gabel
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ER is like the Superbowl of roll-fests, everything is hyper-aggressive and has at minimum a 5 attack chain that you HAVE to dodge.
Play with an upgraded greatshield.
ER is like the Superbowl of roll-fests, everything is hyper-aggressive and has at minimum a 5 attack chain that you HAVE to dodge.
ER is like the Superbowl of roll-fests, everything is hyper-aggressive and has at minimum a 5 attack chain that you HAVE to dodge.
Play with an upgraded greatshield.
Actually had a greatshield build idea, Greatshield Soldier Ashes use these lads (if you haven't tried the ash out, it's 5 bros wearing nothing but helmets and two-handing greatshields) and dress accordingly. Just bully low poise bosses with the bros.
Malekith is so far beyond acceptable it's a joke and he's a phase 2 making him even more of a piss take. Easily my least liked boss in a souls game. He's not as bad if you get him out of his arena in a randomizer and he loses his ability to hang on walls and shoot shit at you after he broke the camera jumping away.Gets particularly tiresome at the late-game boss rush Malekith -> Godfrey/Horah Louis Theroux -> Radagon/Elden Beast.
Most 2nd play throughs of Elden ring don't get past Limgrave. There's nothing new to explore and the empty open world makes you bored really fast. You know you need the flask upgrades but have no desire to ride around getting them.There seems to be a shitload of build variety, I just stuck with my Glintblade Phalanx ash (does good poise damage) on Knight's Greatsword. Think I'll wait a few weeks and start another playthrough to do more experimenting. Though I will probably just consider the game finished at the end of the Royal Capital to skip the low-effort endgame.
Though looking at some ER shit on the tubes and whatnot, it seems the "meta" is powerstancing Ultra Greatswords and spamming jump attacks. Which looks fucking retarded.
Guard counter is super fun against normal enemies but not most bosses since they still chunk your stamina if you're not a fat fuck going full tank which is boring as fuck.Yeah, think I'll check what shields are like in ER. Might be a fun change of pace from my standard Souls runs where it's just rolling. Try out them fancy new Guard Counters while I'm at it.
The game is balanced around summoning ashes. The Duo have high resistances and the fat fucks roll becomes a problem when you can't really dodge it a lot of the time. They usually gate keep specific play styles while others mow them down no problem.I refrained from Ashes for a good chunk of the game, but the endgame bullshit just kinda broke me I guess. For Godskin Duo I summoned the NPC and let him tank one while I fought whichever one wanted to come for me. Terrible fight to be honest, O&S it was not. Chungus's roll attack, shit hitting through pillars even in p1 and both comboing at the same time with 360 degrees was just so tiresome.
Mimic Tear seems busted as fuck, didn't use it myself but seems like it's a very popular flavour of cheese.
Apparently you can break Malenia with those Greatshield boys, since their 2handed shield bash does decent poise damage and there's 5 of them they can stagger her to death if you position them so they surround her in a corner. Sounds like a quality gangbang, though I refrained from it.
Aye, magic damage fucks them boys up. I need to look into magic/consumables to maybe give them more survivability (or do support magic/items even work on spirit ashes?), might be a fun playstyle; act like a ringleader of sorts "Get them, boyos!" while twirling a moustache.Actually had a greatshield build idea, Greatshield Soldier Ashes use these lads (if you haven't tried the ash out, it's 5 bros wearing nothing but helmets and two-handing greatshields) and dress accordingly. Just bully low poise bosses with the bros.
Sadly those guys die too easy to magic damage or anything that can past their guard and hit them from the flanks. But if you corner some enemy with short range and only physical attacks, it is hilarous to watch them strugle :D
You can buff them using the standards and miracles. I've seen challenge runs do it pokemon style. Shield guys are really bad against AOEs too. But most stuff they do well against. The other good summon is the headless ghost soldier squad. They phase in and out of reality to dodge attacks and a squad of guys wailing on someone usually does good damage. I used them against bosses like beast clergy since they spread out and attack decently often. I think 2 have big shields as well but they lack the taunt the greatshields have so don't grab aggro the same way. Still great when you want a group but shield guys are getting blasted with AOEsAye, magic damage fucks them boys up. I need to look into magic/consumables to maybe give them more survivability (or do support magic/items even work on spirit ashes?), might be a fun playstyle; act like a ringleader of sorts "Get them, boyos!" while twirling a moustache.Actually had a greatshield build idea, Greatshield Soldier Ashes use these lads (if you haven't tried the ash out, it's 5 bros wearing nothing but helmets and two-handing greatshields) and dress accordingly. Just bully low poise bosses with the bros.
