H. P. Lovecraft's Cat
SumDrunkCat
- Joined
- Feb 7, 2024
- Messages
- 2,918
Only reason he killed me the first time was because he caught me off guard while I was riding Torrent.
It's very doable. I'm currently stuck on the final boss, but otherwise I cleared all of them without summons or spirit ashes.I'm one of those stubborn idiots who beat Elden Ring without summons or spirit ashes. Malenia was an exercise of frustration for me, but in the end i beat her and it felt like an accomplishment.
Will the dlc hand me my ass as much as that woman? Anyone else here trying to solo?
What level range should my character be for a solo run on the dlc?
Another seemingly regurgitated criticism I just don't get. There's points of interest, and either a new full structure, or mini dungeon, or in general something significant to fight or find easily within less than 2-4 minutes of travel in any direction at any given time. Are you guys who are complaining about this crouch-walking everywhere, or just massive sufferers of ADHD? I just don't get it.I get the same feeling exploring a lot of the big, beautiful, but completely empty areas. There's a dazzling first impression, it all looks amazing, and a lot of care obviously went into it, but then over time I get a creeping, unsettling, unfamiliar feeling that I've never gotten in a From game ... boredom.
I'm one of those stubborn idiots who beat Elden Ring without summons or spirit ashes. Malenia was an exercise of frustration for me, but in the end i beat her and it felt like an accomplishment.
Will the dlc hand me my ass as much as that woman? Anyone else here trying to solo?
What level range should my character be for a solo run on the dlc?
Then you will change your mind toward the end: many unfun bosses with questionable hitboxes and full AOEs all over the place. It's doable; I did it, but it was unfun. Additionally, in all the DLC, there isn't a single new sorcery I found worth using. I had to resort to Rock Sling to stagger bosses or just an ice build on Mesmer. Not a single new thing was of use to me.Have you finished the game ?
The game? Yes. The DLC, no.
Then you will change your mind toward the end: many unfun bosses with questionable hitboxes and full AOEs all over the place. It's doable; I did it, but it was unfun. Additionally, in all the DLC, there isn't a single new sorcery I found worth using. I had to resort to Rock Sling to stagger bosses or just an ice build on Mesmer. Not a single new thing was of use to me.
#GitGud #EverySoulsgaymSo you've got to look over all this and decide whether or not it's for you. I was elated when I whipped Melania too, but I'm taking a break from the DLC because I'm finding too often that I'm muttering "....the fuck just happened" or "where is the boss, the fuck is it doing now ... oh I'm dead, nice" or "where was the fucking hitbox on that thing."
100% agree. Ever since the modding tools were update I was doing nothing but going back and forth between the game and Smithbox. I am strongly convinced someone at From does not understand what is and what is not an upside.And the generally underwhelming itemization takes a toll on the exploration
Malenia seems pretty easy compared to the story bosses. Even the first story boss is more aggressive and has harder to dodge attacks. Large weapons have an especially hard time with some of these because speed is a real thing here. You have bosses who will charge you down with questionable hit boxes only to immediately launch into a big AOE spell and charge you again.I'm one of those stubborn idiots who beat Elden Ring without summons or spirit ashes. Malenia was an exercise of frustration for me, but in the end i beat her and it felt like an accomplishment.
Will the dlc hand me my ass as much as that woman? Anyone else here trying to solo?
What level range should my character be for a solo run on the dlc?
The irony is From changed all the mushrooms to weapon upgrades and they're just as useless because you never have enough souls to level up from exploring so you buy loads of them to use your souls up after you get your boss level.Mostly, yes, I'd say most of the overworld is immaculate, but there are massive chunks of the map that are curiously, almost bizarrely barren. Part of this is being spoilt by how tight From's design has been to this point, even within the DLC, but I spent way too long running around some vast, beautiful, majestically designed spaces expecting to find something - a boss, an item, a cave, a shortcut, even a mini-boss ... anything. All I came up with was some cackling lady in a shack spouting typical From nonsense, some cookbooks, and globs of crafting mats. To be very clear, I do not give a shit about crafting, not now, not ever, not until the heat death of the universe, and I hate its forced insertion the way some people feel about unwelcome penises and the way many of you feel about pronouns.
I tried to force using a new weapon and I couldn't find a single one I wanted to use. Hand of Malenia has carried me through the DLC. It's range on guard counters and being able to water fowl some of the bullshit invaders made a world of difference.Then you will change your mind toward the end: many unfun bosses with questionable hitboxes and full AOEs all over the place. It's doable; I did it, but it was unfun. Additionally, in all the DLC, there isn't a single new sorcery I found worth using. I had to resort to Rock Sling to stagger bosses or just an ice build on Mesmer. Not a single new thing was of use to me.
Every From game launches like this. There's no exceptions. This is bad but it's not abnormal. From can and will patch this to make it much easier soon.No, I am joking but seriously the spastic bosses are a serious problem. They all feel like they have been designed for wolf step(before they nerfed it) or greatshield players and nothing in between. The blessings do help but you need to get it to around 15+ before it starts to make an actual difference. I strongly suspect that the next patch will be tweaking things in one way or another because as it stands the DLC is often more tedious than anything else.
Lies of P took that philosophy and pumped it up full of steroids.they now rely so much on these tricky animations. Prolonged windups, sudden quick attacks as soon as you attack
Yeah I've been annoyed by this shit for quite a while, probably a large part of why I spent hundreds of hours in Nioh 2. It's nice to play a game where combat is challenging but doesn't feel like designed to piss me off.Lies of P took that philosophy and pumped it up full of steroids.they now rely so much on these tricky animations. Prolonged windups, sudden quick attacks as soon as you attack
Shit's already starting to get out of control, if everyone starts doing that I'm out.
