Silva
Arcane
Ive read there's a lot of Bloodborne stuff here. I saw a screenshot with a body armor and hat straight out of a Yharnam hunter. Is that true? Which attire is that?
Not a problem in itself, but it becomes one when it's being aggravated by other lazy design choices (long combos, tracking, animation cancelling, underhanded input reading, exagerated hitboxes and range, etc.)Delayed attacks
The problem here is the disparity between the speed and agility of PC and the enemy bossessuper fast combos
It means that before you deem From's fighting game design to be excellent, you should at least familirize yourself with the basic concepts of fighting game design"tracking" (whatever that means)
And that is also a BIG problemMy guess is that 90% people instead of learning how to play the game ended up brute forcing their way through bosses using cheese. You can't do this in the DLC because stats have been maxed. Elden Ring was a bit like this too towards the end.
There's a lot of Bloodborne stuff in the game and it even uses the same names. It's a really cheaply made DLC.Ive read there's a lot of Bloodborne stuff here. I saw a screenshot with a body armor and hat straight out of a Yharnam hunter. Is that true? Which attire is that?
Finished it myself just now after switching from an Ant shield to the Great Erdtree shield to stop the chip damage. The ending is absolutely fucking nothing. Even by From's standards this is insulting. It would have been more of an ending if someone walked into McDonalds and filmed the staff asking what you wanted to order. Complete bullshit.Finished the game and (final fight spoilers) I'm really disappointed with the ending, both the boss fight and the story behind it. I hated that a bunch of the attacks in phase 2 are illusions since it feels cheap to me, Miquella's snuggle attack is one of the stupidest looking things I've ever seen in a FromSoft game and I still don't understand why they went down the route of having him go after Radahn when the base game seemed to be setting up him trying to fully kill or resurrect Godwyn (which I suspect would have gone horribly wrong given that we know that Godwyn's soul is dead, but watching it go horribly wrong and seeing what monstrosity we'd have to fight as a result would have been more interesting than what we got).
What's most confusing to me is that it's not like FromSoft has totally lost their touch; Bayle, Senessax, Midra and Metyr were all varying levels of good to great and had either cool quests or interesting lore surrounding them, so they're still capable of designing fun bosses, they just completely fumbled the final fight and surrounding story. It's a pity because there's a lot to recommend in this DLC, from the optional boss fights to more likeable NPCs to art design that is fantastic at times, but the very last stretch put such a bitter taste in my mouth that now I'd only recommend it to someone with the caveat that they should try to think as little about the overarching plot as possible (and fully upgrade a good shield for the final fight).
The entrance to that area is where it looks like it is. Try gesturing.Navigators, unite. Any hints/help accessing these parts of the map?
It's not an exaggeration, Mimic absolutely does trivialize almost everything. The only vanilla fight it didn't help with at all was Malenia, she ate all summons for lunch. Everything else ranged between kindda easy to trivial.Why is everyone exaggerating this subject so much? Summons aren't trivializing fights unless specifically built for it.So, avoiding interacting with the bosses altogether. That's the problem with From bosses these days, they're designed to be cheesed. It's analogous to designing this super intricate level and then giving the player a flying carpet option to ignore it altogether.
It's not an exaggeration, Mimic absolutely does trivialize almost everything. The only vanilla fight it didn't help with at all was Malenia, she ate all summons for lunch. Everything else ranged between kindda easy to trivial.Why is everyone exaggerating this subject so much? Summons aren't trivializing fights unless specifically built for it.So, avoiding interacting with the bosses altogether. That's the problem with From bosses these days, they're designed to be cheesed. It's analogous to designing this super intricate level and then giving the player a flying carpet option to ignore it altogether.
And I absolutely agree with Silva 's take, using the Mimic is a baffling, retarded way to beat bosses. There's little difference between that and summoning a twinked-up sunbro and letting him fight the boss for you.
I honestly can't wrap my brain around how people don't see that. Whenever a Youtuber says "you don't have to solo bosses and make the game unnecessarily difficult, just use summons" my head literally explodes. I mean what the actual fuck.
Mimic absolutely does trivialize almost everything.
Then you're doing exactly what Silva said - you're just cheesing stuff with a WIN button.
if it's in the game it's to be used.
I like to play this way >
, then it's absolutely is a retarded design is what I'm trying to say.
Mimic absolutely does trivialize almost everything.
if it's in the game it's to be used.
If Hidetaka Miyazaki din't wanted me to use Mimic, he would't have putted it into the game.
This applies to sorcery, incantations, to eastus, summons, shields, torrent, moonligh greatsword, scarlet rot weapons, scarlet rot weapons in your mimic while you use unlimited mana kahemahema when the boss is distracted, etc. The greatest problem of soulsborn community is that people like to dictate how other people should play their game that they brought.
I like to play this way >
If someone gets their fun picking a broken sword, going SL1 naked, no summons, no torrent, no shield, is their problem.
This "unlimited kamehameha" is not working in the DLC, in fact I'm using much more my Moonlight Greatsword against bosses and melee spells like Adula moonblade instead of using long range spells and even switching from medium to light loadout in some bosses.
Does your game actually look like this? Like 10fps stuttery slide show? It's like one of those old stop motion animations.
Does your game actually look like this? Like 10fps stuttery slide show? It's like one of those old stop motion animations.
Nope. Is just that I chose to priorize game performance in Simple Screen Recorder and to not disable the "flickering" in nVidia.
My PC runs ER at around 45 FPS.
You defend anything From do no matter how badly it's designed.
As always, someone is destroying every boss with ease
Whatever, but these games are not played for their story but the gameplay, world, exploration etc.will probably pirate it sometime in the future and play with cheat engine just for the story.
nah, your option is boring.Whatever, but these games are not played for their story but the gameplay, world, exploration etc.will probably pirate it sometime in the future and play with cheat engine just for the story.
Plus you can get summary of the story on YouTube and 37 hours long lore videos.
Without giving any opinion about ER itself, I find this take misguided. You can certainly adapt and learn the ins and outs of every game, even a bad one. Doesn't magically fix their flaws, the player just learned how to deal with them. Is like saying "I want to be the Guy" is fair because you can learn and adapt to all the traps after falling for them.Not if it's possible to adapt and overcome (and it is).
I mean, that boss has been so far one of the easiest of the DLC to be honest. Is not like she is very far into the DLC, can easily be your first boss if you take a turn right. Also we are talking about Ongbank, he is not your run of the mill player, wouldn't be surprised if he has already "no-hit" every boss on the DLC. Is like using Donguri as an example of how easy is to combo in a new DMC, most people will take far longer to reach that point of mastery.And didn't even take him a few days
Without giving any opinion about ER itself, I find this take misguided. You can certainly adapt and learn the ins and outs of every game, even a bad one. Doesn't magically fix their flaws, the player just learned how to deal with them.Not if it's possible to adapt and overcome (and it is).