Been exploring legacy dungeons and other places in ER lately and I switched it up. Basically I went in quietly with the intention of clearing an area by eliminating threats one by one without resting at any bonfire.
Used Mohg's spear ash of war to kill enemies through walls, floors, ceilings and as such prevented ambushes, used arrows to draw enemies one by one to me, used poisoned arrows to kill enemies that's couldn't get to me, used great arrows to push enemies off ledges, used assassin's gambit to traverse areas and reposition in a more tactically advantageous location, used sleep pots on enemies to either get by them or kill them easily, used bewitching branches on enemies to turn them against one another, used fingerprint shield with antspur rapier and other weapons in case of direct confrontation, used spells like ancient death rancor and ancient dragon lightning strike from up close on groups of enemies as well as adula moonblade and so many other tools for different situations or enemy group compositions.
Anyway, the amount of fun I had while doing this cannot adequately be put into words. This kind of gameplay is what I like in souls games. Plus it gets intense after a while.
Way better than any boss fight.
Imagine if ER world/map had the same sense of danger and hazards and traps as DeS/DkS1/DkS2 and 60% less bonfires so that it forces you to weigh the risks and rewards of infiltrating or assaulting a location despite being overwhelmed numerically by the enemy.