And it seem super linear so far!
Well, it's the tutorial, but later on you'll discover there's more than meets the eye even in this starting level. Did you notice that door that was closed? That wasn't just for decoration.
I've done it. After a day, another 4 attempts, two glasses of wine and getting naked as you suggested in the video, I've put my sharpy end straight into fatso ass. And it felt good.
Died 3 times in the row because of clumsy fingers, pressing wrong buttons and panicking. I blame having COVID at the moment and sleeping 4 hours a day because of newborn baby.
What I don't like is that without meta knowledge of slow rolls in armour, I would be unable to kill him with that class.
Also, he dropped a key, so before departing the facility, I went through all the areas, as there were some closed doors I was hoping to open. I did not opened any of them. And there's another demon in the basement I don't know how to get into. Have I missed something?
All RPGs require "meta knowledge" the difference is that Dark Souls doesn't tell you shit. When i first played Baldur's Gate as a kid i spent hours reading the manual. I don't see how it's that much different reading how the system works in some wiki for Dark Souls if the game doesn't explain its mechanics and it's not like it's anything you can "guess" on your own.
For a first time run i would avoid spoiling quests, secrets etc obviously but as far as knowing how the game works i don't see anything wrong with reading some explanation. Like knowing for instance that for most stats getting past 40 doesn't give you much anymore, which is a useful thing to know as once you cap some of them at 40 you are better off spending your points else where. That said, i wouldn't get carried away the first time and looking for mechanics can easily lead to the way to spoil things you wouldn't want to get spoiled. I wouldn't fret over trying to get the "perfect" build, certainly not on your first run. Check the wiki on stats if you want to and then leave it at that.
Also, there's really no "classes" in this game as such. All class option are just basic templates that start you off with a fixed basic stat distribution and some equipment. The knight starts with fat roll only because it has the heaviest starting armor among them. It's only a problem with the tutorial since as soon as you hit Firelink you can level up endurance and get to med roll right away. The first several dozen levels require very little souls so any deficiency in the starting classes can be remedied five seconds after leaving the Asylum.
BTW, i would recommend taking your time reading item descriptions as soon as you get them. All the "story" in this game is told that way, plus the few scant lines of dialog you get from NPCs (which like i said are not repeatable so pay attention. And like i said, always exhaust all the dialogue).
Don't worry about the Asylum, the point of those locked doors and stuff is to tell you that you should go back there later on (and trust me, you want to, just not right away as the bottom demon is gonna mop the floor with you lmao).
BTW, one word about the level "design". Aside for the Asylum, which is a contained area, the entire map in this game is basically one giant level made out of different "sections". The way it works is that when you start off, certain pathways are blocked by doors etc that either require a key or can be opened from the other side only. This means that at the start you are gated within a confined space but as you go forward more and more of the map is gonna open before you and you'll soon realize that everything is interconnected. By the time you open those doors you'll have all the previous sections memorized so it's not gonna be a huge deal if the map is suddenly bigger as you have already learned your way around much of it.
And one of my favored things about this game, which you'll soon discover, is that the level is as much your enemy as the foes you meet along the way. Enemies are placed in a way that makes much of the level design work against you, and some levels have certain unique "challenges" in them. Everything in this game is designed to just keep you on the edge at all times (sometimes literally, as you'll soon find out). Stay frosty and don't rage is all i can tell you. Anger is your number one enemy. Well, after gravity i guess.