Wunderbar
Arcane
- Joined
- Nov 15, 2015
- Messages
- 8,825
you're going to have bad time with this game since it has a lot of twitch-skill-demanding bosses. There are some built-in cheese mechanics, though.I've played some DS game in the past, didn't like it because of difficult combat with lots of dodge rolls and manual agility I don't posses.
there are secrets, and the itemization isn't bad. The stuff you can find when exploring:So, how is exploration in ER? Is it meaningful? Does it have any secrets? How's itemization? I don't like finding new pieces of stronger equipment every couple of minutes.
- magic, which includes your typical defensive/offensive spells, summoning ashes, and crystal tears (one time use magic ability that can be customized by mixing different tear ingredients)
- weapons (some of which have entirely unique movesets or special attacks), armor sets
- talismans (basically equivalent of rings from previous souls games)
- crafting books, infinitely reusable crafting components, whetblades (equivalent of smithing embers from previous souls games), upgrade materials
- magic items that make merchants expand the list of stuff available for purchase
- various key items, some of which give you hints on where to look for secrets
- huge secret locations with optional bosses
- optional puzzles.
What ruins this is the formulaicness of the world. The first open area you explore is really magical, then you get to the second area and start to realize that it's the same shit but with different coat of paint. Every big open area has a mine where you can find smithing resources, a cave with some miniboss that drops a talisman, a crypt where you fight stone statues and find ashes of summoning at the end, a walking mausoleum, a rune tower, a carriage with a weapon, a tree with the same copypasted miniboss, etc etc. The game is overly huge, but most of its content is copy-pasted. And what's worse is that you can't really skip the open world stuff and get straight to the well-designed story dungeons, because by doing so you risk missing the better gear/exp/upgrade mats/potentially powerful spells/useful talismans.
Elden Ring is basically a 40 hrs long game, spread thin on a 120 hrs long piece of bread.