Enemy attacks in Souls games always went through walls. It's been an issue with the series since day 1 since the player has to think carefully about which moves to use to not bounce off of wallsbeing so real because swords scraped off the walls. Well what happened?
This one is pretty bad honestly. It doesn't give you more iframes than quickstep or bloodhound step, it takes up a slot that could be used for the bubble that soaks 99% damage of one hit, for the damage reduction one, for the ones that do damage buffs that stacks multiplicatively with your talismans etc."Lyric Suite, why bother kill the birds, just ran past them"
And then you find this shit in a spot garded by them:
BTW, i tried rotten breath on a boss, an ice bird that just spawns at night and roams around the area near the giant that throws those big magic pots, or the lion near the castle in the south.
I was able to sneak up to it and unleash my whole FP pool and the tick started, then ran back to the road and waited it out. The rot DOT took about 70% of his health.
Impressive and cheesy, but i don't see how good this actually is for real bosses, where you can't ran away and wait the DOT out and casting it is damn tricky. If you can pull it off it's a big help but any boss that allows you to pull off such a long casting animation is probably easy enough not to need it.
It's great vs almost every boss in the game honestly. The breath itself does a lot of damage and has alot of range and even if you don't run around letting the rot tick it will still do at least 25% of the bosses hp. Only problem is bosses with cutscenes in the middle will cleanse status effects during the cutscene.Impressive and cheesy, but i don't see how good this actually is for real bosses,
Another example of how contrived the challenge in ER is: I am in Aeonion Swamp now, and this asshole Milicent invades. He is not tough to deal with himself, except the place where he invades is covered in rot inducing water, and when he invades, another 2 assholes spawn nearby and gangbang you. And of course he also has some bs attack where once he gets going, if you don't step back in time, he launches into a 20 attack spin-cycle. I died 2-3 times already, because either the spawned ads or the rot damage get me while im busy with him. But this is such contrived bs, it's not even funny.