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Bloodeyes

Arcane
Joined
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I've taken a day off the game, but its been on my mind. I'm thinking about Malenia, planning how I'd beat her. I think I've got it. Here's the idea:

Talismans: Blue dancer charm, claw talisman, lord of blood's favor, kindred of rot's exultation.
Clothing: Raptor's black feathers and nothing else, not even trousers.
Armaments: Primary weapon heavy star fist with royal knight's resolve, secondary dagger with seppuku. Offhand Clawmark seal.

At the start of the fight I'd throw a shit pot away from her to poison myself, eat exulted flesh, cast golden vow and FGMS then seppuku. I've seen videos where at the start Malenia takes ages to aggro and just slow walks towards you. So hopefully I'd have time to do this. From there I'd have 20 seconds to switch to the fists, RKR and jump attack her. I'm hoping this would one shot her first phase, though a second or even third jump attack may be needed. I'd need to practice my buffing sequence because I only get one chance to beat Malenia first try. If it doesn't work I may as well just fight her properly with my normal gear.

In the second phase I'm thinking I run away. I think she does a big attack at the start of the phase and this may give me time to summon Black Knife Tiche and drink a blue. From there I figured I'd just dodge roll like crazy until she aggros on Tiche. Once she's on Tiche I should try to proc frost with Dragonice, then probably run away more until I can set up again. From there I've seen a rumor that Rotten breath is affected by blue dancer, given it's pure physical. So maybe seppuku and shit pot again and try that? I know she's immune to rot, but if she's aggrod on Tiche it could be a safe way to get the finish. Or I could just try to jump attack her back when she's attacking Tiche. That could be a lot simpler, but it's risky because I've seen a lot of clips of her one shotting people.

The visualization phase is hard because I've never fought her, only seen vids. It's a high risk plan and very precise. Not much chance I'd get it first try. But how awesome would it be if I did?
Exalted Flesh and FGMS are mutually exclusive and overwrite each other. Malenia has 18 473 HP with 123 flat defence and 10% physical reduction so you need to be able to do over 20 800 raw damage in a single attack if you want to one-shot her.

Not sure it's possible to go that high without powerstancing and buffing both weapons with RKR (which boosts both weapons by 224%). Don't think you can do this with fist weapons as the buff disappears if you 2-hand the other weapon, but I've never tried myself.

Skip BDC (Raptor's Black Feathers takes you above the first soft cap, will not give the full +20%) and replace it with Red-Feathered Branchsword (+20% damage below 20% HP) if you disregard defence. Go for Bloodboil Aromatic over Exalted Flesh/FGMS for a 30% boost to physical damage. Do a hardswap with Commander's Standard instead of Golden Vow. Wear the White Mask or Mushroom Crown for an extra 10% on top of LoB/KoR. Including 2x RKR and assuming a 230 MV for a jumping L1 you'd need 745 unbuffed physical AR on each weapon you powerstance assuming you're able to get off the attack before any buff expires. If you don't want to be below 20% HP use the Ritual Sword Talisman instead for +10% when at full HP, though that increases the unbuffed AR requirement to 812.

Also, you can't just run straight away from Scarlet Aeonia as she can reach you no matter how far you run. The best strategy is to run directly below her to trigger the dive and then keep running away from her. I think you might be able to out run the delayed shockwave, but I usually roll to be on the safe side.

E: Updated the required ARs as I initially forgot to add her flat defence twice. Once for each weapon.

E2: If you powerstance +25 Heavy Guts' Greatswords you need 63 STR to reach 745 and 80 STR to reach 812. With Heavy Giant Crushers you need 51/66 STR.
Thanks so much! I don't have two Guts Greatswords so I guess I'll try powerstancing Giant crusher with prelate's inferno crosier. I just checked and thankfully I can carry both while medium without needing great jar's. I can even wear trousers! But not a helm, so that's I problem. I'd need to either grind or do a temporary respec to add endurance for the mushroom crown. At max upgrade level both weapons would exceed 812 AR single handed with my current STR score.

One thing about your post confuses me: How would I use the ritual sword when I'd need to poison myself? Or would I not need to do this?

As I write this I'm realizing how insanely precise all of this is and thinking I should simplify the process as much as possible, to minimize the number of variables and opportunities for mistakes. I'll be very tense and even if I practice I'm likely to fuck something up.

