Ravielsk
Magister
- Joined
- Feb 20, 2021
- Messages
- 1,582
There is a theory going around that Melania and the whole area she is in was originally envisioned as DLC content that was being worked on simultaneously with the main game but then was for whatever reason included in the final game in a somewhat unfinished state. I am inclined to believe it because as big as Elden Ring its not really a game you play for the open world but for the "legacy" dungeons(strange to call them that when without them the game would not be worth playing). From probably realized that having a total of about 5 actual levels in the game, especially when absence of those levels would again create huge lore holes, was not going to cut it so they shuffled in everything they had instead of slowly finishing the game with DLC(which already did not work out twice with Sekiro and Bloodborne).Should you have the expectation of beating every boss in a souls game? Millennia is a completely broken mess and shouldn't be the way she is (instagib moves + healing + hyper armour + 2 phases, fuck multi phase bosses). But she's also in a hidden area inside a hidden area. What expectations should we have players have of beating every boss in the game? There are other RPGs where the hidden bosses are utterly busted and not expected to be beaten by any one but the severely autistic (Demifiend in DDS, Final fantay has a few). At what point is a boss like Millennia a problem with player expectations and not an intentionally over designed boss pushed too far and ending up in the mess we have?