What's wrong, can't handle a 12 hit combo with multiple delayed attacks and input reading? Haha kid. Guess you just suck!Yeah I've been annoyed by this shit for quite a while, probably a large part of why I spent hundreds of hours in Nioh 2. It's nice to play a game where combat is challenging but doesn't feel like designed to piss me off.Lies of P took that philosophy and pumped it up full of steroids.they now rely so much on these tricky animations. Prolonged windups, sudden quick attacks as soon as you attack
Shit's already starting to get out of control, if everyone starts doing that I'm out.
Truth be told, even if Lies of P bosses do exagerate in the delay department, it's combat system is SO MUCH better than anything seen here. There's actual usefulness and balance between blocking-parrying-rolling, instead of the nonsense rolling fest seen here. It's a callback to DS1/2 in a way, and gives me hopes that From combat is not completely lost.Lies of P took that philosophy and pumped it up full of steroids.they now rely so much on these tricky animations. Prolonged windups, sudden quick attacks as soon as you attack
Shit's already starting to get out of control, if everyone starts doing that I'm out.
Bosses are now adapted to multiple opponents as well. Some combos have clear switch points where they can spin around and hit another player and continue the combo. Mesmer has specific attacks designed to hit in a 360 arc unless dodged. Boss tracking isn't as bad as Dark souls 2 but it's got some quirks.Enemies tracking your movement and attacks (I am sure that this already was a thing in the older Souls games, but it certainly wasn't that blatantly obvious)
You defend anything From do no matter how badly it's designed. I'm waiting for your 3 paragraph rant on how fire golems hit box is totally fair and there's not an issue with being hit by it when you're 5 foot away from it's hand and behind it's legs.I honestly still don't get the issue. Just learn and adapt. The timing for rolling is now on par with the timing for parry. That to me seems like a good opportunity to just learn parry while you are at it if you were ever too lazy to do it before, especially given how useful parry is in Elden Ring (more so than past Souls i'd say).
I'm not watching videos as i want to keep myself in the dark as much as possible, but so far all the complaints seem identical to the complaints people had for the base game, and for me there wasn't anything wrong with the base game.
Just learn the timings, and don't forget positioning, which i think a lot of people still seem to ignore, probably because it wasn't that useful in the past, but it is now.
In all seriousness I don't understand how you're supposed to approach a game like Elden ring as your first souls like. I know of people who struggled with base game playing through it again to level up for the DLC and I can't see any way they will over come these bosses. I've been at this since PS3 Demon's souls and I've never seen anything as bad as these bosses. I've never thought I'll have to eat shit on this attack because there's no reasonable way to avoid it.
So, avoiding interacting with the bosses altogether. That's the problem with From bosses these days, they're designed to be cheesed. It's analogous to designing this super intricate level and then giving the player a flying carpet option to ignore it altogether.In all seriousness I don't understand how you're supposed to approach a game like Elden ring as your first souls like. I know of people who struggled with base game playing through it again to level up for the DLC and I can't see any way they will over come these bosses. I've been at this since PS3 Demon's souls and I've never seen anything as bad as these bosses. I've never thought I'll have to eat shit on this attack because there's no reasonable way to avoid it.
A new player should breeze using summons and weapon art spam while being overleveled and not concern himself with ethical bullshit. And by the time he gets to dlc he has 100+ hours of "dark souls" under his belt.
I have 2,000+ hours of Dark souls under my belt. I have the weapon from the hardest boss in the base game and I have a mimic tier with 2 healing items it can use to fully restore it's health. And I'm thinking the last boss seems mighty difficult having +15/7 of DLC upgrades. Which is just unreasonable levels of expectation. I know he'll be nerfed within a month but that's really not the point. I'm not having fun cross referencing a map to check what pick ups I have/haven't got because Elden ring's map SUCKS and it's too big and complex to run around randomly and expect people to find the majority of upgrades.In all seriousness I don't understand how you're supposed to approach a game like Elden ring as your first souls like. I know of people who struggled with base game playing through it again to level up for the DLC and I can't see any way they will over come these bosses. I've been at this since PS3 Demon's souls and I've never seen anything as bad as these bosses. I've never thought I'll have to eat shit on this attack because there's no reasonable way to avoid it.
A new player should breeze using summons and weapon art spam while being overleveled and not concern himself with ethical bullshit. And by the time he gets to dlc he has 100+ hours of "dark souls" under his belt.
Why is everyone exaggerating this subject so much? Summons aren't trivializing fights unless specifically built for it.So, avoiding interacting with the bosses altogether. That's the problem with From bosses these days, they're designed to be cheesed. It's analogous to designing this super intricate level and then giving the player a flying carpet option to ignore it altogether.
Most of the DLC bosses have felt like this for me, pistol being me + spirit ashes. I wonder why they didn't disable spirit ashes for certain boss fights. Like, this is a git gud boss encounter. You have to master it. Isshin style. Hesitation is defeat.
You should try reading some of the guides for how to beat bosses in Elden Ring. I opened one yesterday to check I'd beaten all the bosses before I started the last one and they had difficulty ratings by them and literally every boss guide was "Use Comet Azur and summon mimic tear". That's the entire strategy the game journos have been using to beat the game.Why is everyone exaggerating this subject so much? Summons aren't trivializing fights unless specifically built for it.So, avoiding interacting with the bosses altogether. That's the problem with From bosses these days, they're designed to be cheesed. It's analogous to designing this super intricate level and then giving the player a flying carpet option to ignore it altogether.
The reason they do anime bosses with absurd moves is that they think it's cool. Same for the miriad of tools you get in the game. There's not some hidden agenda behind the design to get 100 more deaths from streamers that finish the game in 1 weekend anyway. Might be that their internal team is slightly better than they estimate for balance. But I'd rather have that than the actual trend of piss easy games.