Grampy_Bone
Arcane
One problem with the dlc is almost every main boss is a Margitt. Lion, Rellana, and Messmer are vastly easier with blessings but you could also fight them back to back with minimal upgrades.
Here’s a video on how powerful stacking vigor and defense can be:There is no way that's true. There simply isn't that much mitigation in the game, not in a way that stacks like that unless you're including retarded shit like buffs that last less than 10 seconds or prevent you from rolling.My lvl 232 char with light load needs 6800 physical dmg to die and at med load 9000
It can get pretty crazy, even without the 5-10 second buff shenanigans before the very end.
If you want to boost the thorn more, you need the Staff of the Guilty in one hand, but in the other hand, pick one that scales with Arcane and Intelligence instead. The new Maternal Staff scales to 412, or you can use the Albinauric Staff. Arcane is good for bleed.I've looked at it in a build planner. The staff of the guilty is getting 305 at 80 faith but boosts the thorns by 15% per staff. If I were to swap one staff for staff of the great beyond at 45/45 I'd be getting 309 but not the 15% to thorns. I'd still get the passive from the other thorn staff. 309 is fine considering its an omni-catalyst. You don't expect something that can cast both sorceries and incantations to be best in class, it just lets you simplify your loadout so its more useable under pressure. Like in a boss fight or a gank I don't want to try to cast with the wrong tool. I'd trade some spell buff for that.Don't waste your time with that staff; it only scales to 352 max, with D, B, B scaling. I already read a guide saying it's lame and they reverted a save to recover the upgrade material. Casters don't get many new toys of worth. The only thing was the thorn, which was hilarious in PvP, but it's likely to be nerfed.Finger magic is ok, i guess, everything else is lame and unusable. The new moons? Really, what's the point? It's slow, close-range, and immobilizes you for far too long.I'm bored with the thorns. They're an amazing noob slayer but get hard countered by your opponent actually having a brain.
I'm thinking I'll respec to fth/int and use the staff of the great beyond. If I do that I can add something like wrath of gold to the build to punish people who rush me when I do the thorns. I'd lose around 15% damage on my thorns if I do this, and a small amound of melee damage as well. The versatility is probably worth it.
Against skilled players I'm getting a lot more mileage out of my Fire Knight's Greatsword. No kidding right? It has a neutral R1 into R1 true combo and dumb AR when flame art infused. But doing melee with no poise and negations in the low 20s is a long way from optimal. As is using an ultra greatsword without a viable offhand weapon. So this build should keep casting as its primary mode of attack.
Huh? The reduction formula is absolutely standard and the game even does the math for you. Why are you talking about misleading?Today the souls community will openly admit the game uses a funky method to calculate damage mitigation that openly misleads the player about the damage reduction they are actually getting or is even possible and still call it "SKILL ISSUES". How the times have changed.
Enemy: Deals fire damageHuh? The reduction formula is absolutely standard and the game even does the math for you. Why are you talking about misleading?Today the souls community will openly admit the game uses a funky method to calculate damage mitigation that openly misleads the player about the damage reduction they are actually getting or is even possible and still call it "SKILL ISSUES". How the times have changed.
The reduction as done from your final defense but the way individual defenses stack up is deceptive because its not purely additive.Huh? The reduction formula is absolutely standard and the game even does the math for you. Why are you talking about misleading?
if tower knight were in elden ring it would be doing flips and endless combo attacks"Grounded in reality", seriously? These games have always been about "wow" factor. You face cool, crazy shit, as over the top as it gets and try to overcome it.
What kind of degenerate nonsense is this? Nioh 2 is far more of an RPG game than From shit. You only say this because Nioh also has a fantastic aggressive style combat system that needs to be mastered on top of the RPG elements, and maybe also because it's mission based, neither of these things invalidating or diminishing its status as an RPG. It has more RPG elements/mechanics, builds and modifiers you can toy around with and that's not even close. These are both combatfag games, so you cannot even argue that there's RPG mechanics outside of combat other than From's """"quests"""" (lmao)Outside of Dragon's Dogma, what action RPG has better combat? Pure action games and action games wearing RPG skins (Nioh) are better on that front of course, but nothing that's a full RPG comes to mind.