I'm wondering if I should skip the poison and the mushroom crown and instead go with the white mask, powerstance my Guts Greatsword with a watchdog's greatsword (Better range than the hammers, less practice needed to not miss), and attack multiple times instead of going for the one shot.

My crystal tear gives me heath regen and a boost to health, and Morgott's great rune boosts health. I've got 40 vigor. Maybe I could survive getting hit by her if I'm quick with my reds. I rarely win boss fights without getting hit, let alone against frickin Malenia. I could also do a temporary respec before the fight and dump FTH, DEX, arcane and INT into vigor. This would give me 29 extra points, so I could have 60 vigor and STR above 80. If I'm not casting in the fight I wouldn't need the FTH and I'd put everything back after. I could also drop mind to the minimum needed to summon, or perhaps increase it enough to summon and buff without needing a blue. I think I like the second better as it's less steps under pressure.

So I could use ritual sword, claw talisman, raptor's black feathers and lord of blood's exultation. 4th talisman could be dragoncrest greatshield or whatever would be best for survivability.

Buff with commander's standard, bloodboil aromatic and seppuku then immediately drink a red, double RKR and attack. Obviously this would take more attacks but it seems like it would have a smaller margin of error. I've seen the Malenia one shot and it's so precise it probably would take fewer attempts to fight her legitimately. So maybe I should go for a four or five shot instead, relying on the summon to draw aggro so I can set up carefully and attack her back. The one shot isn't important, the goal is first try with the most bullshit tactics possible - nothing less than what is deserved by reportedly one of the most bullshit enemies in the Souls franchise.

Further questions: Is there a respawning enemy in the world with similar defense to Malenia's that's near to a site of grace? It would be good to do some trial runs with the buffs and check the damage first.

Also, I'm planning to distract with a summon during the second phase. I don't care too much about how much damage the summon does, just their aggression and survivability. I can't find a table for max upgraded summons listing their HP, but I'm thinking the jellyfish could work. Its very good at drawing aggro and quite tanky, though I'm not sure how its HP compares to Mimic tear or Tiche who are both great at drawing aggro but very mobile, meaning they make enemies jump all over the place which often makes them quite tricky to hit, even from behind.

Does this sound realistic? Or would she just immediately kill a +10 jellyfish? Can I even find grave glovewart 10 before fighting her? I've found 3 ghost 10s but my highest grave summon is 7 at the moment.
Good point regarding poison. You might be able to counteract it with regen, but I'm not sure that would work (might fluctuate between slight damage and full HP) and even then would likely require a hefty FAI investment as I don't think Bestial Vitality or Crimsonburst Tear are enough.

Probably better to skip Ritual Sword then as it would require healing after the Seppuku bleed trigger which would decrease your window to buff and land the attack. But I'm not sure what you could replace it with to counteract the loss of the +10% damage boost. Losing that 10% puts you at 894 AR requirement which is 2x Giant Crusher at 90 STR. The Crozier has a lower AR and as such you need higher STR if it's one of your weapons, but the average AR of Crusher+Crozier should be enough at 97 STR.

In any case I'd recommend you test the setup on something like the Omen at Subterranean Shunning-Grounds to see that you're doing enough damage. They have 117.2 flat defence and 0% negation so you likely need to do 20 684 damage in one attack on them (IIRC regular mobs show you unlimited damage numbers above their max HP).
Ok... so with my normal greatsword and two buffs I'm doing 2630. That's... rather shit actually. This is with the sword at +22 and my STR at 74 of a planned 80. That means if I just fought her as I am I'd need around 10 hits to get the kill. That doesn't sound like much but it's a lot to pull off a buffed jump attack in a boss room, especially against an aggressive boss that can one shot you.

I'll definitely try buff stacking and powerstancing when I see her. I've got the recipe for bloodboil aromatic. Never used it before. I've found the ash for seppuku. I don't have the white mask but I'll jump attack Varre next time I see him and take it off him. I won't be able to do much until I run into the last bell bearing. I think I won't over think things too much actually.

I'll just respec before the fight and dump everything into getting 60 vigor and 99 STR, smith my greatsword and troll's golden sword to +25 (Don't want to waste ancient dragon stones on weapons I won't re-use actually, I've only found 1 so far) then throw on a few stacking buffs, summon my jellyfish and have at it. If my plan is too complex I won't be able to concentrate on fighting her.
 

