Your videos prove nothing. Spending enough time on a boss makes you really good at beating it. So? The game doesn't do you any justice, your skill elevates the game to heights it shouldn't have any aspirations to. It makes the boss fights look good when they're not. Spectacle, another layer to try to mask how awful the fights are in this game.
What visual clue is there for the fast attacks of Margit or Maliketh in first phase or Radagon which after 3 or 4 attacks they do 1 more, that's very fast? You can learn to expect and exploit them but only after you've seen and confirmed their existence and prevalence. I watched a few videos about this and it's very inconsistent on what exactly determines those specific attacks.the correct visual clues
DeS, DkS1, DkS2 are also action games and they didn't crossover into the territory of anime. Some attacks looked flashy but the overall speed was under control and never exceeded.it's an action game
They have absolutely no idea how to make the games harder except by doubling down on speed and reflexes. They've shown this with DkS3 and now with ER.them having to try to make the game harder somehow
I have to agree. Elden ring decided to double down on difficulty being learning boss patterns by heart. A good player should be able to beat without learning the patterns ahead of the time. Instead, it has become a trading and punishing windows that need to be learned by repetition. Rather than you know, being actually deductible.The problem isn't the need to "git gud" but the need to memorize unintuitive attack patterns that you couldn't predict with a good understanding of game mechanics
I have to agree. Elden ring decided to double down on difficulty being learning boss patterns by heart. A good player should be able to beat without learning the patterns ahead of the time.
I don't recall a single time where i could just swoop in and do a boss without training before hand. In Dark Souls i had to do the tutorial boss over and over, then the Taurus demon, then when the second Gargoyle showed up i felt like crying and by the time i hit the Capra Demon i thought the devs were just insane. For every one of them i had to get my nose bloody over and over until i finally started to figure out a way to beat them. This has been my experience non-stop with all the Souls games from DS1 to Elden Ring.
I don't recall a single time where i could just swoop in and do a boss without training before hand. In Dark Souls i had to do the tutorial boss over and over, then the Taurus demon, then when the second Gargoyle showed up i felt like crying and by the time i hit the Capra Demon i thought the devs were just insane. For every one of them i had to get my nose bloody over and over until i finally started to figure out a way to beat them. This has been my experience non-stop with all the Souls games from DS1 to Elden Ring.
This was not my experience with Dark Souls 1. Tutorial boss didn't take me more than couple tries and then only because I was derping as I haven't fully figured out the controls at that point. Taurus Demon I beat on second try and it was the run to him that I died in over and over instead. Gargoyles I beat on third try, if I remember correctly. Even the much hated Capra Demon I figured out how to cheese with staircase and firebombs/fireballs on second or third attempt. There were some tougher fights like Smoug and Ornstein but even that one took me less than 10 tries. And by the second half of the game I was beating most bosses on first try as I had learned to be way more patient by then and would spend the beginning of the fight not rushing to engage and blocking/dodging to study their moves a little first. And it is a large part of what impressed me about the game, I remember thinking "wow this game is really fair, despite being kinda tough". Of course DLC bosses were a different story, I definitely died to Kalameet and Manus over 10 times. Still nowhere near the same level of annoyance as with some DSIII or ER bosses. And I remember DSII being mostly similar. Dying a lot more while exploring the levels than during boss fights. This changed since then for me with From games, levels and regular enemies don't present as much of a challenge anymore but bosses I have to keep doing over and over.
Ironically, perhaps this is why you are a lot more tolerant to banging your head against the bosses in ER repeatedly, because you were having the same experience since the very start with these games. Myself I just cannot be arsed, I am having way more fun with Nioh 2 now, which has more in depth combat mechanics and also is more friendly to experimentation with them and bosses don't feel anywhere near like bullshit endurance tests where I have to memorize every single move of theirs by heart. Though I did go through that with Sekiro, but that's because I found its approach to combat more appealing than that of Souls. Not as good as Nioh though.
Holy shit. That was quite the obstacle for me back then.Gargoyles I beat on third try
First time I tried DS it was the corsair edition, no summons, no guides etc. From all the hype about it being the toughest game ever (probably coming from people who only started playing videogames in the casual-focused generation of the mid 2000s-Wii/x360/ps3) thought the goal of the game was to try to avoid getting killed. So I played it super carefully and never died until getting all the way up to the upper levels of sen's fortress where those giant firebombs got me as I had no idea how to find refuge from them. After dying I just set the game aside. I hadn't enjoyed it up till that point, it was just an ugly hack n slasher. Had more fun with the likes of Severance Blade of Darkness or Rune when they released. It wasn't until a friend got me to play a legit copy with them in coop and we got invaded that I saw something interesting in the series.I don't recall a single time where i could just swoop in and do a boss without training before hand. In Dark Souls i had to do the tutorial boss over and over, then the Taurus demon, then when the second Gargoyle showed up i felt like crying and by the time i hit the Capra Demon i thought the devs were just insane.
