Meanwhile the standard spear and shield mook I find infuriating to parry, his main spear thrust is nigh on impossible to parry in time due to how fast it comes out (it's just too fast for my brain to have the time to see what's coming, decide if it's the fast or slow attack, then press L2; only works if I press L2 the moment I see a muscle twitch on him, but then who knos if it was the correct move), and the slower one is just fast enough to clip you if you insta pressed L2 thinking it was gonna be his fast move.
I have the same experience parrying those guys. FS are bitches for animating their fast attack in like 2 frames. That's not an animation, it's pure bullshit.
You're not so much practicing to improve your general parries as much as practicing to parry one specific enemy at a time. I parry-mastered my way through Magrit with my Samurai Jim-Bob only to utterly fail at parrying a normal mace and shield mook 5 minutes later for example
And that's why Elden Ring combat is a dumpster fire. Obviously it's better than shit like Skyrim combat, but overall, it's really not well designed.
Imagine if RL martial arts or combat skills worked like this. A black belt would die to some noob whose skills he has never seen before, every single time.
They do this to keep combat difficulty hard throughout the game, but it's the cheapest, worst way to do it. A much better way would've been similar to Mount & Blade: Warband or Kingdom Come: Deliverance combat, where after you understood it well, you really felt like a melee badass. And if they wanted to keep it challenging throughout, they could just introduce enemies that were a bit better at it, like slightly higher attack speed, better blocking, etc, instead of bullshit moves every time.
Another example of how contrived the challenge in ER is: I am in Aeonion Swamp now, and this asshole Milicent invades. He is not tough to deal with himself, except the place where he invades is covered in rot inducing water, and when he invades, another 2 assholes spawn nearby and gangbang you. And of course he also has some bs attack where once he gets going, if you don't step back in time, he launches into a 20 attack spin-cycle. I died 2-3 times already, because either the spawned ads or the rot damage get me while im busy with him. But this is such contrived bs, it's not even funny.