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From Software Elden Ring - From Software's new game with writing by GRRM

Joined
Mar 18, 2009
Messages
7,667
Is it something they cannot fix or they're just being dicks? They are certainly capable of making player attacks bounce off walls. Always a feel good moment, dying because of that shit.
 

Hell Swarm

Learned
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Jun 16, 2023
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Is it something they cannot fix or they're just being dicks? They are certainly capable of making player attacks bounce off walls. Always a feel good moment, dying because of that shit.
It's something they choose not to fix. There's no reason why enemies couldn't bounce off walls or at minimum put in a line of sight check before allowing long range attacks. If there's a wall between the player and the enemy they can't use their ranged shit.
 

Cheesedragon117

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It's like you're allergic to legitimate criticisms about Elden Ring. Even as a "From fanboy", I could easily write six paragraphs about how much the multiplayer system sucks balls, is unfun for invaders, and is just all-around a massive step back from previous titles. In fact, I just might.
 

Hell Swarm

Learned
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It's like you're allergic to legitimate criticisms about Elden Ring. Even as a "From fanboy", I could easily write six paragraphs about how much the multiplayer system sucks balls, is unfun for invaders, and is just all-around a massive step back from previous titles. In fact, I just might.
Who are you talking to? I would completely agree the multiplayer system is broken and has been since Dark souls 1 when it stopped being an indie title with a small number of players. In Elden ring it's a completely busted system that doesn't work at all with the scale of locations and lack of a way to find each other.
 

Cheesedragon117

Educated
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It's like you're allergic to legitimate criticisms about Elden Ring. Even as a "From fanboy", I could easily write six paragraphs about how much the multiplayer system sucks balls, is unfun for invaders, and is just all-around a massive step back from previous titles. In fact, I just might.
Who are you talking to? I would completely agree the multiplayer system is broken and has been since Dark souls 1 when it stopped being an indie title with a small number of players. In Elden ring it's a completely busted system that doesn't work at all with the scale of locations and lack of a way to find each other.
So we agree on something. Thank God Almighty, we agree on something.

I have no idea why you're calling Dark Souls an "indie title" though. If you're talking about the budget limitations of that time, then I guess that's accurate.
 

Hell Swarm

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I have no idea why you're calling Dark Souls an "indie title" though. If you're talking about the budget limitations of that time, then I guess that's accurate.
Demon's souls was effective an indie title in the west. Very limited release. Dark souls was when they went full AAA with the series and at the point you start asking why shit is so broken.
 

HeatEXTEND

Prophet
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I could easily write six paragraphs about how much the multiplayer system sucks balls
That's the singular thing that truly fucking sucks and where FS unquestionably bent the knee, no discourse no excuses no nothing. Rune activation should open you up to invasions end of story.
 

Hell Swarm

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I could easily write six paragraphs about how much the multiplayer system sucks balls
That's the singular thing that truly fucking sucks and where FS unquestionably bent the knee, no discourse no excuses no nothing. Rune activation should open you up to invasions end of story.
Stop being a faggot. You should always be up for an invasion. There shouldn't be a hollow mode any more.
 

Cheesedragon117

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You can both agree that it should have been opt-out rather than opt-in.

Or at least opt-in in field (so you don't get kicked off Torrent) and either opt-out or non-negotiable in Dungeons and Legacy Dungeons (Where you can't use Torrent anyway).

That would make sense, I guess too much sense for From, since they are still doing that gayass shit when you can't get invaded in areas where the boss is defeated. Something that went away in DSII and should have stayed gone for the rest of the series.
 

Spike

Learned
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Apr 6, 2023
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I DID IT, BROS. I BEAT MALENIA W/O MIMIC TEARS OR ANYTHING. JUST MY (broken blood) BLADE...IT DIDN'T EVEN TAKE A WHOLE BUNCHA TRIES THIS SESSION. I can't believe it! I DID IT BROS. Tch, better luck next time, Miyazaki. I'm DLC-ready, baby.

EDIT: I literally whisper-yelled YATTAAAAAAAAA when I beat her (family was sleeping) and shook a victory fist. I was so hyped to tell you n@aggerz, I forgot to put YATTAAAAAAAAAAAA here. So, YATTAAAAAAAAAAAAAAAA!
 
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ferratilis

Arcane
Joined
Oct 23, 2019
Messages
3,010
Another playthrough done and dusted. Will continue from this point in about two months, when DLC comes out. What an amazing game, still. I expected to feel some burnout because of its size, but no, it was just as fun as the first time. Looking forward to see what Miyazaki has been cooking for the last two years.

EtJowYR.jpeg
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
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Location
Romania
Another playthrough done and dusted. Will continue from this point in about two months, when DLC comes out. What an amazing game, still. I expected to feel some burnout because of its size, but no, it was just as fun as the first time. Looking forward to see what Miyazaki has been cooking for the last two years.

EtJowYR.jpeg
How was the mage playthrough in comparison with the others?
 

