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From Software Elden Ring - From Software's new game with writing by GRRM

Crayll

Liturgist
Joined
Sep 5, 2014
Messages
192
I will soon be able to start, I wonder as I would love to play a game solely in hand to hand arts It's not clear to me how that is handled, if you don't equip any weapons then you are using it?
How does it scale, are there specific weapons and can you access the new weapon types prior to reaching the DLC areas ?

Looking forward to beating the game that for many is supposedly to hard, time to get gud again.
There are various fist weapons in the base game that you can get relatively early. They're not flashy and use the basic punching animations.
The DLC added a martial arts item you equip in a weapon slot that gives you fancier animations and kicks. You can't get that without going into the DLC areas.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,918
There are various fist weapons in the base game that you can get relatively early. They're not flashy and use the basic punching animations.
The DLC added a martial arts item you equip in a weapon slot that gives you fancier animations and kicks. You can't get that without going into the DLC areas.
Another weapon ripped straight from Dark Souls 2. You can tell that whenever FS is lacking creativity they just go back to Dark Souls 2 and borrow something from it. That's how you know it was the best.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,367
bitch please
I've been beating this drum since DS3 and every year it rings more and more correct
Yes, you've been sperging about action combat for a long time. Doesn't make you right but sure as hell made a lot of people shit post about your beloved DD.
Even though they desperately flocked to them, these are not games designed for elitist spergs.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,878
Strap Yourselves In Pathfinder: Wrath
I will soon be able to start, I wonder as I would love to play a game solely in hand to hand arts It's not clear to me how that is handled, if you don't equip any weapons then you are using it?
How does it scale, are there specific weapons and can you access the new weapon types prior to reaching the DLC areas ?

Looking forward to beating the game that for many is supposedly to hard, time to get gud again.
There are various fist weapons in the base game that you can get relatively early. They're not flashy and use the basic punching animations.
The DLC added a martial arts item you equip in a weapon slot that gives you fancier animations and kicks. You can't get that without going into the DLC areas.

So it just stacks onto the normal fist weapons, fine by me. Thanks for the headsup.
 

S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
472
If you're leveling vigor, getting blessings, and using armor and defensive buffs (all things NG+17 degenerates wouldn't do) the damage is more than manageable.

You answer to a critique of the mechanical aspects of a combat system boils down to "get more stats"?
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,918
bitch please
I've been beating this drum since DS3 and every year it rings more and more correct
Yes, you've been sperging about action combat for a long time. Doesn't make you right but sure as hell made a lot of people shit post about your beloved DD.
Even though they desperately flocked to them, these are not games designed for elitist spergs.
You keep bringing up DD, not him.
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
893
Location
The belly of the whale
Started this yesterday evening, did some exploring and got myself to level 3 Blessing, then started to try to clear out the plains. My attacks just seemed to bounce off the Furnace Golem so I decided to leave that for later and made my way to an abandoned-looking mausoleum with a mist curtain. Inside a ghost cosplaying as Guts (who called himself the Black Gaolbird Knight) spawned in and shot me about 10 times with a pulley crossbow while I tried to cast shadow comet. Things went downhill from there.

I got repeatedly smacked around by him using my INT heavy build. I had 60 VIT and 25 END with decent armour, but he seemed to completely resist being staggered when 2-handing his sword and attacked slightly quicker than I could with my Dark Moon Greatsword. He could also reliably kill me with 2-3 hits. Additionally, he seemed to input read so I'd get auto hit as soon as I tried to attack him if he was idle. Bitch even grab-critted me to death a couple of times.

After getting nowhere for about an hour or so and trying almost everything I had to hand, I used a Larval Tear to respec into a VIT 60, MND 30, END 35, STR 60, FTH 25 ouga-buga build so I could apply some buffs and then grabbed my old +21 Greatsword and loaded up Giant Hunt with a Heavy infusion on it. I ran up to his spawn point and bounced him up into the air repeatedly from about 1/2 a second after he arrived until he died, he didn't even get to shoot his stupid crossbow.

Now I also have the attributes I need to use the Blasphemous Blade, too; I've not actually tried it before but Vampiric Healing seems to trivialise resource management while exploring.

Expansion seems much less annoying if you embrace the cheese.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,918
Started this yesterday evening, did some exploring and got myself to level 3 Blessing, then started to try to clear out the plains. My attacks just seemed to bounce off the Furnace Golem so I decided to leave that for later and made my way to an abandoned-looking mausoleum with a mist curtain. Inside a ghost cosplaying as Guts (who called himself the Black Gaolbird Knight) spawned in and shot me about 10 times with a pulley crossbow while I tried to cast shadow comet. Things went downhill from there.

I got repeatedly smacked around by him using my INT heavy build. I had 60 VIT and 25 END with decent armour, but he seemed to completely resist being staggered when 2-handing his sword and attacked slightly quicker than I could with my Dark Moon Greatsword. He could also reliably kill me with 2-3 hits. Additionally, he seemed to input read so I'd get auto hit as soon as I tried to attack him if he was idle. Bitch even grab-critted me to death a couple of times.

