I couldn't fathom people enjoying DD1 back in the days, and same thing with DD2, both games look so bland both artistically and mechanically, it's like a less autistic Monster Hunter (which I can at least get why people like it) with the most boring fantasy writing imaginable. Not a single post of yours even attempted to make me (or anyone, I'd bet) more interested in DD(2) and try to look past a prejudice formed a very long time ago.
Dragon's Dogma is a combat-focused game with a uniquely great combat system. Although action-based, combat in Dragon's Dogma is nonetheless RPG-like in that it has less emphasis on the player's skills versus character stats/abilities and in that it features a party of 4 characters providing synergy. Combat is satisfyingly tactile in a manner that's rare even among action games; you can be knocked down or held by enemies but also grip smaller enemies in turn, be borne aloft by harpy-like creatures, set enemies on fire, etc. Monster design enhances combat and particularly excels with the larger creatures (cyclopes, ogres, griffins, hydras, chimeras, and more), where teamwork is invaluable in defeating them (and it's always fun to crawl up the large monsters, if you aren't playing a mage/sorcerer). The game also features decent dungeon-crawling, the best character creator (in terms of appearance) ever devised, good itemisation, fairly good character customization that ties in well to the combat through the mix of vocation and skills selected, some memorable quests, and even a bit of Choice & Consequences.