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From Software Elden Ring - From Software's new game with writing by GRRM

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,177
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
One question, are there larval tears in SotE? If so, how many, give and take?
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
It's got to be nearly impossible to beat some of these bosses without doing it.
Queue some nolife streamer finishing a SL1 no-damage run, naked, without the blessings, armed with a modded-in broken laddle from DS2.
They always do. But what those videos don't show is they spent 6 months grinding that run to pull it off. I've seen the Dark souls trilogy no hit run and the guy looks dead inside
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,036
Either fully commit to the style of character action combat you are clearly trying to ape, or take a step back and descale this bullshit

Well, they made Sekiro, showing that they clearly understand how to make a combat system that rewards engaging with enemy move sets, rather than simply avoiding them.

Sekiro sold about half of what DS3 did.
Or maybe it's just because Sekiro and its Simon says QTE combat was pure shit.
 

Val Doom

Literate
Joined
Apr 18, 2024
Messages
28
Saw someone mention the Mesmer soldier spear and decided to give good old spear and shield a try since the longest time. Rather enjoyable so far

I'm playing this so slowly that I don't have much of an opinion on the DLC so far other than that the performance has become ass. From 60 FPS in base game to huge drops to 30-40 range and a couple of total black screens. I have the latest driver but it didn't help much
w6ucw0U.jpeg
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,919
Location
Poland
Okay after I got my blessing level up im rolling those bosses too with greatsword lmao
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,918
One question, are there larval tears in SotE? If so, how many, give and take?
There are, and I know from running around myself that there are at least 3 and supposedly 9 in the game as a whole according this dude.
Which is one thing that is legit retarded. The expansion encourages you to try different builds so why tf are there finite larval tears? You should be able to farm them.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,177
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
One question, are there larval tears in SotE? If so, how many, give and take?
There are, and I know from running around myself that there are at least 3 and supposedly 9 in the game as a whole according this dude.
Which is one thing that is legit retarded. The expansion encourages you to try different builds so why tf are there finite larval tears? You should be able to farm them.
Absolutely. Plus I blew all my tears during my 200+ hours NG run and if I discover now I need to change my build for the DLC I'm fucked. Either doomed to aimlessly run around with an unsuitable build, hoping to randomly find a tear, or just peruse the walkthrough like a little bitch.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,368
Clarification: the nerf is keeping in spirit of encouraging the player to explore the world and net those items. The nerf isn't felt independently. The opportunity for tryhards who want to do level 1 stats, level 1 weapon, naked, no scadutree, is still there. Of course, you could still collect the nerf items and never use them in the bonfire.
Yeah but the people that play let's say 3-4 hours per day and explore properly will face most of the game nerfed. All because some streamer with a lot of followers played till exhaustion and got broke by the game.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Clarification: the nerf is keeping in spirit of encouraging the player to explore the world and net those items. The nerf isn't felt independently. The opportunity for tryhards who want to do level 1 stats, level 1 weapon, naked, no scadutree, is still there. Of course, you could still collect the nerf items and never use them in the bonfire.
Yeah but the people that play let's say 3-4 hours per day and explore properly will face most of the game nerfed. All because some streamer with a lot of followers played till exhaustion and got broke by the game.
From were doing this before streaming really took off. They have always released poorly optimized games with stupid balancing then toned everything down and gave you extra souls after. It's pretty standard.
So are the news the game is getting nerfed real or not?
dQXLQEb.png
The post patch is much better than before. You're going to get about +15 in a normal full exploration play through. If you want more you will need a map and a few hours to search around. I felt like +19 was about right so shifting that downwards and making the increases small was the right decision to make. I don't think it's fair to expect any one to find all of the upgrades with how vertical the map is and how difficult it is to travel up and down.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,795
Not if it's possible to adapt and overcome (and it is).
By that standard it is literary impossible for From (or any studio really) to make a truly busted boss as long as it straight up does not have infinite HP. Hell, with that mentality they could make a boss that instantly hits you for 20000k upon entering the arena and it would still be fine because you should just adapt and pop the invincibility flask before entering the fog.

The fact that something is not numerically impossible is not a benchmark for good design if anything the fact that people need to pull of the "its not impossible" argument is a tacit admission that it is bullshit but they just don't want to admit to it. It would be like arguing the housing market in Murica is not fucked because you can still get a shack in the middle of nowhere for less than 10k and live off of roots and mosses.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,795
You can always play a pirate copy of the game with the base version, if you don't mind not having online unless you use the seamless coop mod, or even install manually the "vanilla" version patch and play offline
You do not need to pirate shit. Just go to YT and learn how to merge regulation.bin files. Then you just have to download the 1.12.1 regulations and merge then with whatever will be the current version. Unnerfed in an instant and you get to keep whatever additions that might come in the meantime.

Only downside is you have to stay offline.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,610
One question, are there larval tears in SotE? If so, how many, give and take?
There are, and I know from running around myself that there are at least 3 and supposedly 9 in the game as a whole according this dude.
Which is one thing that is legit retarded. The expansion encourages you to try different builds so why tf are there finite larval tears? You should be able to farm them.
Absolutely. Plus I blew all my tears during my 200+ hours NG run and if I discover now I need to change my build for the DLC I'm fucked. Either doomed to aimlessly run around with an unsuitable build, hoping to randomly find a tear, or just peruse the walkthrough like a little bitch.

Further proof that the Codex has gone full retard.

