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From Software Elden Ring - From Software's new game with writing by GRRM

Lyric Suite

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Likewise. I'm thinking something like Consecrated Snowfields + Haligtree etc. Something of that size.
 

Wunderbar

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Look ma, no spirit ashes, no crazy weapon arts, no overpowered spells, no bleed or other status effects, not even buffs and consumables:

I was told the bosses in this game were impossible to do without abusing overpowered stuff unless you were some kind of pro-gaymer turbo teenager or something. Turns out all you need is to git gud.

Dedicated to PorkyThePaladin.
i'm with Porky on this one. Try waiting for a couple of years for your brain fog to destroy muscle memories of playing ER, and then play it again, without "spirit ashes, crazy weapon arts, overpowered spells, bleed or other status effects, buffs and consumables". You're going to have a very bad time.
 

Lyric Suite

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Look ma, no spirit ashes, no crazy weapon arts, no overpowered spells, no bleed or other status effects, not even buffs and consumables:

I was told the bosses in this game were impossible to do without abusing overpowered stuff unless you were some kind of pro-gaymer turbo teenager or something. Turns out all you need is to git gud.

Dedicated to PorkyThePaladin.
i'm with Porky on this one. Try waiting for a couple of years for your brain fog to destroy muscle memories of playing ER, and then play it again, without "spirit ashes, crazy weapon arts, overpowered spells, bleed or other status effects, buffs and consumables". You're going to have a very bad time.

I still don't get what's bad about a game that requires you to "train" to get good at it.

That was always the main attraction to me, i have no idea why you people even bother if that's not your thing. Souls games feel like when you are learning an instrument. You practice some scales and it all seems difficult to do and you wonder how you'll ever get good at it than suddenly out of nowhere doing those scales feels like the easiest and most natural thing in the world and you get a sense of euphora for having overcome the challenge. It's the same in those FromSoft games, except there's the added factor that it's not just a matter of practicing a clear pattern but of having to figure out the pattern to practice in the first place as well, which is also part of the fun.

I don't get this idea that every game should just be made in a way that you can overcome anything on the first try.

I mean if you want real autismo try a friend of mine who used to play dance dance revolution on his keyboard because he wanted to improve his reflexes to quickly use shortcuts in his Warcraft III multiplayer matches. I find the Dark Souls formula far more entertaining because there's no actual "rote" training per-se. Bosses always mix up their attacks and they are fun and engaging even as you train against them. To correct the analogy i used before, about learning an instrument, it would be more precise to say that Souls is like learning a song, where you are "playing" as the song as you learn it which is not as mind numbing inducing as just practicing a scale over and over.
 
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Wunderbar

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This isn't really about not being able to beat bosses on the first try.

The problem is that Souls combat was never the strong point of the series - it's competently made, but nothing special. By putting more focus into fighting lightning-fast bosses with a ton of various moves while still keeping fundamentals of combat basically unchanged since DeS, Fromsoft turned their series into a parody of itself.

Just look at your own footage and try to abstract from knowing that it's your gameplay. What are you looking at? The boss is erratically flailing around, while the player is occasionally rolling and repeating the same counter-attack when the time is right. Personally, I don't find that particularly engaging.

One of my issues with ER is that overlevelling/using magic/using summons/using weapon arts/etc trivializes hard encounters to the point of felling like you were robbed of a potentially great fight. But at the same time playing the game as a stock character without the various fluff features is not fun either, since ER is not a dedicated action game.
 
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Dadd

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The problem isn't the need to "git gud" but the need to memorize unintuitive attack patterns that you couldn't predict with a good understanding of game mechanics
 

Lyric Suite

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They are untuitive by design though. They are designed in a way precisely to force to break out of patterns and your confort zone, otherwise after a while it would take less then two seconds to figure them out. It almost feels like the devs at From are a bit smarter than the players here.
 

