Sorry,
Andnjord, I had entirely missed your answer.
Deathclaws in Fallout are arguably the threat, and seeing them is enough to tell you that the path you're treading has the stench of death about it. There's no equivalent to them in Elden Ring. In fact it's much worse in Elden Ring since most enemies find themselves copy-pasted in almost every area of the game, usually without any visual difference whatsoever, giving not a hint as to their threat level. Meanwhile, if you see a Deathclaw in Fallout, you know there's no fooling around in that area.
[...]
They've not really gone off the beaten path, yet they're finding Smithing Stone[6] when they don't even have a Smithing Stone[3]. They're getting transported to the other side of the world, and wonder if they should be there, since it's quicker to get to this place than inside Stormveil Castle.
On the recycled enemies part, that criticism is absolutely valid for the second half of the game (I'd say from Altus Plateau and beyond) but all the dino-dogs, dino-crows, kindreds of rot, cleanrot knights and even Sellia's sorcerers would be completely new to a player coming straight from Limgrave through the trapped chest. Add to that the
very clear stench of death the whole area has compared Limgrave, and you can't tell me From didn't try really hard to tell you that this is a dangerous area and that "yeah, you got there through a chest we placed that clearly said 'en
traped in a transporter chest', it looks very far on your map to where you were before, and everything looks like hell compared to peaceful Limgrave, try and get back home quick, ok? No hate plz!"
Sure, a trap is a trap, of course I'm not debating that. But you don't have to get ensnared by the fumes emanating from that chest in order to reach Caelid. You can just... walk or ride. Go northeastward while in Limgrave, and you'll end up in Caelid in about three minutes.
Also I would argue that for a variety of reasons, looks mean little in Elden Ring.
– "Oh, how pretty, this Liurnia Of The Lakes; what fresh air and clean water; what clear blues and vibrant greens and oh! oh! how they invigorate me! Why, I bethink to build a little cottage here on the fringe of the lake, perhaps even
*gets sniped from 100meters away by a giant lobster having surged from beneath the ground*"
More, this is a game—or series of games—whose very fame was beget by its supposed difficulty. And that further muddies the already troubled waters of perceiving said difficulty. This is precisely what caused so many players to wander into the graveyard or descend into New Londo in Dark Souls 1, then bash their heads against the wall until bloody between the ears—because the game was supposed to be hard, and they were having a hard time, so it made sense.
Yet more: there is a place south-west into the Weeping Peninsula called the Tower Of Return, atop which lays a chest that teleports you much farther than merely Caelid, straigth into the capital. And the capital is bright, and open, and its sky is clear and clean—and the giant you fight there is likely to one- or two-shot you, with greater ease than most dangers you might face upon entering Caelid. Yet it's called the Tower Of Return, implying a voluntary travel; it's not called the Tower Of Nyark Nyark Nyark Now You're Trapped Motherfucker!
I'm not saying From didn't try to warn players that area X is more dangerous than area Y. I'm saying that they've long played the game of intentionally creating hundreds of scenarios to kill the player at every turn, and it somewhat backfired more than ever before.
But you're right: in all likelihood I'm overstating how much these things can annoy a new player. After all I mostly talk from the experiences related to me by a few friends, so that's not a representative sample.
I don't know. It's silly because it's a truly massive success, but, selfishly perhaps, I just hope they don't go the Elden Ring 2 route. It's exceptionnal that one studio can consistently create titles I want to play and replay again and again, but it's coming to an end and it honestly saddens me, because I don't see myself playing an Elden Ring 2. Rather, I hope they polish the recipe for something like Demon's Souls or Sekiro. (also, FromSoft, please push Sony towards publishing Bloodborne on PC; don't they want to make tens of millions bucks?)
/e: spelling.