mediocrepoet said:
You likely represent an important, yet often ignored demographic: the functionally illiterate. Diversity is our strength.
You are still misrepresenting what I said. Despite how simple build crafting actually is in ER, you will be surprised on how many players just plainly don't know even basic stuff, let alone create good builds or really what the best options are. And it doesn't change the fact that depending on how you are making your character maybe using things like bleed just isn't part of the plan or you are building around other weapons that are not just as good. And again, you fail to address the fact that it was a high risk, high reward build that I'm pretty sure most people won't run, even in this very thread. You also fail to account for players that may not be using certain spells just because their build just doesn't use faith for example. And finally, Shadow of the Erdtree really was hyped, it brought many new players that doesn't know jack shit about the game.
Like, you sincerily think, that all the whining about how hard the DLC is (not the quality mind you), or how bosses like the Lion or Rellana are too hard, comes from people that actually know how to use the RPG elements well? You really think all the players that complained had build that allowed to burst the bosses just like Lyric while also using Ashes to summon? I find it hard to believe. You still find host with shit Vigor despite how important it is. It was mixed for a while in steam, that meant a lot of people really struggled despite having such tools at their disposal. And seeing how effective they are, I have a hard time believing most players that complained did actually use them.
But above all, it doesn't matter how much you want to insult me or try to misrepresent what my points were, you also missed completely the fact that, even if most players played the game in this style, it still wouldn't mean that the game has no issues. Specially, because this disscussion was about the fact that Lyric claimed that the boss was designed specifically to be bursted to death and skip mechanics, which is frankly insane to think about, and somehow that means there is no issues with it, which even if it was true, the video would do a piss poor job at proving it.
My assumption is not only correct but it is basically a given. Wiki my ass everybody knows about bleed weapons. Everybody can understand basic shit like buffs, which is like one simple step from understanding basic shit like healing. You think anybody went through Malenia, Maliketh etc and STILL not know any of that shit? Come on dude, get off that bullshit already. This DLC is intended to be the late game of all late games. It's made for "veterans", people who already finished the basic game. It's not a separate game where people are just stating now and don't even know what a "buff" is.
Never say people don't know what a buff is. Good strawman though. Again, in this very thread it had been said many times how most people just don't know how to use all their tools and that is why they are complaining, but suddenly every single players knows how to do so when it is convenient for your argument. Also you understimate how many new blood was attracted to the game due to the "hype", who rushed through and many who sadly looked stuff online due to FOMO.
Here's another thought: if the boss isn't a DPS race (i think it has to be if you want to do a no-hit run, though some "pros" out there may be able to pull it off i'm sure), then i think it's intentionally made where taking some damage isn't a big deal. Why? Because every time he switches powers you get time enough to chug down three heals and then some. In fact, you could probably "buff" multiple times in the middle of the fight with all the time it takes the Lion to cavort in the sky to assume a different power.
What does this have anything to do with anything? What unavoidable damage? The fact that you can avoid all damage is proof enough that the boss and its attacks are designed to be able to be learned and responded to. Yes, all bosses in a way are a DPS race, as the faster they die, the better. That is basic videogame design, specially RPGs. But unless the game specifically kill you for taking too long or doing to little damage in a specific time, be it because the boss has a sudden death move, a time limit, he heals himself if you don't do enough damage, etc, then saying it was designed specifically to be killed before reaching a certain phase just isn't right.
The idea of a boss that has made it a bit difficult not to take any damage with the mitigating factor that you get free heals may be a bit avant-guard...
Not really that avant-guard, games like Ninja Gaiden 2 were pretty much designed with the idea that you will end up taking damage sooner or later, and it is more about killing the enemy faster than they kill you.
but i don't see anything wrong with that concept.
And there isn't anything wrong with that idea, I already played games with DPS checks, some that kill you other that just inflict great damage or status effects. Is just that this isn't just the same case. All bosses in the DLC, from first to last, have certain openings to heal, some bigger other not, but that doesn't mean the fact that you can burst them down dictated what its moveset was. At most it may have affected its stats and some miscelleanuous design chocies (like introducing a cutscene for the phase change to avoid players killing it too fast for example).
Don't forget the that main argument is that the DLC has reached "bullshit" levels where only the "pros" can get through a fight without using summons and the like.
Not my argument though. I'm as casual as it gets and I got through without summons. Which is also a bit weird as you are not using summons and, as much as you like to claim it is the normal, we don't even know what is the most popular weapons and builds people are using through the DLC. As I said, the video is pointless in trying to prove anything. And the worst thing is that is actually in a boss that is pretty good, so the disscussion is being extra pointless.