Child of Malkav

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Lyric Suite
Adding RNG to attacks exacerbates exactly the need for reflexes that you claim doesn't exist in these games.
At this point they could just add an AI to the game so that it creates new attacks on the fly for the bosses as you fight them, the "only" solution for the player being to simply have very good reflexes to avoid those attacks.
All From games have 2 components: knowledge and execution. Knowledge is knowing the attacks, execution is focused on reflex dodging through attacks. Most players don't have a problem with knowing the attacks but with executing the maneuver at the right time.
Recent From games (starting with BB) are heavily focused on reflex and execution. Which wasn't the case in DeS, DkS1 and DkS2. Yeah those games were easy but now the focus is on speed and reflexes. While you still play as your DeS character.
If they ask me to fight a boss like Malenia they better give me a character that is as agile and fast as Wolf to even the odds.
And no, using the broken tools in this game absolutely robs you of any satisfaction in defeating these bosses.
Your videos prove nothing. Spending enough time on a boss makes you really good at beating it. So? The game doesn't do you any justice, your skill elevates the game to heights it shouldn't have any aspirations to. It makes the boss fights look good when they're not. Spectacle, another layer to try to mask how awful the fights are in this game.
 

Lyric Suite

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No, the RNG attacks don't require you to have fast reflexes, they just require you to memorize the correct visual clues. If you learned how to dodge an attack you also have memorized what the start up looks like so you know what's coming at every step of the way. If bosses had the same exact attack pattern every time it would get old fast.

Keep in mind by saying the game doesn't require you "fast reflexes" i mean the kind of reflexes only a few rare individuals possess. Of course you need to be on your toes the whole time, it's an action game, you just don't need anything super human and the difficutly has nothing to do with your reflexes anyway.

As for the argument that Elden Ring requires more twitch than previous Souls game, maybe, i'd have to go back to any of them to make a direct comparison as i'm pretty accastomed to Elden Ring now. It just doesn't seem to me this game is particularly harder than previous Souls games, i mean in terms of the whole reflexes thing. You wanna talk about reflexes i remember having the hardest time with Sir Alonne more so than anything in Elden Ring. What i did notice the most is that the attack patterns got more wayward and a bit more avant-guard if you will, but it's not anything i couldn't get adjusted to. I just chugged that down to them having to try to make the game harder somehow i didn't think it would cause this much butthurt.
 
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Lyric Suite

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Your videos prove nothing. Spending enough time on a boss makes you really good at beating it. So? The game doesn't do you any justice, your skill elevates the game to heights it shouldn't have any aspirations to. It makes the boss fights look good when they're not. Spectacle, another layer to try to mask how awful the fights are in this game.

My video, which i made as a joke btw, was just a response to Porky's argument that you CAN'T do the bosses legit. He said that the only way people play through this game is by abusing the overpowered broken crap and that only teenage pro-gaymur try hards can do them "legit". As a withered old boomer with brain rot and big, phat bear hands that were never particularly agile to begin with, i was just showing that's it's not necessary to use broken stuff even if you are not a turbo twitch spazzlord you just need to get good.

He then started yammering about "of course if you play the game 200 times you gonna get good at it", which, ok, but that to me is what Souls were always like. Took me it like 500 tries to get past the archer in Anor Londo and another 500 tries to get through Ornstein and Smough. Granted at the time i was completely new to Souls but honestly, which Souls game have you ever played that didn't require you to smash your face at a boss repeatedly in order to get through them?
 
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Lyric Suite

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Anyway, now i have Godrick rune, yeaaaaah. Finally i can use some new weapon or spell lmao.
 

Child of Malkav

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the correct visual clues
What visual clue is there for the fast attacks of Margit or Maliketh in first phase or Radagon which after 3 or 4 attacks they do 1 more, that's very fast? You can learn to expect and exploit them but only after you've seen and confirmed their existence and prevalence. I watched a few videos about this and it's very inconsistent on what exactly determines those specific attacks.
Another problem that these RNG attacks add is that you cannot create you own windows of opportunity. An offensive initiative from the player is punished by an almost instant attack that in some cases even causes fps drops when it happens. On top of it already being difficult to predict and react to.

it's an action game
DeS, DkS1, DkS2 are also action games and they didn't crossover into the territory of anime. Some attacks looked flashy but the overall speed was under control and never exceeded.

them having to try to make the game harder somehow
They have absolutely no idea how to make the games harder except by doubling down on speed and reflexes. They've shown this with DkS3 and now with ER.

Making a game like Sekiro proves that they know how to make superior games with superior systems and correcting some deficiencies from their previous games, but that requires them to actually get creative when it's so much easier to just make DeS 6 with an open world and a horse.

This is just the beginning. Their next games will be pure anime. The stuff of cartoons.
 