Lyric Suite

Converting to Islam
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Mar 23, 2006
Messages
51,714
While i was dicking around alts, it just dawned me there was actually one last challenge:



The sweet taste of revenge.

BTW, i decided to go SL1 after all. First of all, i think it's better if i stay away from multiplayer since it's too much of an addicting time sink for me. Second, more than half of the connections are for PvP with twinks anyway, which is just obnoxious. And lastly, considering the amount of random gear i'm going to have to use it makes no sense to stick to a particular "theme" anyway. I'll save that for NG+.

Now that i've finished the game i was checking out some lore videos and to be honest i actually kinda like the story, all though i don't see how any normal human being can actually remember item descriptions for a game this long, enough to actually piece out an actual story line, i mean seriously:



Still, the whole concept of the Golden Order is actually kinda fascinating. The fact the "holy" path is actually a combination of both intelligence and faith is not something i've ever seen before. In retrospective, knowing what the actual story is and who the characters are makes the experience of going through all the vague shit in the game better. I was utterly in the dark on my playthrough and that made the world appear just empty and without meaning.
 

Bloodeyes

Arcane
Joined
Jan 30, 2007
Messages
2,681
Crumbling Farum Azula is really cool. Mountaintop of the Giants was OK, but probably my least favorite area visually. I thought the dungeons were really cool though, especially the spiritcaller snail cave. It definitely had its moments, and I don't think the area was made so sparse and short because of time constraints. It fits tonally with what's going on with the plot.

The sense of elevation, emptiness, desolation. They could have done some unique enemies for the area though. Reskins of all the cuntiest stuff I've met across the world was a bit disappointing - though it did show how powerful I've gotten, given I was able to knock the shit out of all of them with little trouble. Plus more powerful reskins of enemies in the late game are a fairly standard videogame trope. Can't really complain about that one. Still, I'm glad it was short and I've moved on to somewhere a bit more on-par with the rest of the game aesthetically.

I was a little sad to see Melina go. Only a little though. I haven't actually interacted with her very much so it's not like we actually bonded. She's the levelup chick. I may have talked to her 5 or 6 times in 170 odd hours. That's the thing about this game - you talk to NPCs two or three times and then they drop dead. Every time. Are you supposed to be heartbroken? Someone you've hardly spoken to and learned nothing about, have no actual connection to, just died for no obvious reason. At least they usually drop loot.

The only NPC I actually liked was the boiled crab guy, but obviously I had to jump attack him because it was too far to walk to buy crab.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
51,714
Here's a good example of the difference of knowing what the hell the game is talking about. I was reading the description of loot i got from the Scion, and the shield mentions Serosh, who i now know all about it. The first time i read it i was like, random made up fantasy lore? Lol who cares.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
51,714
So some dude in PvP dropped 999 golden centepes.

This is lame it's basically all cheaters in Limgrave. Was low level PvP like this in previous Souls games?
The only souls game I played on pc was 2, and I played a lot of pvp in that, I rarely came across cheaters. Maybe a couple per week.

I didn't come across cheaters through out my entire time with my first character, however thousands of hours that was. I mean sometimes i got one shotted without knowing why but could have just been some overpowered weapon art or something. The vast majority of time the fight seemed normal, including in Haligtree which seems to be PvP central.

However, ALL PvP summons i got in Limegrave were with twinks or cheaters, no exceptions. Even the one that seemed fair the guy had magic pebbles, poison throwing crap, crystal darts etc.

It's really strange in a way, and also hilarious since the twinks are fighting each other which seems to me it kinda defeats the purpose. What's the point of twinking your character if you are fighting other twinks? Might as well do late game PvP and be done with it.

I never tried "low level" PvP in other Souls games which is why i was wondering if this is a thing.
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
I'm Ridin' with Biden I'm Ridin' with Biden
I'll definitely try buff stacking and powerstancing when I see her. I've got the recipe for bloodboil aromatic. Never used it before. I've found the ash for seppuku. I don't have the white mask but I'll jump attack Varre next time I see him and take it off him. I won't be able to do much until I run into the last bell bearing. I think I won't over think things too much actually.
Killing Varrè would prevent you from ever getting the mask in this playthrough. The invader in Mohg's area drops it and he only spawns if Varrè is alive.
 