After getting nowhere for about an hour or so and trying almost everything I had to hand, I used a Larval Tear to respec into a VIT 60, MND 30, END 35, STR 60, FTH 25 ouga-buga build so I could apply some buffs and then grabbed my old +21 Greatsword and loaded up Giant Hunt with a Heavy infusion on it. I ran up to his spawn point and bounced him up into the air repeatedly from about 1/2 a second after he arrived until he died, he didn't even get to shoot his stupid crossbow.

Now I also have the attributes I need to use the Blasphemous Blade, too; I've not actually tried it before but Vampiric Healing seems to trivialise resource management while exploring.

Expansion seems much less annoying if you embrace the cheese.
Why is your endurance so low? That's like the most important stat next to vigor.
 

Crayll

Liturgist
Joined
Sep 5, 2014
Messages
192
If you're leveling vigor, getting blessings, and using armor and defensive buffs (all things NG+17 degenerates wouldn't do) the damage is more than manageable.

You answer to a critique of the mechanical aspects of a combat system boils down to "get more stats"?
Because this is the variety of game known as an 'RPG' I would hope players would take the time to gather equipment, spells, items, and yes, level up, as needed to prepare for an encounter. This isn't a pure action game where you're intended to roll around like a crackhead getting frame perfect dodges 100% of the time. If you want to do that, that's fine, but you shouldn't be surprised when it's a punishing playstyle.

Started this yesterday evening, did some exploring and got myself to level 3 Blessing, then started to try to clear out the plains. My attacks just seemed to bounce off the Furnace Golem so I decided to leave that for later and made my way to an abandoned-looking mausoleum with a mist curtain. Inside a ghost cosplaying as Guts (who called himself the Black Gaolbird Knight) spawned in and shot me about 10 times with a pulley crossbow while I tried to cast shadow comet. Things went downhill from there.

I got repeatedly smacked around by him using my INT heavy build. I had 60 VIT and 25 END with decent armour, but he seemed to completely resist being staggered when 2-handing his sword and attacked slightly quicker than I could with my Dark Moon Greatsword. He could also reliably kill me with 2-3 hits. Additionally, he seemed to input read so I'd get auto hit as soon as I tried to attack him if he was idle. Bitch even grab-critted me to death a couple of times.

After getting nowhere for about an hour or so and trying almost everything I had to hand, I used a Larval Tear to respec into a VIT 60, MND 30, END 35, STR 60, FTH 25 ouga-buga build so I could apply some buffs and then grabbed my old +21 Greatsword and loaded up Giant Hunt with a Heavy infusion on it. I ran up to his spawn point and bounced him up into the air repeatedly from about 1/2 a second after he arrived until he died, he didn't even get to shoot his stupid crossbow.

Now I also have the attributes I need to use the Blasphemous Blade, too; I've not actually tried it before but Vampiric Healing seems to trivialise resource management while exploring.

Expansion seems much less annoying if you embrace the cheese.
The gaol knight is the first indication that you're supposed to move on and find scadutree blessings before coming back and challenging him, like the Tree Sentinel in the base game. The damage is much less painful then. He still has a shitton of poise then, but you can adapt by dodging and looking for openings, blocking and using guard counters, or using ashes of war to poise break like you did.

Not directed specifically at you, but speaking of guard counters, the furnace giant you find immediately after starting the DLC drops a phyisck item that makes them ridiculously effective. Almost as if From is encouraging you to use all the tools at your disposal and not just attempt to dodge roll everything.

https://eldenring.wiki.fextralife.com/Deflecting+Hardtear
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,439
Location
Germany
Steam friend of mine regarding the difficulty of the DLC:
So, in the new areas only, you are affected by two blessings: Sacdutree Blessing and Spirit Blessing
The first raises all your damage and absorbs each level of it you have
Second does the same for spirit summons
But... they have a really big effect
I went into the last boss with nearly 80% Absorb values
Which is unheard of in previous Soulsborne, where usually you're lucky to have 50% even wearing thing you can to boost that defense
But, if 80% is the expected, and I'm getting killed in 3 hits...
If you have only 60%... or 50%... you're probably going to die in 1. Maybe 2 at most.
I suspect they probably won't do this again though. It worked for me because I understood it and didn't mind full clearing everything to get all the pieces needed to level it.
But it is easy to misunderstand, underestimate, or not have enough of it.
Or even just to not want to have to do *everything* to not get 1-2 shot by bosses
Probably going to be hell on challenge runs
They'll all become "don't get hit" by default unless they also include gathering up the blessing items
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
893
Location
The belly of the whale
Why is your endurance so low? That's like the most important stat next to vigor.
I didn't really have any need to boost END past 25 with my INT caster build to beat the base game and all major bosses. I put 35 in after respec because that's basically what I had left after getting everything else I want. Next points will have go there as I get them. If I get into real trouble I'll use another Larval Tear to move stuff around again, but the only place I can really cut from is STR and I'd prefer to avoid that.
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
893
Location
The belly of the whale

Not directed specifically at you, but speaking of guard counters, the furnace giant you find immediately after starting the DLC drops a phyisck item that makes them ridiculously effective. Almost as if From is encouraging you to use all the tools at your disposal and not just attempt to dodge roll everything.

https://eldenring.wiki.fextralife.com/Deflecting+Hardtear
I'd happily try that out, but with how much damage I do to that Furnace Gollum it would take me about an hour to chip away at its health stack and I'm pretty sure I'd miss a jump after about 50 minutes and be burnt to a crisp.
 

