Ok, that's rough, you got unlucky you never met one before but what's wrong having enemies with varied difficulty in a similar area? Do you want whole areas with flatened difficulty?
Flattened? Depends. Flattened as in
having become flat? No. As in
flatter? Yes.
One shotting might have been overstating it a little, but two options:
-Either you're complaining that the pacing is messed up because there's a harder area next to an easier one that you got transported in through an obvious trap, in which case why not go back and complete the easier one first as soon as possible, vowing to come back later and claim your revenge, follow the path of least resistance? Did you complain that in New Vegas it was possible to go North from Goodsprings and that it was a negative against it?
-Or you beat the entire area dieing less than 10 times, in which case, what are you complaining about?
I'm not complaining about either of those things. I bemoan the fact that From made an open-world game, complete with all the problems inherent to the genre, and added a few of their own making.
Also, let's be clear that traveling from Goodsprings straight towards New Vegas is in no way comparable to anything that happens in Elden Ring.
Deathclaws in Fallout are arguably
the threat, and seeing them is enough to tell you that the path you're treading has the stench of death about it. There's no equivalent to them in Elden Ring. In fact it's much worse in Elden Ring since most enemies find themselves copy-pasted in almost every area of the game, usually without any visual difference whatsoever, giving not a hint as to their threat level. Meanwhile, if you see a Deathclaw in Fallout, you know there's no fooling around in that area.
On top of that, marching northward from Goodsprings is something you do yourself, whereas being teleported halway across the world is something Elden Ring
does to you. Those are two fundamentally different situations. It's easy to question the sagacity of your own actions; it's harder to question the developers' intentions.
My initial post on the subject was in answer to
Lambach, who said, "I never know whether I'm getting my ass kicked because I suck at the game or because I'm severely under-leveled and under-equipped." It's a sentiment I see being echoed a lot, and it's not exactly something that happened with previous titles (though the start of DS1 was borderline on that front).
Lots of players (most new to the franchise/style) often have no fucking clue where they're supposed to be. One minute they're steamrolling a boss, then fifty meters further they're getting bitch-slapped to hell by a knight next to the road. They've not really gone off the beaten path, yet they're finding Smithing Stone[6] when they don't even have a Smithing Stone[3]. They're getting transported to the other side of the world, and wonder if they should be there, since it's quicker to get to this place than inside Stormveil Castle.
They're searching for a logical progression through the game—and I don't think there is one. Strangely enough, it invites comparison to King's Bounty: The Legend, or Armored Princess.
It was a small problem in previous titles. From the Road Of Sacrifices, you could go to Farron's Keep, or to the Cathedral Of The Deep; and whichever you explored first would see you be a little overleveled for the other. But in Elden Ring, you can easily find yourself almost anywhere at almost anytime, and the inconsistency in difficulty and items found does almost nothing to help you know if you're supposed to be here or there.
In the end, Elden Ring feels extremely disjointed. I've replayed the previous titles a frankly shameful amount of times, yet right now, rather than wanting to replay Elden Ring, I want
to want to replay that game. But I can't find that desire. Because I'll have to trudge through vast zones of copy-pasted content, with 80% of the world being uninteresting beyond the first playthrough, and one encounter being challenging then the next being piss-easy no matter where I go. So I'm playing Hot Shots Golf on my PS1.
I don't know. Open-world games are really not my thing, even with the FromSoft stamp they frustrate me as much as bring me joy.