Only for the people watching it/taking it "seriously". Doesn't bother me one bit, those videos are gay as fuckBut all these fucking videos basically just put all of this into a massive lore grinder and shits out formated ready-to-serve full front explanations.
It's so fucking sad in a way I can't quite explain.
Look ma, no spirit ashes, no crazy weapon arts, no overpowered spells, no bleed or other status effects, not even buffs and consumables:
I was told the bosses in this game were impossible to do without abusing overpowered stuff unless you were some kind of pro-gaymer turbo teenager or something. Turns out all you need is to git gud.
Dedicated to PorkyThePaladin.
ACTUALLY, you should know that any directional movement is cheese and cheating.
A true, souls veteran (a real gamer) would explore the lands between by using the displacement of attacks, orienting themselves with a bow and fist attacks. Also, using anything other than your fists to fight makes you a loser. It is cheese and you need to get good, if you can't beat every single boss and mob with no mistakes for hundreds of attacks at a time.
I see also that you are NOT RL 1. Cringe. Leveling up is a sign of weakness. Considering your Vigor is above 10, you are so bad you get hit. Cringe.
Don't talk to me if you played the game with controller OR keyboard. If you REALLY cared about the game and cared about getting good, you would use bongos, a dancemat or voice commands, just like everyone else here who is any good and a notable souls veteran. If you can't do all that BARE MINUMUM, then you can't even say you beat Elden Ring without cheesing your way through every encounter.
CRINGE!!
Look ma, no spirit ashes, no crazy weapon arts, no overpowered spells, no bleed or other status effects, not even buffs and consumables:
I was told the bosses in this game were impossible to do without abusing overpowered stuff unless you were some kind of pro-gaymer turbo teenager or something. Turns out all you need is to git gud.
Dedicated to PorkyThePaladin.
ACTUALLY, you should know that any directional movement is cheese and cheating.
A true, souls veteran (a real gamer) would explore the lands between by using the displacement of attacks, orienting themselves with a bow and fist attacks. Also, using anything other than your fists to fight makes you a loser. It is cheese and you need to get good, if you can't beat every single boss and mob with no mistakes for hundreds of attacks at a time.
I see also that you are NOT RL 1. Cringe. Leveling up is a sign of weakness. Considering your Vigor is above 10, you are so bad you get hit. Cringe.
Don't talk to me if you played the game with controller OR keyboard. If you REALLY cared about the game and cared about getting good, you would use bongos, a dancemat or voice commands, just like everyone else here who is any good and a notable souls veteran. If you can't do all that BARE MINUMUM, then you can't even say you beat Elden Ring without cheesing your way through every encounter.
CRINGE!!
"See that shit there ? That shit that bothers you ? That shit that you see ? Just don't see it !"Only for the people watching it/taking it "seriously". Doesn't bother me one bit, those videos are gay as fuckBut all these fucking videos basically just put all of this into a massive lore grinder and shits out formated ready-to-serve full front explanations.
It's so fucking sad in a way I can't quite explain.![]()
*unzips*I cast megadoubt on that post from CrunchyHemorrhoids
Also, this is my second run, but... why is it a problem to have a game that requires you to play it many times in order to master? Like yourself pointed out, the game gives you plenty of options to get past pretty much anything if you don't feel like training for it, but for those of us who want to do things "legit", yes, it sometimes can take time to master those bosses. I'm not getting what the issue is with that exactly. It took me a million coins to be able to finish Ghost n' Goblins as a kid and i don't even know how many times i had to play DoDonPachi before i was able to do my first 1CC run. Some games are just like that i don't see what the issue is here.
Besides, your argument was that those bosses are impossible no matter what. You talked about needing to have the reflexes of a 15 year old to go past them which clearly implies you think the difficulty lies in the twitch factor itself, which is not something you can overcome no matter how many times you try to play the game. If the problem is in the reflexes, playing the game for twenty times isn't gonna help you. If the limitation is physical, it will be there no matter how much "practice" time you put in. However, the fact even an old withered boomer like myself can master this game shows that it's not a matter of reflexes, it's a question of knowledge, which was always the highlight of Souls games for me.
Try that with an actually difficult boss, like say Godskin Duo or Malekith.
Well, i did both of them solo, but my fights with both were kinda shit shows:
I started playing carelessly and recklessly at this point because i was seriously burned out (not the least because i had to redo the entirety of Consecrated Snowfield and the Haligtree on account of my save getting corrupted, some of you may remember that) and just wanted to get it over with. Definitely didn't spend a million hours trying to master either of those, which in hindsight is a shame.
When i get there with my SL1 toon i'll take the time to do them properly and i'll try to remember to call you when i post the video.
Because it's bad?A DLC as good as The Old Hunters is scientifically impossible