cvv
Arcane
One question, are there larval tears in SotE? If so, how many, give and take?
They always do. But what those videos don't show is they spent 6 months grinding that run to pull it off. I've seen the Dark souls trilogy no hit run and the guy looks dead insideQueue some nolife streamer finishing a SL1 no-damage run, naked, without the blessings, armed with a modded-in broken laddle from DS2.It's got to be nearly impossible to beat some of these bosses without doing it.
There are, and I know from running around myself that there are at least 3 and supposedly 9 in the game as a whole according this dude.One question, are there larval tears in SotE? If so, how many, give and take?
Or maybe it's just because Sekiro and its Simon says QTE combat was pure shit.Either fully commit to the style of character action combat you are clearly trying to ape, or take a step back and descale this bullshit
Well, they made Sekiro, showing that they clearly understand how to make a combat system that rewards engaging with enemy move sets, rather than simply avoiding them.
Sekiro sold about half of what DS3 did.
That's all part of the challenge. Don't you understand?From 60 FPS in base game to huge drops to 30-40 range and a couple of total black screens. I have the latest driver but it didn't help much
Which is one thing that is legit retarded. The expansion encourages you to try different builds so why tf are there finite larval tears? You should be able to farm them.There are, and I know from running around myself that there are at least 3 and supposedly 9 in the game as a whole according this dude.One question, are there larval tears in SotE? If so, how many, give and take?
Absolutely. Plus I blew all my tears during my 200+ hours NG run and if I discover now I need to change my build for the DLC I'm fucked. Either doomed to aimlessly run around with an unsuitable build, hoping to randomly find a tear, or just peruse the walkthrough like a little bitch.Which is one thing that is legit retarded. The expansion encourages you to try different builds so why tf are there finite larval tears? You should be able to farm them.There are, and I know from running around myself that there are at least 3 and supposedly 9 in the game as a whole according this dude.One question, are there larval tears in SotE? If so, how many, give and take?
Yeah but the people that play let's say 3-4 hours per day and explore properly will face most of the game nerfed. All because some streamer with a lot of followers played till exhaustion and got broke by the game.Clarification: the nerf is keeping in spirit of encouraging the player to explore the world and net those items. The nerf isn't felt independently. The opportunity for tryhards who want to do level 1 stats, level 1 weapon, naked, no scadutree, is still there. Of course, you could still collect the nerf items and never use them in the bonfire.
So are the news the game is getting nerfed real or not?
From were doing this before streaming really took off. They have always released poorly optimized games with stupid balancing then toned everything down and gave you extra souls after. It's pretty standard.Yeah but the people that play let's say 3-4 hours per day and explore properly will face most of the game nerfed. All because some streamer with a lot of followers played till exhaustion and got broke by the game.Clarification: the nerf is keeping in spirit of encouraging the player to explore the world and net those items. The nerf isn't felt independently. The opportunity for tryhards who want to do level 1 stats, level 1 weapon, naked, no scadutree, is still there. Of course, you could still collect the nerf items and never use them in the bonfire.
The post patch is much better than before. You're going to get about +15 in a normal full exploration play through. If you want more you will need a map and a few hours to search around. I felt like +19 was about right so shifting that downwards and making the increases small was the right decision to make. I don't think it's fair to expect any one to find all of the upgrades with how vertical the map is and how difficult it is to travel up and down.So are the news the game is getting nerfed real or not?
Fucking decline. Looks like I'm disabling my internet.So are the news the game is getting nerfed real or not?
By that standard it is literary impossible for From (or any studio really) to make a truly busted boss as long as it straight up does not have infinite HP. Hell, with that mentality they could make a boss that instantly hits you for 20000k upon entering the arena and it would still be fine because you should just adapt and pop the invincibility flask before entering the fog.Not if it's possible to adapt and overcome (and it is).