Lyric Suite

Converting to Islam
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Messages
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Still not sure why so many people want to kill NPCs.

I get getting gear early but sometimes there's nothing to gain (and a whole lot to lose) and they still do it.
 

Bloodeyes

Arcane
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Jan 30, 2007
Messages
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Still not sure why so many people want to kill NPCs.

I get getting gear early but sometimes there's nothing to gain (and a whole lot to lose) and they still do it.
This game is really long and the NPCs are basic mannequins that spout nonsense at you. The quests are either "Talk to them a couple of times then they die" or you need to use a walkthrough to find them. Sorceress Sellen for example. No idea WTF is going on with her. I may go back and kill her just because I'm annoyed about that. Both of her. Boc too.
 

Lyric Suite

Converting to Islam
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Mar 23, 2006
Messages
51,714
Just use the wiki man. Eventually the game will kill them for you anyway so you get the best of both worlds.
 
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Serpent in the Staglands Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
No shields, I just used some of the most broken tools the game gives you. The build isn't fully optimized and the character is SL1, so I'm sure a proper character could do it with 0 dodges (entirely skipping phase 2):


This is the high effort way to beat Mogh without dodging. In my sorcery playthrough the first time I faced any boss I tried to see if I could kill them with the cerulean hidden tear + comet azur combo because it's hilarious when it works, and Mogh was the definitely the most amusing victim. He slowly walked up to me, went "TRES DUO UNUS" then died right as my FP bar ran out.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
51,714
Lmao, so the first thing the merchant Vale talks about is how "madness" spread through the land.

Ho Miyazaki, you sly bastard, making the story incomprehensible until you play the game twice.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
Huh that's interesting maybe I misjudged it
Big time.
I actually mostly stopped using it, except vs some large groups, because spamming the art makes the game a cakewalk, while regular attacks, while strong, are too slow (slower then other colossal swords).
Well, I did use it as a Power Stance pairing with my Gratsword for a while.
 

Haplo

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Pillars of Eternity 2: Deadfire
You know, the beginning of Final Fantasy XIII has maps that are literally corridors. You just run in a straight line and do the content. It sounds like that may be more the speed some of you are looking for.
Yeah, I've played it. A whole half an hour or so...
Was really impressed with the maps...
 

Haplo

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Pillars of Eternity 2: Deadfire
Ok... so with my normal greatsword and two buffs I'm doing 2630. That's... rather shit actually. This is with the sword at +22 and my STR at 74 of a planned 80. That means if I just fought her as I am I'd need around 10 hits to get the kill. That doesn't sound like much but it's a lot to pull off a buffed jump attack in a boss room, especially against an aggressive boss that can one shot you.

I'll definitely try buff stacking and powerstancing when I see her. I've got the recipe for bloodboil aromatic. Never used it before. I've found the ash for seppuku. I don't have the white mask but I'll jump attack Varre next time I see him and take it off him. I won't be able to do much until I run into the last bell bearing. I think I won't over think things too much actually.

I'll just respec before the fight and dump everything into getting 60 vigor and 99 STR, smith my greatsword and troll's golden sword to +25 (Don't want to waste ancient dragon stones on weapons I won't re-use actually, I've only found 1 so far) then throw on a few stacking buffs, summon my jellyfish and have at it. If my plan is too complex I won't be able to concentrate on fighting her.
I have respect for your noble art of bonking enemies in the heads untill they die. But perhaps after all that bonking gets old, you'd like to try comboing sword attacks? Could discover a fun playstyle there. And not really inferior, just different.
I found it refreshing in end game (although I wasn't using that many jump attacks or Resolve/Determination).

If you would like to try that, I heartily recommend getting yourself a Watchdog's Greatsword. IMO its better then the Guts Greatsword (particularly R2s), despite slightly lower AR.
 

Lambach

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Belgrade, Removekebabland
I'm in Nokron right now, on my NG+ run, following Ranni's "quest"line. I had intended to re-spec into a DEX/INT build primarily focused on Sorceries for this run, but a couple of YT videos later, I decided to go for a STR/INT build instead, and holy shit, I'm having a lot of fun with it. I got the Royal Greatsword to +9 as well as that colossal sword they call "The Guts Greatsword" to +24, Infused with Magic and the "Waves of Darkness" Ash of War, switching between them as needed.

