Strange Fellow
Peculiar
- Joined
- Jun 21, 2018
- Messages
- 4,265
I'm surprised to hear that. For me the DLC has been great fun to explore, and figuring out how to get to different places on the map or that can be spotted in the distance has been plenty engaging, to the point that I'll find enemies in the open world annoying when they get in the way of travel.Nah, I don't mean that. I still need 10 - 30 runs at bosses, getting my stupid fat ass kicked like a fucking normie. It's just everything in between bosses is vast, empty and boring. Except the visual design.You did it. You got gud. It's all over now
I've also been challenged by enemies in dungeons (the proper ones, not mines and catacombs). There are a lot of trashmobs, true, but I've died a fair bit to enemies like the bird knights, the red dudes in the shadow keep or the spin2win horned guys, as well as ambushes and gangbangs assisted by ranged enemies placed at vantage points. What is true, is that the discrepancy between the difficulty of bosses and regular enemies is probably the highest it's ever been, but I have that down to the bosses being a bit ridiculous.