out Waterfowl and Malenia is honestly a joke of a boss.
Crazy. If you take away her sword too and she sits down and Malenia becomes a loot pinata. Since that's apparently what you want, have you considered trying a different game?
The suggestions here seem like they might be more your speed.
Look, I'm only insulting you because
I think it's funny and you suck at video games I care. I stand by my assertion that you have time to react to most or even all things in the game on NG (NG-plus may fire this out the window due to increased damage) in order to learn the mechanics. I also stand by my assertion that if you're paying attention to the game's mechanics, you can improve both your playstyle and react to what the game is telling you. Personally, if I start getting destroyed by something due to my lack of skill or even just being under leveled, I start boosting my deficiency mechanically to compensate. This may mean that I increase my vigor to avoid one shots (I found 40 to be sufficient, it sounds like you may be happier at 99), it may mean that I increase endurance so I don't run out of stamina when swinging my weapon once, it may mean I look to increase my damage whether through attacking obvious vulnerabilities or improving stats, and finally, if all else fails, the game has provided the ash mechanics that you're free to use or not use. If you don't want to use them, it's fine, but the game has provided a variety of options that you can use to tailor the difficulty for your own skill level and preferences in order to have an enjoyable experience.
Other than that, I think some people are getting bent out of shape because they come more for story telling, to look at pretty landscapes, and so on. I like all of that, but I also miss the era of gaming where you actually had to build up some player skill in order to succeed and games were challenging but able to be overcome fairly using only the mechanics in game. The From games have consistently delivered in this regard. Even Sekiro, which I hated because I was terrible at it and hate QTE style gameplay, has many people who love it for exactly this reason. The flip side of "git gud" is that it's okay to be shitty at something and even admit it and then trying to get better or say that this isn't my cup of tea. But whining and saying "gaem is broke!!11!" isn't very helpful or interesting, especially when so much of what a person says is either false or misleading.
One thing that I've really appreciated by starting so many characters is that I improved a lot as I learned the idiosyncracies of Elden Ring which make it different than Dark Souls. Things that I thought were borderline bullshit in the early game are things that I can crush now without thinking about it. And that's as it should be. I think that because Elden Ring is so similar to Dark Souls in many ways that there are things that are substantial differences that haven't fully been appreciated by some players and this frustrates them, much like how playing Sekiro like Dark Souls gets you killed in a hurry and you need to unlearn what you learned to progress.
The other thing that I suspect is that I spend A LOT more time unlocked and/or sprinting than many people. It's something I started doing when Midir kept kicking the shit out of me in DS3. It helps.
tl;dr Mostly just made fun of
Olinser for awhile and offered some feedback. Elden Ring is a great game.