Sadly those guys die too easy to magic damage or anything that can past their guard and hit them from the flanks. But if you corner some enemy with short range and only physical attacks, it is hilarous to watch them strugle :D
It really isn't. Most boss fights will last a total of 30 seconds or less if you use summons, you won't even see half the moveset of a given boss. It's infuriating that there's no middle ground between spanking the boss without seeing what it can do, and getting killed by 8 flavours on basically OHKO bullshit with arbitrary roll-baiting animations.The game is balanced around summoning ashes.
You're clearly playing broken builds because most bosses don't die that easy unless you and mimic tear are stacked. Which was something I accidentally experienced once.It really isn't. Most boss fights will last a total of 30 seconds or less if you use summons, you won't even see half the moveset of a given boss. It's infuriating that there's no middle ground between spanking the boss without seeing what it can do, and getting killed by 8 flavours on basically OHKO bullshit with arbitrary roll-baiting animations.The game is balanced around summoning ashes.
I'd settle for "reset camera" and "lock on" not being forced onto the same input.Annoyed that they let you assign to whatever you want but didn't think to add a hold option for lock-on.
Did everyone clap afterwards? Your bother just happened to turn up and agree with everything you've been posting about for days, even using the same game you're obsessed with comparing From games to? For all their flaws at least From games are fun, ToTK took BOTW and decided you were having too much fun exploring the world so here's a pile of wood with no way to power what you make unless you do some serious grinding and that's your new mechanic. And also you can teleport through roof tops now because... well fuck level design, just teleport through solid rock.Demonstrated Elden Ring for my brother. I explained how target lock is R3 and before I even explained how the L1 of Zelda and other games before Souls made me sense and how it sucks that you can't strafe without lock-on and how clunky being locked into the alternate movement by a toggle feels, he said, "That's fucking stupid," going on to say that they're not good buttons for primary actions and that they get damaged over time when pressed down at angles. Was gratifying to hear that from an outsider to the FromSoftware games.
He also complained about the inability to turn off the dead zone and that the stick is basically digital with only two speeds: walk and slow run. The dead zone comment I don't understand, but after he explained how games have a range of movement speed with just the stick and pointed to Zelda as an example I realized he was right about that too. Nintendo has been doing it since the N64! I counted four different speeds in Tears of the Kingdom. But every Souls game just has walk and slow run, not counting Circle/B.
Why do RPGs have to be so mechanical?
From games have always been deeply flawed. What they did well was a sense of adventure in a classic 80's western sci fi style. They really did tap into the Livingstone/Jackson era or choose your own adventures and the games even looked like Fighting fantasy style covers. It's pretty sad that they have lost that over time and the flaws start to mount up because they leaned too much into anime bullshit and stopped being grounded. It's not just how great the good parts are, it's the overall package and From's flaws are generally not game breaking and their sense of exploration, level design and uniqueness of biomes (ignore the 3 swamps in every game please!) generally makes them worth putting up with the bullshit. It always saddens me that game devs saw rolling and high damage numbers to be the thing to take away from Souls games instead of the sense of exploration and achievement they do so well.Just another proof the quality of a game doesn't depend on how many flaws it has. Like, at all. Flaws are completely irrelevant when judging whether a game is good or not. It's the greatness of the good parts that matter.
Did everyone clap afterwards?
Consider the following:
Will take getting used to after playing all the previous FromSoftware games the normal way. Only wish I could strafe and run backwards without a target, the way of Zelda, Metal Gear Solid 3 and so many other games that had it standard before Souls.