Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 58,255
I don't even remember that. Are they the ones you fight as a duo? Because i killed those before getting to Volcano Manor.
No, there's one in the actual dungeon in the lava by a tower. It's able to hit you through the tower on the opposite side or can aggro and attack you up through the floor. There's issues with almost all the virgins in that area because the attack range is so long and they're positioned in places capable of sniping you from places you can't see/haven't got to yet.I don't even remember that. Are they the ones you fight as a duo? Because i killed those before getting to Volcano Manor.
Nobody does, it's some completely random and extremely minor bug that Smell Swarm latched on to as an excuse to hate on ER.I don't even remember that. Are they the ones you fight as a duo? Because i killed those before getting to Volcano Manor.
"Minor bug"Nobody does, it's some completely random and extremely minor bug that Smell Swarm latched on to as an excuse to hate on ER.
It's something they choose not to fix. There's no reason why enemies couldn't bounce off walls or at minimum put in a line of sight check before allowing long range attacks. If there's a wall between the player and the enemy they can't use their ranged shit.Is it something they cannot fix or they're just being dicks? They are certainly capable of making player attacks bounce off walls. Always a feel good moment, dying because of that shit.
Who are you talking to? I would completely agree the multiplayer system is broken and has been since Dark souls 1 when it stopped being an indie title with a small number of players. In Elden ring it's a completely busted system that doesn't work at all with the scale of locations and lack of a way to find each other.It's like you're allergic to legitimate criticisms about Elden Ring. Even as a "From fanboy", I could easily write six paragraphs about how much the multiplayer system sucks balls, is unfun for invaders, and is just all-around a massive step back from previous titles. In fact, I just might.
So we agree on something. Thank God Almighty, we agree on something.Who are you talking to? I would completely agree the multiplayer system is broken and has been since Dark souls 1 when it stopped being an indie title with a small number of players. In Elden ring it's a completely busted system that doesn't work at all with the scale of locations and lack of a way to find each other.It's like you're allergic to legitimate criticisms about Elden Ring. Even as a "From fanboy", I could easily write six paragraphs about how much the multiplayer system sucks balls, is unfun for invaders, and is just all-around a massive step back from previous titles. In fact, I just might.
Demon's souls was effective an indie title in the west. Very limited release. Dark souls was when they went full AAA with the series and at the point you start asking why shit is so broken.I have no idea why you're calling Dark Souls an "indie title" though. If you're talking about the budget limitations of that time, then I guess that's accurate.
That's the singular thing that truly fucking sucks and where FS unquestionably bent the knee, no discourse no excuses no nothing. Rune activation should open you up to invasions end of story.I could easily write six paragraphs about how much the multiplayer system sucks balls
Stop being a faggot. You should always be up for an invasion. There shouldn't be a hollow mode any more.That's the singular thing that truly fucking sucks and where FS unquestionably bent the knee, no discourse no excuses no nothing. Rune activation should open you up to invasions end of story.I could easily write six paragraphs about how much the multiplayer system sucks balls
How was the mage playthrough in comparison with the others?Another playthrough done and dusted. Will continue from this point in about two months, when DLC comes out. What an amazing game, still. I expected to feel some burnout because of its size, but no, it was just as fun as the first time. Looking forward to see what Miyazaki has been cooking for the last two years.
Easy and OP, but fun. If this were my first playthrough, the game would look silly playing with magic. Having already fought all of them up close, now it's fun to delete them from afar. There's just something cool about magic. But everyone should definitely experience the game with a melee build first. Otherwise, you miss out on some amazing fights like Godfrey and Placidusax, that are well designed and telegraphed, but I just deleted them with spells. Placidusax didn't even get to phase two, even though he's such a cool boss to experience.How was the mage playthrough in comparison with the others?
Personally I always create new characters, New Game+ never worked for me in any FS game. I feel like the scaling should be way higher, something akin to Diablo 2's difficulty selection after you finish the game, but FromSoftware's battle mechanics don't scale so well.I beat Elden Ring for the first time about a month ago. Got burned out on my first playthrough around the time I hit the fire giants' forge, but this time I didn't feel that the game dragged for too long despite doing quite a bit of exploring, including some legacy dungeon or two that I missed on the first time. Now however when I started NG+ every boss up to Radahn has been too easy because there is barely any scaling, and there is no incentive to explore because all the loot is the same Do you guys just grind the same save as a boss rush until the NG+ gets harder or do you start entirely new characters on new playthroughs?
I never liked the idea of NG+ in any kind of game, so I always start over from scratch, because progression just feels more meaningful that way. But NG+ seems to be popular in these games for some reason.Do you guys just grind the same save as a boss rush until the NG+ gets harder or do you start entirely new characters on new playthroughs?