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From Software Elden Ring - From Software's new game with writing by GRRM

Bloodeyes

Arcane
Joined
Jan 30, 2007
Messages
2,946
Honestly I didn't find O & S that bad. It took me a few tries. Half a dozen or so I think. But DS1 wasn't my first souls game so I was used to grinding on hard bosses. If they weren't so infamous I don't think I would have found that fight particularly noteworthy.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,040
Location
Romania
O&S is easy. That retard Ornstein (what a jew name) just constantly gets in your face, ice skating into melee range for you to kill him while the fat guy does cardio for the first time in his life trying to keep up.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,256
What's so bad about Ornstein and Smough? Just use the pillars.

There's nothing bad about them it seems they are just the first real show stopper for a majority of people.

They are definitely the hardest thing i fought by that point in the game and since after them it's very easy to become overpowered they may be the last truly "shocking" boss encounter a lot of people remember (the next one probably being Kalameet).
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,388
Location
Dutchland
What's so bad about Ornstein and Smough? Just use the pillars.
There's nothing bad about them it seems they are just the first real show stopper for a majority of people.

They are definitely the hardest thing i fought by that point in the game and since after them it's very easy to become overpowered they may be the last truly "shocking" boss encounter a lot of people remember (the next one probably being Kalameet).
After Bill and Ted there's only a few true showstopper bosses: Artorias, Manus and to a lesser extent Gwyn (until you realize that parrying hard counters him).
 

Shuruga

Educated
Joined
Jul 4, 2022
Messages
83
What's so bad about Ornstein and Smough? Just use the pillars.

DS1 was my first souls game (I got the trilogy on one of their rare sales after I played and enjoyed Jedi Fallen Order), and O&S was the only boss fight that gave me real trouble. I think it was partly because there were two very different bosses, there were more options for strategies that might work compared to a single boss. As just one top-level example, who do you try to beat first? Focusing on Ornstein is perhaps obvious because you can outpace Smough, but Orstein pauses between attacks and I found it easier to get attacks in on Smough. I died several times just getting my bearings.

Then once I honed in on a good strategy, I managed to screw up the timing (I had one boss lined up correctly but let the other get at my side, then I got teamed) and/or positioning relative to the pillars frequently enough that I had several bad runs. If I recall correctly there was at least one fight where I was literally one hit away from winning and got over-eager.

In other words, I was acting like a newb and "Just use the pillars" is a valid statement. But I think having two different bosses at once and the corresponding emphasis on timing (and being aware of where both bosses are simultaneously) is why that particular fight threw so many people at first, me included. That said, I enjoyed the challenge and the rest of the bosses were comparatively simple.

Slightly more on topic, I subsequently beat DS2 and still have DS3 in my backlog. Probably I'll pick up ER eventually but I've resisted actually buying it so far.
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,927
I'm not one to say git gud but... git gud.

Why did you feel the need to respond to me before reading the last sentence of the post you quoted? I've been playing these games non-stop for a decade. I passed the git gud loop a long time ago.

I played Dark souls at release unpatched.

Whoa, I certainly haven't done that as recently as a month ago.

What's so bad about Ornstein and Smough? Just use the pillars.

I got greedy and kept getting clipped by one after trying to punish the other's whiffed attacks. I also had no damage, having stuck with a raw claymore and a divine zweihander (with my class' base level faith).
 
Self-Ejected

gabel

fork's latest account
Patron
Joined
Mar 27, 2023
Messages
2,032
Still think O&S is one of the best boss fights in the entire series; difficult, but fair.
Godskin Duo on the other hand? lel, fuck that shit.
 

Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
You should try replaying that fight. It's definitely not fair. There's plenty of ways the spear dash can fuck up and stop/start out of no where or come flying at you when you can't possibly see it.

Other than Fatty's rolling (which is beyond bullshit) I don't understand the issue with the duo. They're tough but reasonable. They have nothing on the furry faggots bullshit.
 
Self-Ejected

gabel

fork's latest account
Patron
Joined
Mar 27, 2023
Messages
2,032
In none of my replays do I have much difficulties with O&S.
Granted, I've only beaten the Godskin Duo twice, but that shit feels so spastic and random that I chose to resort to cheese both times (Comet Azure and Mimic Tear with sleep pots respectively). But I'm generally not a huge fan of ER's retarded bosses, so there's that.
 
