FS really has only one character quest that they copy endlessly with minimal variation.
I've previously put forth the notion that for all the imaginativeness in the series, there's also a weird sort of 'creative bankruptcy' at work when it comes to FromSoft and Demon's Souls / Dark Souls 1 – 2 – 3 / Elden Ring.
And it's not only the typical character quest almost copy-pasted all over the place. It's more than that, and some people call it winks or easter eggs, or homages, or simply an efficient re-use of assets; but I think literally transposing names, ideas, and wholesale characters, from game to game, is something different.
– Miralda recycled into Mildred recycled into Melinda recycled into Madwoman recycled into Anastasia.
– Capra Demon recycled into Omen Killer.
– Boreal Outrider Knight recycled into Bloodhound Knight.
– Storm Ruler copy-pasted into Storm Ruler recycled into Serpent-Hunter.
– Vanguard Demon recycled into Asylum Demon recycled into Erdtree Avatar.
– Giant Blacksmith recycled into Iji.
– Thralls recycled into Imps.
– Alvina recycled into Sweet Shalquoir.
– Yuria being literally copy-pasted.
– Imperfects recycled into Monstrous Dogs.
– Phalanx recycled into Shielded Silver Tear.
– Kaathe and Frampt recycled into Two Fingers and Three Fingers.
– Lautrec's armor recycled into D's armor.
– Blind girl named Irina of Carim, defended by a knight from Morne, recycled into blind girl named Irina of Castle Morne.
Etc, etc, etc. That's just off the top of my head; fresh from my Elden Ring playthrough I had dozens of examples in mind. And to a much smaller degree it even reaches into Bloodborne and Sekiro: Manus / Cleric Beast / Demon Of Hatred are basically the same horse with a different wig.
That's in big part why, when I finished playing Elden Ring, I sadly felt as if I had already played it numerous times. Because in a way, I had.