Infinite respec would obliterate any illusion of there being any choice in character building. It would discourage creating new characters and would remove the strategic element of making hard choices.

This is true for all RPGs. Just because Elden Ring happens to be larger than most doesn't mean your choices shouldn't matter all of a sudden, and 200+ hours or not it would feel pretty stupid if all you had to do is make one character and just rebuild that one ad infinitum. Come on now, i'd expect this kind of arguments form retarded normies, not Codexers.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,795
100% true. The final boss will light your screen up like a fireball for a good 3 seconds straight and there's no way to see where some of the attacks will land. You basically have to hope you're not standing in a pool of get fucked the moment the screen clears. And the best bit? Has zero recovery animation. Long start up but no recovery. He can immediately go into a full combo when he's done. And I know this because part of my strategy was to rush that attack down and hope I had room to survive after my 2 hits.
You forgot that is also tanks framerate by a good 50%. I went from stable 60fps to a 30-35fps just from that one screen wipe alone. Even if the fight itself was not a amalgamation of all the bad habits From picked up over the years this fuck up would be enough to sour it wholly. I cannot even imagine how much it must suck for people on weaker GPUs.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,795
Infinite respec would obliterate any illusion of there being any choice in character building.
If its an illusion there is no point in maintaining it. If there are real choice in your character build then infinite respec would not change anything about it. If anything it would strengthen those choices by letting the players seen just how much their choices affect their experience.

The only situation where respecing is bad is if you are trying to hide the fact that there are no real choices, that the whole RPG element is just smoke and mirrors.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,368
From were doing this before streaming really took off. They have always released poorly optimized games with stupid balancing then toned everything down and gave you extra souls after. It's pretty standard.
No they didn't. They took months even for bug fixes that weren't absolutely critical and balance changes took longer. Elden Ring was nerfed in 2 weeks and now we're down to less than 1 week...

Asmodan and others like him might be irrelevant for normal people but suits literally lose their shit when he posts negatively about a game. It's instant all hands on deck damage control mode.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
16,025
Character builds have honestly kinda always been shit in Souls games. You're basically either a miracle caster, spell caster, or fighter. Unless you're doing some autistic shit to hit the poise breakpoint for the pvp meta weapon or something, it doesn't matter what your exact stats are. You pump life, pump a damage stat, and you're good to go. Everything else is fashion, which is why all the equipment has no identity and everything can be every element whenever you want. Honestly wish they never came up with the whole elemental infusion system, would have made finding a lightning spear or whatever actually cool and something worth building around.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
100% true. The final boss will light your screen up like a fireball for a good 3 seconds straight and there's no way to see where some of the attacks will land. You basically have to hope you're not standing in a pool of get fucked the moment the screen clears. And the best bit? Has zero recovery animation. Long start up but no recovery. He can immediately go into a full combo when he's done. And I know this because part of my strategy was to rush that attack down and hope I had room to survive after my 2 hits.
You forgot that is also tanks framerate by a good 50%. I went from stable 60fps to a 30-35fps just from that one screen wipe alone. Even if the fight itself was not a amalgamation of all the bad habits From picked up over the years this fuck up would be enough to sour it wholly. I cannot even imagine how much it must suck for people on weaker GPUs.
Steam deck will drop to 15 FPS during the final fight. It's crazy the game is labeled Gold still. 15 FPS dodging move spam is not a good idea.
Infinite respec would obliterate any illusion of there being any choice in character building.
If its an illusion there is no point in maintaining it. If there are real choice in your character build then infinite respec would not change anything about it. If anything it would strengthen those choices by letting the players seen just how much their choices affect their experience.

The only situation where respecing is bad is if you are trying to hide the fact that there are no real choices, that the whole RPG element is just smoke and mirrors.
They have made it so your decisions don't matter. It used to be you did your build and that was that. A choice you made as the player. Now you have 30 respects so there isn't a choice any more. Same way you can't fight NPCs any more. As soon as you enter a hub you're locked out of your attack buttons. From have done everything they can to nerf the players ability to be punished for bad decision making and From were refreshing because they did stuff like Yurt and Lautrec which did punish the player for not paying attention.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,918
From were doing this before streaming really took off. They have always released poorly optimized games with stupid balancing then toned everything down and gave you extra souls after. It's pretty standard.
No they didn't. They took months even for bug fixes that weren't absolutely critical and balance changes took longer. Elden Ring was nerfed in 2 weeks and now we're down to less than 1 week...

Asmodan and others like him might be irrelevant for normal people but suits literally lose their shit when he posts negatively about a game. It's instant all hands on deck damage control mode.
Asmon said the DLC is a 10/10 and blamed his own mental problems for him sucking.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
All the streamers are raving how amazing it is because they all got review copies 3 days early. They don't want to anger Bandai Namco so it's a perfect game. Same way all the negative reviews are "review bombing" and not legit players who think this DLC is beyond breaking point.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,177
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.

i'd expect this kind of arguments form retarded normies, not Codexers.
And I'd expect more thought put into yours. What illusion of choice? What are you talking about? Why would our build choices be an illusion and why would they not matter? Maybe it's late but I can't even...

Builds are clearly real. They matter. They would matter if you have 2 larvas, 20 larvas or farmable larvas. You're bored or struggling? Bam, two larvas in 10 minutes of farming, you can try a couple of new builds. Who's hurt, what's ruined, where's the tragedy? Eh...
 

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