Being much slower than my previous Dual Bleed Katanas + Incantations build took some getting used to, but goddamn, colossal swords stagger enemies like crazy and have some awesome Weapon Arts inately, so I'm having a blast bonking most enemies to death and/or sniping them with Night Comet if I don't want to get too close.
 

Bloodeyes

Arcane
Joined
Jan 30, 2007
Messages
2,681
Ok... so with my normal greatsword and two buffs I'm doing 2630. That's... rather shit actually. This is with the sword at +22 and my STR at 74 of a planned 80. That means if I just fought her as I am I'd need around 10 hits to get the kill. That doesn't sound like much but it's a lot to pull off a buffed jump attack in a boss room, especially against an aggressive boss that can one shot you.

I'll definitely try buff stacking and powerstancing when I see her. I've got the recipe for bloodboil aromatic. Never used it before. I've found the ash for seppuku. I don't have the white mask but I'll jump attack Varre next time I see him and take it off him. I won't be able to do much until I run into the last bell bearing. I think I won't over think things too much actually.

I'll just respec before the fight and dump everything into getting 60 vigor and 99 STR, smith my greatsword and troll's golden sword to +25 (Don't want to waste ancient dragon stones on weapons I won't re-use actually, I've only found 1 so far) then throw on a few stacking buffs, summon my jellyfish and have at it. If my plan is too complex I won't be able to concentrate on fighting her.
I have respect for your noble art of bonking enemies in the heads untill they die. But perhaps after all that bonking gets old, you'd like to try comboing sword attacks? Could discover a fun playstyle there. And not really inferior, just different.
I found it refreshing in end game (although I wasn't using that many jump attacks or Resolve/Determination).

If you would like to try that, I heartily recommend getting yourself a Watchdog's Greatsword. IMO its better then the Guts Greatsword (particularly R2s), despite slightly lower AR.
Yeah you already suggested I get one of those. I'm intending to grab two when I get the chance so I can see how they powerstance.

I'm already cooling on the jump attacks and realizing I can't beat the whole game by just using them. For FP/Stamina to damage it's my most efficient move, but I need to do other things too. When I was in Commander O'Neil's castle the frost Olegs kept killing me while I was setting up. It doesn't work great against really aggressive foes. At the moment I've just switched out my gear so I can have some poise and DR. I've ditched the shield and secondary weapon and I'm just trading with the aggressive ones, counting on my damage to carry me through. A faster sword would be brilliant though. I'll be trying both the Iron Greatsword and the Watchdog's Greatsword when I can.
 

Haplo

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Pillars of Eternity 2: Deadfire
Eh, they are not exactly the best for powerstance (not that they are bad). But in powerstance they won't do anything a Greatsword + Ruins wouldn't do.
Well, except both being able to be enchanted, which the Ruins cannot, I guess.

As a single blade, the R2 is really neat though - and allows you to duck under a surprising amount of enemy attacks.
 

Haplo

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Pillars of Eternity 2: Deadfire
I'm in Nokron right now, on my NG+ run, following Ranni's "quest"line. I had intended to re-spec into a DEX/INT build primarily focused on Sorceries for this run, but a couple of YT videos later, I decided to go for a STR/INT build instead, and holy shit, I'm having a lot of fun with it. I got the Royal Greatsword to +9 as well as that colossal sword they call "The Guts Greatsword" to +24, Infused with Magic and the "Waves of Darkness" Ash of War, switching between them as needed.

Being much slower than my previous Dual Bleed Katanas + Incantations build took some getting used to, but goddamn, colossal swords stagger enemies like crazy and have some awesome Weapon Arts inately, so I'm having a blast bonking most enemies to death and/or sniping them with Night Comet if I don't want to get too close.
Waves of Darkness ARE pretty awesome :) ...just in case your regular swings and Frostbite procs didn't stagger enough...
 

Bloodeyes

Arcane
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I'm in Nokron right now, on my NG+ run, following Ranni's "quest"line. I had intended to re-spec into a DEX/INT build primarily focused on Sorceries for this run, but a couple of YT videos later, I decided to go for a STR/INT build instead, and holy shit, I'm having a lot of fun with it. I got the Royal Greatsword to +9 as well as that colossal sword they call "The Guts Greatsword" to +24, Infused with Magic and the "Waves of Darkness" Ash of War, switching between them as needed.