Val Doom

Literate
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Apr 18, 2024
Messages
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I beat Elden Ring for the first time about a month ago. Got burned out on my first playthrough around the time I hit the fire giants' forge, but this time I didn't feel that the game dragged for too long despite doing quite a bit of exploring, including some legacy dungeon or two that I missed on the first time. Now however when I started NG+ every boss up to Radahn has been too easy because there is barely any scaling, and there is no incentive to explore because all the loot is the same :negative:Do you guys just grind the same save as a boss rush until the NG+ gets harder or do you start entirely new characters on new playthroughs?
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
3,010
How was the mage playthrough in comparison with the others?
Easy and OP, but fun. If this were my first playthrough, the game would look silly playing with magic. Having already fought all of them up close, now it's fun to delete them from afar. There's just something cool about magic. But everyone should definitely experience the game with a melee build first. Otherwise, you miss out on some amazing fights like Godfrey and Placidusax, that are well designed and telegraphed, but I just deleted them with spells. Placidusax didn't even get to phase two, even though he's such a cool boss to experience.

Spells I used the most, in order: Rock Sling, Glintstone Pebble, Night Comet, Stars of Ruin, Adula's Moonblade, Carian Slicer, Shard Spiral. I know there are some powerful spells like Comet Azur, Ranni's Full Moon, Loretta's Mastery etc. but I really didn't feel the need to use them, which means that the game has great spell variety.

Enemies my mage struggled with the most, in order: runebears, Malenia, crucible knights, misbegotten warriors, and those grafted shits that spew poison and move around like crazy. Everything else was either first try kill or dying due to being careless. It was a fun playthrough, overall.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
674
I beat Elden Ring for the first time about a month ago. Got burned out on my first playthrough around the time I hit the fire giants' forge, but this time I didn't feel that the game dragged for too long despite doing quite a bit of exploring, including some legacy dungeon or two that I missed on the first time. Now however when I started NG+ every boss up to Radahn has been too easy because there is barely any scaling, and there is no incentive to explore because all the loot is the same :negative:Do you guys just grind the same save as a boss rush until the NG+ gets harder or do you start entirely new characters on new playthroughs?
Personally I always create new characters, New Game+ never worked for me in any FS game. I feel like the scaling should be way higher, something akin to Diablo 2's difficulty selection after you finish the game, but FromSoftware's battle mechanics don't scale so well.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
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Do you guys just grind the same save as a boss rush until the NG+ gets harder or do you start entirely new characters on new playthroughs?
I never liked the idea of NG+ in any kind of game, so I always start over from scratch, because progression just feels more meaningful that way. But NG+ seems to be popular in these games for some reason.
 

Val Doom

Literate
Joined
Apr 18, 2024
Messages
28
Yeah it's strange, I remember Dark Souls NG+ being noticeably harder than the first playthough right from the get-go. Different design, I guess.
 
Joined
Feb 3, 2022
Messages
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Didn't the base game come out two years ago? Seems rather late to be releasing an expansion now after people have beaten the game and forgotten about it.
 

Skinwalker

biggest fear: vacuum cleaner
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Undisputed Queen of Faggotry Village Idiot
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Another playthrough done and dusted. Will continue from this point in about two months, when DLC comes out. What an amazing game, still. I expected to feel some burnout because of its size, but no, it was just as fun as the first time. Looking forward to see what Miyazaki has been cooking for the last two years.
I've gotten to the Liturgical Town of Ordina, and got stuck there because of burn-out. :( So close to finishing my 2nd playthrough, yet so far...
 

Cheesedragon117

Educated
Joined
Sep 13, 2023
Messages
353
Location
Florida
Didn't the base game come out two years ago? Seems rather late to be releasing an expansion now after people have beaten the game and forgotten about it.
If you listen to interviews they said it took them this long because they wanted to make the DLC as epic and huge as the basegame. They didn't want no baby dick DLC.
Another playthrough done and dusted. Will continue from this point in about two months, when DLC comes out. What an amazing game, still. I expected to feel some burnout because of its size, but no, it was just as fun as the first time. Looking forward to see what Miyazaki has been cooking for the last two years.
I've gotten to the Liturgical Town of Ordina, and got stuck there because of burn-out. :( So close to finishing my 2nd playthrough, yet so far...
I'm confused, isn't the Haligtree a 100% optional area? How are you saying you were "so close" when the actual end of the game is in Leyndell?
 

Skinwalker

biggest fear: vacuum cleaner
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Undisputed Queen of Faggotry Village Idiot
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I'm confused, isn't the Haligtree a 100% optional area? How are you saying you were "so close" when the actual end of the game is in Leyndell?
I have all of the Haligtree+Elfael, Mausoleum of Blood, half of the Mountaintops, Farum Azula, and the endgame ahead of me. I'm definitely beating all of these areas, optional or not, so it's just a matter of getting arsed to do it before the expansion hits.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Didn't the base game come out two years ago? Seems rather late to be releasing an expansion now after people have beaten the game and forgotten about it.

Yes. That's how Fromsoft releases, including DLCs go.

For pretty much any other company/title, I'd agree with you though.

In this case, Elden Ring is so long and I beat it several times, I needed the time between in order to start to get over my incredible Elden Ring burnout.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
3,010
after people have beaten the game and forgotten about it
This concept doesn't exist when it comes to FromSoft's games. If you've beaten one once, you're a fan for life and will surely come back to these games regularly. Look at active player numbers for all of their games, Dark Souls 3 consistently has around 10k players daily. Even DS1 and 2 have healthy numbers for such old titles. These games simply don't age.
 

Bendu

Augur
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Jun 24, 2009
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Bavaria
The Shadow of the Erdtree trailer has nearly 10 millions views on YouTube. "Forgotten about it" my ass.
 

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