Bloodeyes
Arcane
- Joined
- Jan 30, 2007
- Messages
- 2,946
Crumbling Farum Azula is really cool. Mountaintop of the Giants was OK, but probably my least favorite area visually. I thought the dungeons were really cool though, especially the spiritcaller snail cave. It definitely had its moments, and I don't think the area was made so sparse and short because of time constraints. It fits tonally with what's going on with the plot.
The sense of elevation, emptiness, desolation. They could have done some unique enemies for the area though. Reskins of all the cuntiest stuff I've met across the world was a bit disappointing - though it did show how powerful I've gotten, given I was able to knock the shit out of all of them with little trouble. Plus more powerful reskins of enemies in the late game are a fairly standard videogame trope. Can't really complain about that one. Still, I'm glad it was short and I've moved on to somewhere a bit more on-par with the rest of the game aesthetically.
I was a little sad to see Melina go. Only a little though. I haven't actually interacted with her very much so it's not like we actually bonded. She's the levelup chick. I may have talked to her 5 or 6 times in 170 odd hours. That's the thing about this game - you talk to NPCs two or three times and then they drop dead. Every time. Are you supposed to be heartbroken? Someone you've hardly spoken to and learned nothing about, have no actual connection to, just died for no obvious reason. At least they usually drop loot.
The only NPC I actually liked was the boiled crab guy, but obviously I had to jump attack him because it was too far to walk to buy crab.
The sense of elevation, emptiness, desolation. They could have done some unique enemies for the area though. Reskins of all the cuntiest stuff I've met across the world was a bit disappointing - though it did show how powerful I've gotten, given I was able to knock the shit out of all of them with little trouble. Plus more powerful reskins of enemies in the late game are a fairly standard videogame trope. Can't really complain about that one. Still, I'm glad it was short and I've moved on to somewhere a bit more on-par with the rest of the game aesthetically.
I was a little sad to see Melina go. Only a little though. I haven't actually interacted with her very much so it's not like we actually bonded. She's the levelup chick. I may have talked to her 5 or 6 times in 170 odd hours. That's the thing about this game - you talk to NPCs two or three times and then they drop dead. Every time. Are you supposed to be heartbroken? Someone you've hardly spoken to and learned nothing about, have no actual connection to, just died for no obvious reason. At least they usually drop loot.
The only NPC I actually liked was the boiled crab guy, but obviously I had to jump attack him because it was too far to walk to buy crab.