^ Imagine actually believing that guy who couldn't get past DS1 tutorial can do all that.
He likes Gothic so what he should be playing is Risen 1 and Elex 1. Probably on Easy difficulty.
It's funny how some people have different reactions.
I got stomped like a bitch by the turial boss in DS1 and that just made me decide the game was worth playing. A boss this hard, in the fucking tutorial? What else is this game gonna throw at me? That's what i thought and got me instantly hooked at the game.
So sad to think back and remember the time when the tutorial boss in DS1 was actually hard and scary. Nowadays i can just kill him with the broken weapon while picking my nose at the same time. I wish i could go back to being a scrub so i could repeat my first time experience.
Well, you misunderstood me - I don't think that I've ever made it to tutorial boss, as I've quit after a couple of minutes. Didn't like the game overall and difficult combat was only one of the things they put me off . Maybe I didn't figure out controls? I don't remember as it was many years ago. I remember fugly consolised UI, something about wrong resolution/aspect ratio and jrpg hints dressed in western aesthetics.
If ER would be too difficult, I might start with DS1.
Lyric Suite - what's the best version of the game? There was some remaster/enhanced edition, right? Should I play this on console/gamepad or PC with K&M?
Elden Ring's difficulty is relative to how much you know about Souls combat and how good you feel about exploiting shit that trivalizes the game (and in Elden Ring there's a lot of that).
Dark Souls 1 just seems like a better better introduction to this series. It's smaller, more focused (except for a couple of unfinished areas), more "inspired" in a way. It's somewhat more primitive but that just makes it easier to get into. Your character moves slower but so do the enemies. After Dark Souls 3 bosses in those games adopted a kind of super fast style with wierd combos with seemingly infinite stamina that even some veterans seem to dislike. Dark Souls has little of that. The combat just feels "pure", it's not bogged down by this need to have to "challenge" people who already played half a dozen of those type of games.
BTW, the game does have some warts by virtue of that fact it was made for consoles (and an old console at that). Yes, the UI is a bit retarded all though once you get familiar with the game you'll see there's a logic to it. I had the same reaction when i first played it. I figured what's this console retardation and almost quit the game, but a friend was with me that day so we just persevered merely because we were curious and we had nothing better to do. Completing the tutorial sold me to the whole thing since it's a minature rapresentation of what the game has to offer, which is tight level design, and great combat once you figure out how it works. But even more than that, i just like the style of it. There's a lot of turbo twitch games out there that are super hard purely because of the twitchness but Dark Souls is different. It's slower, more methodical, there's almost something conteplative about it. The game isn't hard because of the twitch, it's hard because it is actually smart. One of the biggest mistakes people make is that they get impatient and start attacking erratically, which always ends in instant death. The game forces you to think about what you are doing. You are actually PUNISHED if you go turbo twitch mode.
As for how to play the game, i have to reluctantly recommend the remaster. Yes, it was a bit of a cash grab and i didn't like some of the visual changes but there's just too many quality of life improvements to ignore, especially if you already found the game to be somewhat clunky to get into to begin with. I would also use a controller. This isn't Gothic or a PC game. Once you lock on an enemy it almost feels like a third person beat em up game.
To some up, the best things about the game are level design, atmosphere, and combat that is more cerebral than twich based.
A couple of tips:
1) Don't pick a magic user class out of the gate. Leave that for a second playthrough. Magic is a trap in Dark Souls. It makes some parts of it really easy, which only means you are not going to acquire the necessary skills, and because of how much worse split damage is compared to pure physical damage whenever a boss makes it impossible to use magic you gonna have a very, VERY bad time. You can do something like a Paladin class, stop at 30 faith and then rest physical, just so you can use heals and some buffs, but other than that i'd just keep it pure for a first playthrough.
2) NPCs will often say important stuff and will only say it once. So pay attention, make notes or keep a wiki close by. Also, remember to exhaust all dialogues by talking to them until you get to the point they keep repeating the last line. Then, as you explore the game, go back to them every now and then to see if more dialogue has been unlocked by something you did.
3) Don't hit NPCs, and whatever you do, don't kill them. You can actually fuck up your entire playthrough by killing important NPCs. If you accidentally hit them, you can "pacify" them by going to the judge dude and pay him to wash your "sins", but if you kill them you are shit out of luck.
4) Don't pick the master key for your first playthrough. Ignore the guides if you know anything about metroidvania level design you'll WANT to have certain portions of the game be locked away as to have everything open out of the gate just means you'll end up in places before you are ready for them and you are just going to get lost more often than not. Master key is a great tool if you already know the game well, but for a first playthrough it's better not to use it. A good option for a first time is the old witch ring, just because it's otherwise somewhat hard to get in game (requires you give up another important object). All it does is open a tiny bit of lore by allowing you to access a few lines of dialogue from an NPC but for a first playthrough it's neat to experience and personally i would never give up the item you can sacrifice to obtain this ring in game.