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The problem isn't the need to "git gud" but the need to memorize unintuitive attack patterns that you couldn't predict with a good understanding of game mechanics
I have to agree. Elden ring decided to double down on difficulty being learning boss patterns by heart. A good player should be able to beat without learning the patterns ahead of the time. Instead, it has become a trading and punishing windows that need to be learned by repetition. Rather than you know, being actually deductible.

One of the better main quest bosses, the fire giant, is trivial to anyone who is not horrible. That is OKAY, because once you realise that feet are safe, and to get away when it gets too hectic, that's all you need. Meanwhile our friend Maliketh, you might have to fight him 10-20 times to learn his first phase. That stage can still be deducted. Meanwhile the second stage is just a cluster fuck of punishing you for trying the same tactics.

What makes Malenia suck is that her moves are so rng. You can dodge shadow clones and waterfowl, but doing it reliably requires literally hours of learning her patterns. Even then it's all about RNG, she might absolutely wreck you because the game decided she will start waterfowl or shadow clones spam.



EDIT:

Another satisfying boss is Radagon for this reason because he is fair. He can get you really bad if you don't pay attention but he also doesn't require hours of coordinated swimming lessons just to have a chance of learning which one of the super bs moves he will pull out this time from his ass. Instead, he's relatively slow and he gives a decent signaling and after that it's up to you to decide, but overall he gives you a window to react within the fight rather than having to learn it through hours of repetition, because you need to dodge it precisely with a millisecond precision with perfect positioning on top of being aware what's the next move he might do and what's the next move he will do after those..
 
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Lyric Suite

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I have to agree. Elden ring decided to double down on difficulty being learning boss patterns by heart. A good player should be able to beat without learning the patterns ahead of the time.

I don't recall a single time where i could just swoop in and do a boss without training before hand. In Dark Souls i had to do the tutorial boss over and over, then the Taurus demon, then when the second Gargoyle showed up i felt like crying and by the time i hit the Capra Demon i thought the devs were just insane. For every one of them i had to get my nose bloody over and over until i finally started to figure out a way to beat them. This has been my experience non-stop with all the Souls games from DS1 to Elden Ring. I also expected them to up the ante with each one so i came prepared as well.

My process of going through Elden Ring has been virtually indistinguishable from that of all other Souls games before it, with the exception maybe with some of the more goofy crap like the Crystallian trio, the Godskin duo or the Virgin duo, which i'm still of the opinion were designed with spirit ashes in mind to begin with. Now granted, maybe i didn't notice an increase in difficutly because i started each one with all the experience i had gained in the previous one. I haven't played Dark Souls in several years and maybe if i did it would just feel painfully easy now i don't know. All i know is that it took me roughtly the same amount of time to figure out Malenia than i did trying to get past Sister Friede but again maybe the increase in difficutly went along an increase of skill so maybe my perception does not reflect anything objective about the difficutly of either.

The thing of it is that even the minor bosses gave me a ton of trouble at first in Elden Ring. The Stonedigger Troll took me at least a dozen times if not more to figure out, and felt like a major boss encounter. Now i can just pop in and do it without breaking a sweat which shows how much "knowledge" matters in this game, more so than just twitch. Maybe i'm actually just not as good as any of you guys so i was always put in a position of having to get good and i just got used to the idea to the point i'm completely unphazed by the fact i had to do it for all the bosses in Elden Ring since i've been doing it from my very first taste of Souls years ago.
 
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I don't recall a single time where i could just swoop in and do a boss without training before hand. In Dark Souls i had to do the tutorial boss over and over, then the Taurus demon, then when the second Gargoyle showed up i felt like crying and by the time i hit the Capra Demon i thought the devs were just insane. For every one of them i had to get my nose bloody over and over until i finally started to figure out a way to beat them. This has been my experience non-stop with all the Souls games from DS1 to Elden Ring.

This was not my experience with Dark Souls 1. Tutorial boss didn't take me more than couple tries and then only because I was derping as I haven't fully figured out the controls at that point. Taurus Demon I beat on second try and it was the run to him that I died in over and over instead. Gargoyles I beat on third try, if I remember correctly. Even the much hated Capra Demon I figured out how to cheese with staircase and firebombs/fireballs on second or third attempt. There were some tougher fights like Smoug and Ornstein but even that one took me less than 10 tries. And by the second half of the game I was beating most bosses on first try as I had learned to be way more patient by then and would spend the beginning of the fight not rushing to engage and blocking/dodging to study their moves a little first. And it is a large part of what impressed me about the game, I remember thinking "wow this game is really fair, despite being kinda tough". Of course DLC bosses were a different story, I definitely died to Kalameet and Manus over 10 times. Still nowhere near the same level of annoyance as with some DSIII or ER bosses. And I remember DSII being mostly similar. Dying a lot more while exploring the levels than during boss fights. This changed since then for me with From games, levels and regular enemies don't present as much of a challenge anymore but bosses I have to keep doing over and over.