Crayll

Liturgist
Joined
Sep 5, 2014
Messages
192

Not directed specifically at you, but speaking of guard counters, the furnace giant you find immediately after starting the DLC drops a phyisck item that makes them ridiculously effective. Almost as if From is encouraging you to use all the tools at your disposal and not just attempt to dodge roll everything.

https://eldenring.wiki.fextralife.com/Deflecting+Hardtear
I'd happily try that out, but with how much damage I do to that Furnace Gollum it would take me about an hour to chip away at its health stack and I'm pretty sure I'd miss a jump after about 50 minutes and be burnt to a crisp.
The furnance giants are like the bow/halberd golems, they take tiny chip damage until you stagger them and then lose half their health from a crit. You have to stagger them 3 times to get a crit though.
They're one of the actual complaints I have about the DLC, not fun to fight just tedious.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,940
Still stuck on the first required boss Margit months later. I really don't like how inbred this series became. Because they have used the same system again and again for fifteen years, because they refuse to reinvent, because the system actually has nothing more to offer, they now rely so much on these tricky animations. Prolonged windups, sudden quick attacks as soon as you attack, attacks that change direction at the last part of a second... I want to see the world that's behind the next fog gate, but also just don't care enough to figure this guy out, when I know there will be more. I'm embarrassed that I praised the clunky controls and camera as much as I did. Loved everything until Dark Souls II, beat those first three games many times. Beat Bloodborne (in 22 hours) and Dark Souls III, but could already see the rot. Quit Sekiro's final boss. Find the worlds rather depressing after so many games. How can you make a giant open world and only put silent hostiles in it? Makes the world feel so dead.
 

kites

samsung verizon hitachi
Patron
Joined
Jan 30, 2015
Messages
590
Location
hyperborean trench town
Still stuck on the first boss Margit months later.
Have you cleared out Limgrave and especially the Weeping Peninsula area down south? To me he seemed like a wall that was meant to encourage you to explore more and upgrade weapons/flasks/ashes. The area just past him is one of the better ones in the game, I would at least cheese his fight to get past it..
 

Anonona

Savant
Joined
Oct 24, 2019
Messages
690
Still stuck on the first boss Margit months later
Did you try using spirits, summons and to upgrade your weapon of choice? Those things really help. Also is very important to level your Vigor, I cannot stress this enough, it makes difficulty more manageable, at least until endgame. You can also ignore the boss and go somewhere else and come back when your character is stronger. You can even complete the game without doing that dungeon, you can find a path around it. Upgrading you weapon is your main source of damage early on, so you can ignore your main stat and focus on leveling Vigor, Endurance and Mind, in that order, until you have a weapong with good scaling. Finally, you can always go for a bleed build, at least to kill Margit. Is really effective through the game and after Margit is dead you can change to something else if you prefer. There are multiple choices for a bleed build in Limegrave that work very well against Margit.

Now, if you don't like Margit's design, then you probably won't like many bosses of the game. Margit is a bit of an outlier as he feels closer to a midgame boss than a early boss. The final boss of Stormveil Castle for example is a lot more simple, and so is the boss of the second dungeon. Some of the early bosses will be manageable and closer to older titles in execution, but the more you progress the more bosses' pattern ramp up and the more you can find the things you just criticized, so it may not be even worth it if you don't enjoy it.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,610

I liked this track. Only one that really stood out to me. Reminded me a bit of Sekiro with the flute.


I'm personally tired of that style and i think it should have stopped with DS3.

Armored Core could have used a few more bangers but i appreciated how different it actually was. Granted different game and different setting but hey, at least it didn't sound like YET another variation of the main menu theme from DS3.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,610
Quit Sekiro's final boss.
You are not a gamer (or a man for that matter) and should refrain from commenting on the quality of games.

Codex seems to be filled with functional retards as of late.

Isshin is one of the most fair bosses FromSoft ever did. He is challenging sure but he is the most bullshit free fight they could have possibly designed.
 

Anonona

Savant
Joined
Oct 24, 2019
Messages
690
I would like From's next "souls" game to go back a bit more to the roots of Demon's Souls and perhaps go for a more grounded dark fantasy setting and have a soundtrack similar to it. It was very unique and perfectly encapsulated that mix of horror and fantasy.





Also the ones in charge of the remake can kindly go fuck themselves for changing the ost.
 

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