Halfling Rodeo
Educated
- Joined
- Dec 14, 2023
- Messages
- 963
Holding L2 to stay locked on is more annoying than pushing R3. And it takes away a shoulder button you've already conceded is important. Especially in games that use analog triggers so how hard you press them impacts your actions.Zelda's lock-on cam has problems, but the button interface which is what I'm talking about is more logical. R3 sucks.
No? It would be annoying to block the arrows in Sen's fortress if I moved sidewards while blocking. It sounds like you're convinced Zelda is better than Souls and people pointing out how Zelda is janky as all fuck are being ignored because it doesn't fit your idea.I bet you would find even more use then from running backwards and sideways without a target.
Ducking, jumping some times melee and weapon swapping are all on the face buttons. I don't know what to tell you if you have a problem with moving your thumb around a controller. Maybe try the Steam deck with it's 4 additional buttons on the grips? (Which I would like to see implemented on controllers but only as programmable buttons not default config ones)