Ironically, perhaps this is why you are a lot more tolerant to banging your head against the bosses in ER repeatedly, because you were having the same experience since the very start with these games. Myself I just cannot be arsed, I am having way more fun with Nioh 2 now, which has more in depth combat mechanics and also is more friendly to experimentation with them and bosses don't feel anywhere near like bullshit endurance tests where I have to memorize every single move of theirs by heart. Though I did go through that with Sekiro, but that's because I found its approach to combat more appealing than that of Souls. Not as good as Nioh though.
 
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Lyric Suite

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I don't recall a single time where i could just swoop in and do a boss without training before hand. In Dark Souls i had to do the tutorial boss over and over, then the Taurus demon, then when the second Gargoyle showed up i felt like crying and by the time i hit the Capra Demon i thought the devs were just insane. For every one of them i had to get my nose bloody over and over until i finally started to figure out a way to beat them. This has been my experience non-stop with all the Souls games from DS1 to Elden Ring.

This was not my experience with Dark Souls 1. Tutorial boss didn't take me more than couple tries and then only because I was derping as I haven't fully figured out the controls at that point. Taurus Demon I beat on second try and it was the run to him that I died in over and over instead. Gargoyles I beat on third try, if I remember correctly. Even the much hated Capra Demon I figured out how to cheese with staircase and firebombs/fireballs on second or third attempt. There were some tougher fights like Smoug and Ornstein but even that one took me less than 10 tries. And by the second half of the game I was beating most bosses on first try as I had learned to be way more patient by then and would spend the beginning of the fight not rushing to engage and blocking/dodging to study their moves a little first. And it is a large part of what impressed me about the game, I remember thinking "wow this game is really fair, despite being kinda tough". Of course DLC bosses were a different story, I definitely died to Kalameet and Manus over 10 times. Still nowhere near the same level of annoyance as with some DSIII or ER bosses. And I remember DSII being mostly similar. Dying a lot more while exploring the levels than during boss fights. This changed since then for me with From games, levels and regular enemies don't present as much of a challenge anymore but bosses I have to keep doing over and over.

Ironically, perhaps this is why you are a lot more tolerant to banging your head against the bosses in ER repeatedly, because you were having the same experience since the very start with these games. Myself I just cannot be arsed, I am having way more fun with Nioh 2 now, which has more in depth combat mechanics and also is more friendly to experimentation with them and bosses don't feel anywhere near like bullshit endurance tests where I have to memorize every single move of theirs by heart. Though I did go through that with Sekiro, but that's because I found its approach to combat more appealing than that of Souls. Not as good as Nioh though.

Yeah i suggested that in my post as well. I played a lot of arcade games growing up but since i got a PC i veered more towards strategy, tactical rather than action RPGs (unless you count Diablo as action lul), simulations including immersive sims etc etc. While i did replay some of the older arcade classics on MAME over the years i just wasn't prepped for something like Dark Souls. Before Souls for me "pro-gayming" meant competitive RTS or arena shooter games, and "action" meant either Doom and Quake and so on.

Around the same time i got into Souls i also had a friend push me into trying SHMUPS, so it was like a rediscovery of the world of arcade gaming (and to me after all it is said and done this is what Souls really is, IMO anyway).
 
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MajorMace

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Gargoyles I beat on third try
Holy shit. That was quite the obstacle for me back then.

As it was still regular practice for me, I played a pirated copy of Dark Souls, without internet features.
Had no idea how to become human again and fighting the gargoyles alone after an excruciating ascension was such a fucking shitshow. Went for the very intuitive knight starting kit, played with block and retaliate approach. They fucked me dry.
Next head banging on the wall was Quelaag for similar reasons and O&S made me ragequit my firstplaythrough (and buy the game :lol: )

Good memories though. That first attempt felt so fucking good to play through. It was one of these very rare moments I felt like a game held its promise.
 