You do not need to pirate shit. Just go to YT and learn how to merge regulation.bin files. Then you just have to download the 1.12.1 regulations and merge then with whatever will be the current version. Unnerfed in an instant and you get to keep whatever additions that might come in the meantime.You can always play a pirate copy of the game with the base version, if you don't mind not having online unless you use the seamless coop mod, or even install manually the "vanilla" version patch and play offline
Absolutely. Plus I blew all my tears during my 200+ hours NG run and if I discover now I need to change my build for the DLC I'm fucked. Either doomed to aimlessly run around with an unsuitable build, hoping to randomly find a tear, or just peruse the walkthrough like a little bitch.Which is one thing that is legit retarded. The expansion encourages you to try different builds so why tf are there finite larval tears? You should be able to farm them.There are, and I know from running around myself that there are at least 3 and supposedly 9 in the game as a whole according this dude.One question, are there larval tears in SotE? If so, how many, give and take?
You forgot that is also tanks framerate by a good 50%. I went from stable 60fps to a 30-35fps just from that one screen wipe alone. Even if the fight itself was not a amalgamation of all the bad habits From picked up over the years this fuck up would be enough to sour it wholly. I cannot even imagine how much it must suck for people on weaker GPUs.100% true. The final boss will light your screen up like a fireball for a good 3 seconds straight and there's no way to see where some of the attacks will land. You basically have to hope you're not standing in a pool of get fucked the moment the screen clears. And the best bit? Has zero recovery animation. Long start up but no recovery. He can immediately go into a full combo when he's done. And I know this because part of my strategy was to rush that attack down and hope I had room to survive after my 2 hits.
If its an illusion there is no point in maintaining it. If there are real choice in your character build then infinite respec would not change anything about it. If anything it would strengthen those choices by letting the players seen just how much their choices affect their experience.Infinite respec would obliterate any illusion of there being any choice in character building.
No they didn't. They took months even for bug fixes that weren't absolutely critical and balance changes took longer. Elden Ring was nerfed in 2 weeks and now we're down to less than 1 week...From were doing this before streaming really took off. They have always released poorly optimized games with stupid balancing then toned everything down and gave you extra souls after. It's pretty standard.
Steam deck will drop to 15 FPS during the final fight. It's crazy the game is labeled Gold still. 15 FPS dodging move spam is not a good idea.You forgot that is also tanks framerate by a good 50%. I went from stable 60fps to a 30-35fps just from that one screen wipe alone. Even if the fight itself was not a amalgamation of all the bad habits From picked up over the years this fuck up would be enough to sour it wholly. I cannot even imagine how much it must suck for people on weaker GPUs.100% true. The final boss will light your screen up like a fireball for a good 3 seconds straight and there's no way to see where some of the attacks will land. You basically have to hope you're not standing in a pool of get fucked the moment the screen clears. And the best bit? Has zero recovery animation. Long start up but no recovery. He can immediately go into a full combo when he's done. And I know this because part of my strategy was to rush that attack down and hope I had room to survive after my 2 hits.
They have made it so your decisions don't matter. It used to be you did your build and that was that. A choice you made as the player. Now you have 30 respects so there isn't a choice any more. Same way you can't fight NPCs any more. As soon as you enter a hub you're locked out of your attack buttons. From have done everything they can to nerf the players ability to be punished for bad decision making and From were refreshing because they did stuff like Yurt and Lautrec which did punish the player for not paying attention.If its an illusion there is no point in maintaining it. If there are real choice in your character build then infinite respec would not change anything about it. If anything it would strengthen those choices by letting the players seen just how much their choices affect their experience.Infinite respec would obliterate any illusion of there being any choice in character building.
The only situation where respecing is bad is if you are trying to hide the fact that there are no real choices, that the whole RPG element is just smoke and mirrors.
Asmon said the DLC is a 10/10 and blamed his own mental problems for him sucking.No they didn't. They took months even for bug fixes that weren't absolutely critical and balance changes took longer. Elden Ring was nerfed in 2 weeks and now we're down to less than 1 week...From were doing this before streaming really took off. They have always released poorly optimized games with stupid balancing then toned everything down and gave you extra souls after. It's pretty standard.
Asmodan and others like him might be irrelevant for normal people but suits literally lose their shit when he posts negatively about a game. It's instant all hands on deck damage control mode.
And I'd expect more thought put into yours. What illusion of choice? What are you talking about? Why would our build choices be an illusion and why would they not matter? Maybe it's late but I can't even...
i'd expect this kind of arguments form retarded normies, not Codexers.