Anyone can land complete chain of attacks after staggering an enemy (and it's better to do than doing the critical attack in most cases).I'm sure those 20% will really help you, if you're already capable of landing a complete combo on a boss.
But you already listed a couple of talismans that do basically the same. It's just another damage increase talisman in a sea of other damage increase talismans.
So you're telling me it's completely useless for a large portion of builds?
These speedruns have gotten pretty weird
To go down in history as the speediestWhy even play it at that point?
To go down in history as the speediestWhy even play it at that point?
These speedruns have gotten pretty weird
Look how fast I can beat the game when I cheat!
Why even play it at that point?
Yeah so-called 'speedruns' like that are retarded. Literally just glitch teleports from area to area then glitches the credits and calls it 'beating' the game.
Speedrunning is gay and boring precisely because it's a bunch of dumb glitching around in RPGs most times.
I prefer early game cheese strats like getting the Gravelord Sword in DS1 within five minutes of the game or doing some other crazy and seemingly suicidal run in a high level area to get a weapon you normally wouldn't have only because you know how to optimally run the route.
Pinned by Distortion2
Sketchy
5 hours ago (edited)
An explanation of the insanity that is this run: First off, this is an any% unrestricted speedrun which means the game must be beaten by any means humanly possible. This is done on current patch (1.03) because it is the most stable The star of the show in this run are the zips. A zip is performed by guarding and then walking at a specific time afterward for a specific number of frames. These are frame perfect. The zip is caused by the specific way the walking and guarding animations overlap. Zips are reliant on hardware (and are therefore only allowed in unrestricted runs) and lower resolution makes them more consistent. Macros are not allowed, these are done manually. The class chosen is the Vagabond because with the halberd equipped the character is heavy which allows for farther zips. Exiting and reloading is used throughout the run to skip some animations and because the leaderboards are based on in-game time. So even if exiting and reloading to skip an animation takes more time than the animation does, quitting saves time as far as the speedrun is concerned. The first objective is getting to the Four Belfries. There is a zip to Stormveil from the starting location. Then, from Stormveil to Raya Lucaria. Here the zip is aimed into the terrain to bounce in the correct direction with the right amount of distance height. Finally, a zip from Raya Lucaria to Belfries. The Belfries are important because one of the gates goes to Farum Azula. Farum Azula cannot be zipped to because it is not loaded in unless you get there legitimately. After going through the gate, a wrong warp is performed. A wrong warp can be performed in a few different ways. In this run, a memory of grace is used to return to the grace that has just been teleported to, and then the game is force-quit. This causes the game to lose track of the player's location but it knows the player should be in Farum Azula and so it places them in the default Farum Azula location. In Farum Azula, there is a zip as far into Farum Azula as you can get and then running to the second zip location. This zip goes all the way to the Maliketh arena. Zips are used to kill Maliketh. It takes three zips to kill each of Maliketh’s phases. A short zip is performed up to a ledge. Another short zip is performed to get outside the arena. Then, a long zip is performed to get enough distance to kill Maliketh. At a specific point in the fall, a plunging attack is performed to extend the fall timer so that Maliketh will die before the player. Again, this set of zips must be performed twice. After this, there is a zip to the Godfrey arena. Here, Elden Beast is loaded in during the Godfrey fight and by zipping through the arena, activating the Godfrey fight, and going far enough away, Elden Beast will die (as a side effect, this also kills Godfrey’s first phase). And that’s the run. Hope this was helpful. This run is insane.
Lmao, the big jar challenge, are they fucking serious?
This is the most meme thing From has ever done.
You have to get past those fucking archers only to get one shot by some meme weapon art. I'm SL33 and the invaders are supposed to be scaled to your level according to google but it feels like they are SL150 or some shit judging by the health and gear they have.
Just level up vigor up to 50.
You can call it cheating all you want but at the end of the day he is not using any outside tools. The whole point of Any% runs are to exploit the game in every way possible way and push at the boundaries of the system. Part of the process is also the finding all of these exploits in the first place, and then memorizing them and pulling them off consistently probably isn't as easy as you think.
This is why they have different categories of speedruns, so look up stuff like 100% or All Bosses or whatever if you want to see a more traditional run of any game. It's just that Any% runs are almost always going to have the shortest run time and thus they get the most attention because it looks the most sensational.
Lmao, the big jar challenge, are they fucking serious?
This is the most meme thing From has ever done.
You have to get past those fucking archers only to get one shot by some meme weapon art. I'm SL33 and the invaders are supposed to be scaled to your level according to google but it feels like they are SL150 or some shit judging by the health and gear they have.
Just level up vigor up to 50.
Vigor has an increased return of investment until 40, decreases until 60, after which it goes to shit. Endurance levels stamina steadily until 50 and carry weight has good returns until 25, then dips and goes back up again until 60. So level vigor to at least 40 and endurance based on whether you're a fighter or a caster.
Intelligence has 60 for the best staff and the shoop da whoop, 70 for the moon spell. Faith has 40 for the best seal and 50 for the best spell. Mind gives better returns of FP until 20, gives a steady amount until 50, then goes up for a few levels then goes down again and goes flat at 60.
Meanwhile I'm here with 60 Vigor and Radahn's Great Rune, surviving even Malenia's periods.Despite what others have claimed, with 40 vigor and reasonable armour, I didn't get one shot by anything though there are a few wombo combos that you can get stuck in. They're pretty rare though and you can usually dodge enough of it to still get out and heal. People who were getting one shot on NG at vigor 40 were probably using seals that increase damage taken like sore/scarseals. Sure, sore/scarseals increase your stats enough to give you some extra HP, but the increase in damage taken blows that out of the water at anything but the earliest levels (and probably even then).
So far, all my builds have started with Vigor 30 (unless I have to satisfy some weird weapon requirements). In the early game, no other stat gives you a comparable benefit (I guess Mind might be equally important for a FP-starved build, but I still haven't played one).Prioritizing pumping VGR to 40 definitely made the game a lot easier so far, but I guess I'm still far away from hardest bosses. Most bosses go down in 1-2 tries. So far the early stage of the game has been the hardest, when I had low HP.
Meanwhile I'm here with 60 Vigor and Radahn's Great Rune, surviving even Malenia's periods.Despite what others have claimed, with 40 vigor and reasonable armour, I didn't get one shot by anything though there are a few wombo combos that you can get stuck in. They're pretty rare though and you can usually dodge enough of it to still get out and heal. People who were getting one shot on NG at vigor 40 were probably using seals that increase damage taken like sore/scarseals. Sure, sore/scarseals increase your stats enough to give you some extra HP, but the increase in damage taken blows that out of the water at anything but the earliest levels (and probably even then).