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I don't recall a single time where i could just swoop in and do a boss without training before hand. In Dark Souls i had to do the tutorial boss over and over, then the Taurus demon, then when the second Gargoyle showed up i felt like crying and by the time i hit the Capra Demon i thought the devs were just insane.
First time I tried DS it was the corsair edition, no summons, no guides etc. From all the hype about it being the toughest game ever (probably coming from people who only started playing videogames in the casual-focused generation of the mid 2000s-Wii/x360/ps3) thought the goal of the game was to try to avoid getting killed. So I played it super carefully and never died until getting all the way up to the upper levels of sen's fortress where those giant firebombs got me as I had no idea how to find refuge from them. After dying I just set the game aside. I hadn't enjoyed it up till that point, it was just an ugly hack n slasher. Had more fun with the likes of Severance Blade of Darkness or Rune when they released. It wasn't until a friend got me to play a legit copy with them in coop and we got invaded that I saw something interesting in the series.
 

HeatEXTEND

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But all these fucking videos basically just put all of this into a massive lore grinder and shits out formated ready-to-serve full front explanations.
It's so fucking sad in a way I can't quite explain.
Only for the people watching it/taking it "seriously". Doesn't bother me one bit, those videos are gay as fuck :shittydog:
 

Ramnozack

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Look ma, no spirit ashes, no crazy weapon arts, no overpowered spells, no bleed or other status effects, not even buffs and consumables:



I was told the bosses in this game were impossible to do without abusing overpowered stuff unless you were some kind of pro-gaymer turbo teenager or something. Turns out all you need is to git gud.

Dedicated to PorkyThePaladin.

ACTUALLY, you should know that any directional movement is cheese and cheating.

A true, souls veteran (a real gamer) would explore the lands between by using the displacement of attacks, orienting themselves with a bow and fist attacks. Also, using anything other than your fists to fight makes you a loser. It is cheese and you need to get good, if you can't beat every single boss and mob with no mistakes for hundreds of attacks at a time.
I see also that you are NOT RL 1. Cringe. Leveling up is a sign of weakness. Considering your Vigor is above 10, you are so bad you get hit. Cringe.

Don't talk to me if you played the game with controller OR keyboard. If you REALLY cared about the game and cared about getting good, you would use bongos, a dancemat or voice commands, just like everyone else here who is any good and a notable souls veteran. If you can't do all that BARE MINUMUM, then you can't even say you beat Elden Ring without cheesing your way through every encounter.

CRINGE!!

 
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Look ma, no spirit ashes, no crazy weapon arts, no overpowered spells, no bleed or other status effects, not even buffs and consumables:



I was told the bosses in this game were impossible to do without abusing overpowered stuff unless you were some kind of pro-gaymer turbo teenager or something. Turns out all you need is to git gud.

Dedicated to PorkyThePaladin.

ACTUALLY, you should know that any directional movement is cheese and cheating.

A true, souls veteran (a real gamer) would explore the lands between by using the displacement of attacks, orienting themselves with a bow and fist attacks. Also, using anything other than your fists to fight makes you a loser. It is cheese and you need to get good, if you can't beat every single boss and mob with no mistakes for hundreds of attacks at a time.
I see also that you are NOT RL 1. Cringe. Leveling up is a sign of weakness. Considering your Vigor is above 10, you are so bad you get hit. Cringe.

Don't talk to me if you played the game with controller OR keyboard. If you REALLY cared about the game and cared about getting good, you would use bongos, a dancemat or voice commands, just like everyone else here who is any good and a notable souls veteran. If you can't do all that BARE MINUMUM, then you can't even say you beat Elden Ring without cheesing your way through every encounter.

CRINGE!!


See? A real gamer (unlike LS).
 
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MajorMace

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But all these fucking videos basically just put all of this into a massive lore grinder and shits out formated ready-to-serve full front explanations.
It's so fucking sad in a way I can't quite explain.
Only for the people watching it/taking it "seriously". Doesn't bother me one bit, those videos are gay as fuck :shittydog:
"See that shit there ? That shit that bothers you ? That shit that you see ? Just don't see it !"
No shit !

More seriously, it's the concept itself that bothers me. I could watch these videos and enjoy them in all honesty. But the fact they are, and the way they are, makes me sad.
 

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