Being much slower than my previous Dual Bleed Katanas + Incantations build took some getting used to, but goddamn, colossal swords stagger enemies like crazy and have some awesome Weapon Arts inately, so I'm having a blast bonking most enemies to death and/or sniping them with Night Comet if I don't want to get too close.
Try Royal Knight's Resolve on the Guts. It's an incredible ash and does great work on a big slow weapon like that where you're mainly setting up big single attacks anyway. I've tried it with both fire and heavy affinities and it seems to hit harder heavy. I think that's because of resistances because the total AR is higher on fire. Not sure if that would be true for magic/cold affinities.

Greathammers bonk brilliantly as well and are a bit faster than colossal swords. So if you're used to powerstancing that might work well for you. I've got a greatmace that I switch to sometimes. Really cool looking weapon and it hits like a truck with RKR 2h jumping heavies.
 

Bloodeyes

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Well, except both being able to be enchanted, which the Ruins cannot, I guess.
That's huge for me though. I've never been able to stick with a somber weapon. The ability to change affinity and ash as needed, or just when I get bored makes smithing stone weapons much better IMO. Even the strongest ash gets boring after a while, or you run into something that shuts your whole game down and need to change.
 

Lambach

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Try Royal Knight's Resolve on the Guts. It's an incredible ash and does great work on a big slow weapon like that where you're mainly setting up big single attacks anyway.

I don't have enough Strength to make that worthwhile, I went too heavy into Intelligence, Endurance and Mind. When it comes to using any kind of special ability other than just jump + bonk, I want it to be as flashy as possible, because in this playthrough, I'm LARP-ing as Marvel's version of Gandalf with two ridiculously oversized fuck-off swords.

That said, I have to share something else here. As I stated in my previous post, I was in Nokron, which meant doing a fight against the Mimic Tear. In my first playthrough, I chopped that bitch up no problem, and I actually felt a wee bit insulted by the game for making me by far the easiest "Great Enemy Felled".

So in this playthrough, I decided to simply sit the fight out and see how a solo summon would do against, well, myself. I summoned +10 Tiche and ran away to the furthest corner of the arena so that the Mimic Tear would focus exclusively on Tiche.

Contrary to my expectations, he completely kicked her ass. It was unreal. That same summon without whom I'd have never beaten Malenia in my original playthrough got smashed to fucking pieces by a significantly lesser, dumber version of myself. Mimic Tear was catching Tiche out mid-mother-fucking jump and staggering her with offensive Sorceries (mostly Night Comet and Magma Shot), he was using the Royal Greatsword Weapon Art relentlessly and chunking ridiculous amounts of her heath with it, he was successfully dodging every single one of her Blade of Death casts and doing a lot of stuff that I myself probably couldn't do.

At the end, Tiche was dead and the Mimic Tear had more than 3/4 of HP remaining, so I just bonk-ed him a couple of times and that was that, but my god, I did not expect he would annihilate the summon that can almost solo Malenia's first phase. :lol:
 
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Bloodeyes

Arcane
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2,681
I thought I was over levelled because most people finish the game around 150 and I'm 182. Now I don't think over levelled can even exist in the game. Those frost archers are mother fuckers. I've been trying to grind them for their gear set. I've got the hat and the robe. That will have to do. They melt my health bar. I have to use my physick just to fight the wolf riding ones. Utter bastards. Brilliant new enemy but fuck I hate fighting them.

I love the Consecrated Snowfield though. Really fun area with so many tough things to fight. My greatsword is +25 and I have 80 STR! I feel complete. Now I need 50 endurance and 60 vigor... maybe 40 mind too... but then, then it will be enough levels.

Edit: Is there any known way of stopping the Dragonkin Soldier ghosts from appearing? There's a sleeping ablinauric in the church. I figure the summons are her dreams. I got the archer chick I found ages ago to talk to her. Will this stop it? I'm thinking I could just kill her. I can't attack in the church but if I stand outside and cast rotten breath...

Edit 2: Nope. I was able to get up quite close to her and cast rotten breath through the window. I'm certain I hit her on the side of her neck but no health bar appeared. She isn't killable.
 
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