elden ring online xperience:
The insane part is that the coop mod has better netcode. And it was made by one guy and is based on P2P not on some server.
I remember when an admin on Namco Bandai forums talked about the vague possibility of porting Dark Souls 1 to PC, provided sufficient interest was shown for it. Then a petition was launched (which I signed immediately; insert
It Ain't Much But It's Honest Work.jpg), and wouldn't you know it, the top brass at Namco Bandai actually listened.
Now my memory is a bit fuzzy about the next event as I don't remember if it was someone from Namco Bandai or someone from FromSoft, but in any case someone said, in essence, "Please bear with us, this is [their] [our] first time porting from console to PC, so it won't be perfect."
And it was terrible (though I didn't mind, personally). And it took, what, a couple of weeks? before Durante published DSfix, solving the port's most important issues.
Fastforward ten years later... oh how things have not changed.
Funnily enough considering it's troubled development, and putting aside the atrocious problem of weapon durability being linked to framerate, Dark Souls 2 is still the best PC version of a Souls game.