We both know almost everything you linked here is absolute garbage nobody uses outside of niche self imposed challenge runs or extreme gimmick setups. Fromsoft's version of 'status resistance' actually makes the status last longer on you once it triggers, and does nothing to reduce the buildup at all or improve the recovery time before it kicks in. You're going to compare that to having outright immunity from an ailment by using a fraction of your build? In what world is that a major gameplay enhancement? Everything else on the list is similarly outclassed by it's equivalents in better games where equipment actually matters. I think the only decent thing you listed in there was prayerful strike, which actually restores a halfway useful amount of health if you can land it.https://eldenring.wiki.fextralife.com/Bestial+VItalityI want those rewards because they offer major gameplay enhancements like life regen
https://eldenring.wiki.fextralife.com/Blessing's+Boon
https://eldenring.wiki.fextralife.com/Blessing+of+the+Erdtree
https://eldenring.wiki.fextralife.com/Icon+Shield
https://eldenring.wiki.fextralife.com/Blessed+Dew+Talisman
https://eldenring.wiki.fextralife.com/Royal+Remains+Set
https://eldenring.wiki.fextralife.com/Godskin+Swaddling+Clothlifesteal
https://eldenring.wiki.fextralife.com/Assassin's+Crimson+Dagger
https://eldenring.wiki.fextralife.com/Malenia's+Great+Rune
https://eldenring.wiki.fextralife.com/Butchering+Knife
https://eldenring.wiki.fextralife.com/Great+Stars
https://eldenring.wiki.fextralife.com/Ash+of+War:+Prayerful+Strike
https://eldenring.wiki.fextralife.com/Ash+of+War:+Blood+Tax
https://eldenring.wiki.fextralife.com/Stalwart+Horn+Charmimmunities to status elements
https://eldenring.wiki.fextralife.com/Immunizing+Horn+Charm
https://eldenring.wiki.fextralife.com/Clarifying+Horn+Charm
https://eldenring.wiki.fextralife.com/Ritual+Sword+Talismanabilities that trigger at full health, critical health
https://eldenring.wiki.fextralife.com/Ritual+Shield+Talisman
https://eldenring.wiki.fextralife.com/Red-Feathered+Branchsword
https://eldenring.wiki.fextralife.com/Blue-Feathered+Branchsword
https://eldenring.wiki.fextralife.com/Companion+Jarmultiply the power of bombs
https://eldenring.wiki.fextralife.com/Greatjar
https://eldenring.wiki.fextralife.com/Claw+Talismanaerial attacks
https://eldenring.wiki.fextralife.com/Raptor's+Black+Feathers
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I watched a Nioh speedrun where the guy used nothing but high stance axe heavy attacks to kill every enemy in the game.What kind of degenerate nonsense is this? Nioh 2 is far more of an RPG game than From shit. You only say this because Nioh also has a fantastic aggressive style combat system that needs to be mastered on top of the RPG elements, and maybe also because it's mission based, neither of these things invalidating or diminishing its status as an RPG. It has more RPG elements/mechanics, builds and modifiers you can toy around with and that's not even close. These are both combatfag games, so you cannot even argue that there's RPG mechanics outside of combat other than From's """"quests"""" (lmao)Outside of Dragon's Dogma, what action RPG has better combat? Pure action games and action games wearing RPG skins (Nioh) are better on that front of course, but nothing that's a full RPG comes to mind.
And you can probably beat any DMC on normal just using Stinger, NG spamming Flying Swallow, etc. Speedrun on normal difficulties is not a good indicative of the quality of a combat system, regardless of game, be it ER or Nioh or whatever. Specially for Team Ninja games. Otherwise I could just reduce ER combat to "spam AoW" like many speed runners do, and as flawed the combat system may be, we both know it is more than that. Speedrunners will use degenerate tactics and build to achieve maximum speed. That without mentioning the difference in tactics from different players. Eyeing some myself, I see many that use katanas, different stances, spells and skill. Even some "Axe only" run use different attacks in high stance and change to others for dodging and defense. Also Axe is a very High stance oriented, hyperarmor weapon, simplistic but effective.I watched a Nioh speedrun where the guy used nothing but high stance axe heavy attacks to kill every enemy in the game.
I watched a Nioh speedrun where the guy used nothing but high stance axe heavy attacks to kill every enemy in the game.
I think they have. The main issue is just that the game is so fucking long.I watched a Nioh speedrun where the guy used nothing but high stance axe heavy attacks to kill every enemy in the game.
That's a fair point, but how many videos have been made these last two years with the premise of "Can I beat Elden Ring with only ___________" and the player actually succeeding?
Not for me. I ain't updating. In fact, comparing the regulation files from 1.2 to 1.12.2 and using smithbox to change the values back to the glory days..... oh btw, it'll also have the broken lightning perfume bottle....yeah, it's gaming time.update is coming
Nioh doesn't even have a proper magic system.Nioh is deeper both in combat and RPG elements,
At least Elden Ring doesn't make you sift through 1000 trash loot items every five minutes just to upgrade from 3% damage boost to 3.1% damage boost.
Nioh doesn't even have a proper magic system.
You also don't need to sift through shit in Nioh because you can set filters so you only see stuff that offers significant benefits.Loot items in Nioh have skills in addition to damage or defense.
By this logic everything in souls games is pointless because you can win with R1 spam and a fist.The argument doesn't stand because if you can win an entire game by spamming one attack it doesn't matter how many moves there are, they're all pointless.
Everything in that list is at least situationally useful and sees use, aside from the HP regen equipment which is indeed shit. Some are outright meta like the Claw Talisman or Great Stars.We both know almost everything you linked here is absolute garbage nobody uses outside of niche self imposed challenge runs or extreme gimmick setups. Fromsoft's version of 'status resistance' actually makes the status last longer on you once it triggers, and does nothing to reduce the buildup at all or improve the recovery time before it kicks in. You're going to compare that to having outright immunity from an ailment by using a fraction of your build? In what world is that a major gameplay enhancement? Everything else on the list is similarly outclassed by it's equivalents in better games where equipment actually matters. I think the only decent thing you listed in there was prayerful strike, which actually restores a halfway useful amount of health if you can land it.
Only for the very skilled. Heavy axe spam is so easy anyone can do it.By this logic everything in souls games is pointless because you can win with R1 spam and a fist.
It isn't entire playthroughs though. Past the first you only need to pick out a few of the faster missions to unlock the necessary fights to unlock the highest tiers.I was told in fact that the "real" game didn't begin for two more entire playthroughs.
There's nothing deceptive about a multiplicative system. It's perfectly clear and easy to understand as long as the game points it out. And since ER always shows the end result, it's quite obvious. There's no misleading idea unless you suck at basic math or you want to make a video longer than 10 mins.The reduction as done from your final defense but the way individual defenses stack up is deceptive because its not purely additive.
Its right at 3:40 mark, he straight up tells you that due to how the game calculates damage reduction a numerical increase of 16 points can actually be more than 20 points. Hence giving people a misleading idea of what the negation values actually do for them.