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Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,758
Location
Copenhagen
Honestly I didn't find O & S that bad. It took me a few tries. Half a dozen or so I think. But DS1 wasn't my first souls game so I was used to grinding on hard bosses. If they weren't so infamous I don't think I would have found that fight particularly noteworthy.

It was my second, and I didn’t even know it was infamous. It also only took me 5-6-7 tries. I just loved the design. I really enjoyed fighting them - felt 100% fair but challenging.
 

Bloodeyes

Arcane
Joined
Jan 30, 2007
Messages
2,946
In none of my replays do I have much difficulties with O&S.
Granted, I've only beaten the Godskin Duo twice, but that shit feels so spastic and random that I chose to resort to cheese both times (Comet Azure and Mimic Tear with sleep pots respectively). But I'm generally not a huge fan of ER's retarded bosses, so there's that.
I use sleep pots and bleed for the Godskin Duo. Fuck that fight. If I knew how to chainsaw I would do that instead.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,085
What's so bad about Ornstein and Smough? Just use the pillars.
Summoned Sunbro Solaire, double-teamed Ornstein and killed him quickly, and although Solaire was then squashed by Super-Sized Smough I used the broken pillars and the bow that I fortunately had equipped to whittle away his health. +M
 

Bloodeyes

Arcane
Joined
Jan 30, 2007
Messages
2,946
Its been days now and I still haven't stopped enjoying being a shitter at 200.

I reverted Bigg G Swaggin, my bleednado build. I was just sick of getting robbed of my blood loss procs by latency.

I'm now playing as Whispering Bones, a death sorcerer This build is much better:

 

Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
Should you have the expectation of beating every boss in a souls game? Millennia is a completely broken mess and shouldn't be the way she is (instagib moves + healing + hyper armour + 2 phases, fuck multi phase bosses). But she's also in a hidden area inside a hidden area. What expectations should we have players have of beating every boss in the game? There are other RPGs where the hidden bosses are utterly busted and not expected to be beaten by any one but the severely autistic (Demifiend in DDS, Final fantay has a few). At what point is a boss like Millennia a problem with player expectations and not an intentionally over designed boss pushed too far and ending up in the mess we have?
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,953
Pathfinder: Wrath
Eh I am fine Super Boss (sekrit boss in sekrit area requiring you to do sekrit things) to be unfairly hard

ER Bosses still suck donkey balls though design wise
 
Self-Ejected

gabel

fork's latest account
Patron
Joined
Mar 27, 2023
Messages
2,032
Should you have the expectation of beating every boss in a souls game? Millennia is a completely broken mess and shouldn't be the way she is (instagib moves + healing + hyper armour + 2 phases, fuck multi phase bosses). But she's also in a hidden area inside a hidden area. What expectations should we have players have of beating every boss in the game? There are other RPGs where the hidden bosses are utterly busted and not expected to be beaten by any one but the severely autistic (Demifiend in DDS, Final fantay has a few). At what point is a boss like Millennia a problem with player expectations and not an intentionally over designed boss pushed too far and ending up in the mess we have?
Learn her most bs-moves, skill strengh and vitality, 2-hand some colossal sword, use Mimic Tear, and stunlock that POS to death first or second try.
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
Malenia isn't hard. Its moveset is unintuitive and visually chaotic. Considering your character's severe lack of relative mobility, the fight feels dumb in general.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,736
Should you have the expectation of beating every boss in a souls game? Millennia is a completely broken mess and shouldn't be the way she is (instagib moves + healing + hyper armour + 2 phases, fuck multi phase bosses). But she's also in a hidden area inside a hidden area. What expectations should we have players have of beating every boss in the game? There are other RPGs where the hidden bosses are utterly busted and not expected to be beaten by any one but the severely autistic (Demifiend in DDS, Final fantay has a few). At what point is a boss like Millennia a problem with player expectations and not an intentionally over designed boss pushed too far and ending up in the mess we have?
There is a theory going around that Melania and the whole area she is in was originally envisioned as DLC content that was being worked on simultaneously with the main game but then was for whatever reason included in the final game in a somewhat unfinished state. I am inclined to believe it because as big as Elden Ring its not really a game you play for the open world but for the "legacy" dungeons(strange to call them that when without them the game would not be worth playing). From probably realized that having a total of about 5 actual levels in the game, especially when absence of those levels would again create huge lore holes, was not going to cut it so they shuffled in everything they had instead of slowly finishing the game with DLC(which already did not work out twice with Sekiro and Bloodborne).
 

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