Okay, that's a new one for me.I had my share of issues with Bud Spencer and Terence Hill
Okay, that's a new one for me.I had my share of issues with Bud Spencer and Terence Hill
Okay, that's a new one for me.I had my share of issues with Bud Spencer and Terence Hill
What's so bad about Ornstein and Smough? Just use the pillars.
After Bill and Ted there's only a few true showstopper bosses: Artorias, Manus and to a lesser extent Gwyn (until you realize that parrying hard counters him).There's nothing bad about them it seems they are just the first real show stopper for a majority of people.What's so bad about Ornstein and Smough? Just use the pillars.
They are definitely the hardest thing i fought by that point in the game and since after them it's very easy to become overpowered they may be the last truly "shocking" boss encounter a lot of people remember (the next one probably being Kalameet).
What's so bad about Ornstein and Smough? Just use the pillars.
I'm not one to say git gud but... git gud.
I played Dark souls at release unpatched.
What's so bad about Ornstein and Smough? Just use the pillars.
Honestly I didn't find O & S that bad. It took me a few tries. Half a dozen or so I think. But DS1 wasn't my first souls game so I was used to grinding on hard bosses. If they weren't so infamous I don't think I would have found that fight particularly noteworthy.
I use sleep pots and bleed for the Godskin Duo. Fuck that fight. If I knew how to chainsaw I would do that instead.In none of my replays do I have much difficulties with O&S.
Granted, I've only beaten the Godskin Duo twice, but that shit feels so spastic and random that I chose to resort to cheese both times (Comet Azure and Mimic Tear with sleep pots respectively). But I'm generally not a huge fan of ER's retarded bosses, so there's that.
Summoned Sunbro Solaire, double-teamed Ornstein and killed him quickly, and although Solaire was then squashed by Super-Sized Smough I used the broken pillars and the bow that I fortunately had equipped to whittle away his health.What's so bad about Ornstein and Smough? Just use the pillars.
Learn her most bs-moves, skill strengh and vitality, 2-hand some colossal sword, use Mimic Tear, and stunlock that POS to death first or second try.Should you have the expectation of beating every boss in a souls game? Millennia is a completely broken mess and shouldn't be the way she is (instagib moves + healing + hyper armour + 2 phases, fuck multi phase bosses). But she's also in a hidden area inside a hidden area. What expectations should we have players have of beating every boss in the game? There are other RPGs where the hidden bosses are utterly busted and not expected to be beaten by any one but the severely autistic (Demifiend in DDS, Final fantay has a few). At what point is a boss like Millennia a problem with player expectations and not an intentionally over designed boss pushed too far and ending up in the mess we have?
Elden Ring bosses in a nutshell.the fight feels dumb in general.
Elden Ring bosses in a nutshell.the fight feels dumb in general.
Elden Ring bosses in a nutshell.the fight feels dumb in general.
Melania is much better suited for Sekiro.
There is a theory going around that Melania and the whole area she is in was originally envisioned as DLC content that was being worked on simultaneously with the main game but then was for whatever reason included in the final game in a somewhat unfinished state. I am inclined to believe it because as big as Elden Ring its not really a game you play for the open world but for the "legacy" dungeons(strange to call them that when without them the game would not be worth playing). From probably realized that having a total of about 5 actual levels in the game, especially when absence of those levels would again create huge lore holes, was not going to cut it so they shuffled in everything they had instead of slowly finishing the game with DLC(which already did not work out twice with Sekiro and Bloodborne).Should you have the expectation of beating every boss in a souls game? Millennia is a completely broken mess and shouldn't be the way she is (instagib moves + healing + hyper armour + 2 phases, fuck multi phase bosses). But she's also in a hidden area inside a hidden area. What expectations should we have players have of beating every boss in the game? There are other RPGs where the hidden bosses are utterly busted and not expected to be beaten by any one but the severely autistic (Demifiend in DDS, Final fantay has a few). At what point is a boss like Millennia a problem with player expectations and not an intentionally over designed boss pushed too far and ending up in the mess we have?