MasPingon
Arcane
Didn't expect Erdtree.
I didn't say anything about the game setting traps, and also I doubt that is the case with those that use summons. If they are trying to take every advantage I would assume they would go high survability and damage if anything. Also, bold of you to assume the tryhards are the only one complaining. This is a strawman. You will find that you have different kind of players complaining about bosses, regardless of if they tryhard or not, and many complaints aren't about difficulty, but just how fun (or unfun) learning some of the fights are. Like is not weird to see comments from more casual players going "Phase 1 of final boss was fine, but phase 2 with all the visual effects was annoying and couldn't bother to learn it. Just equiped Greatshield and poked him to death" through the web. Or complaints about weird hitboxes and such like with Gaius.You forget those players would use summons and more often than not have high dps/low surv builds. Also the game didn't set traps with the straightforward builds. You pick up a nice big weapon or some big juicy spells, you're doing damage.
All the difficulty complains come from "ethical tryhards".
Send that to VaatiVidya! I can smell another 2 hour long lore video about this finding!Didn't expect Erdtree.
I didn't say anything about the game setting traps, and also I doubt that is the case with those that use summons. If they are trying to take every advantage I would assume the opposite, they will go high survability and damage if anything.
Not really. I would argue than more often than not is people just not having enough knowledge about things like softcaps, the % of damage increase, how scaling works, what buffs overwrite each other, having loss access to certain Talisman or items due to quest progression or straight up not knowing where to find them, what are the most optimal stats to level first, the effects of poise and weight, how damage reduction works, etc. A lot of the time people with shitty builds are just people that are clueless about how the game actually works, maybe due to being new to the game or RPGs or not bothering to understand the system well. There is a good reason why many veterans have to remind players to level Vigor at the beginning instead of their main stat, because without prior experience a lot of people make the mistake of investing to much on their main stat while weapons still have shit scaling and have a harder early game experience.You said people have shitty builds which usually is the reasult of traps.
But I'm not arguing that it is cheesing the game. In fact I'm of the opposite opinion, it is a fundamental part of the game. People can play the game how they damn well please. Also players will normally try to take every advantage they can. Not saying you are wrong about players going for more offensive builds if they use summons, but I doubt most casual players for example would go for a very optimized high risk high reward build the first time around, instead opting to boost both defense and offense at the same time. That is why most would choose Flame give me Strenght instead of Howl of Sahibri when first going through the game or learning a boss, or if they don't have much confidence in surviving the fight with a defense debuff.It's not about taking every advantage. The summons system is pushed pretty hard by the designers. Without preconceptions about souls combat you just use it, you don't think "I'm cheesing the game". Playing with summons usually requires less survivability and will gravitate the builds towards more dps.
Lyric will absolutely defend anything From do because he abuses wikis to kill bosses in under a minute. Then argues there's no design flaws in souls games because the camera isn't a problem if you're killing a boss in a single combo. He has an ego tied to From games for some reason and will argue for the rest of his life they're not broken because "if it was From would have fixed it". Only a thread ban or death will stop him shitting up the discussion the same way he has for the last 100 pages.But at the same time it doesn't just negates any issue the game may have. Just because the player can win without learning the boss doesn't automatically mean that boss is well designed nor fun.
Have you considered maybe your not playing the game right when you completely skip boss phases?Codex game criticisms have really gone to the toilet these days.
You use more than one buff in a game that has many buffs! Must be consulting a wiki!
You use a weapon that does a lot of damage in a post end game area! That's practically cheating!
It's like nuDexers just slam their faces into their desks until inspiration hits on what new depths of retardation to introduce to these sacred shores.
Why are you misrepresenting the discussion? The point was that being able to burst the boss doesn't make it good nor erase its flaws, while the point about the build used was a very secondary one. The build go beyond just buffs, as is a combination of different talismans and weapons that showns knowledge of the game and that is very probable that your casual player won't even use most of the time, because is a specific, high risk high reward build. Somehow for some reason the point has been read as complaining about him using that build and buffs when in reality that was never the point. Is that him using such build and killing the boss before it can use it movesets wouldn't excuse if it was bad, which, by the way, we aren't saying the Lion is bad, on the contrary, most people actually like it despite it flaws.Codex game criticisms have really gone to the toilet these days.
You use more than one buff in a game that has many buffs! Must be consulting a wiki!
You use a weapon that does a lot of damage in a post end game area! That's practically cheating!
It's like nuDexers just slam their faces into their desks until inspiration hits on what new depths of retardation to introduce to these sacred shores.
Makes the fight much easier by saving potion or two.
Why are you misrepresenting the discussion?
A normal person doesn't stack buffs like this. Only an autist with a wiki does.
You are also assuming most player know how to build and exploit the game system to its fullest without a wiki, create decent builds, or where to even find a lot of those buffs.
in general buffs just aren't used and no one is stacking them.
Without mentioning that perhaps they prefer not to use some of the most powerful stuff like bleed because they wanted to build something different.
He didn't do any of that though. He stacked a bunch of buffs and killed it with a meta weapon
The "try hards" aren't the people using the tools they find while exploring. The try hards are the wikifags popping multiple buffs and killing bosses in a handful of hits.
You are also assuming most player know how to build and exploit the game system to its fullest without a wiki, create decent builds, or where to even find a lot of those buffs.
mediocrepoet said:You likely represent an important, yet often ignored demographic: the functionally illiterate. Diversity is our strength.
Never say people don't know what a buff is. Good strawman though. Again, in this very thread it had been said many times how most people just don't know how to use all their tools and that is why they are complaining, but suddenly every single players knows how to do so when it is convenient for your argument. Also you understimate how many new blood was attracted to the game due to the "hype", who rushed through and many who sadly looked stuff online due to FOMO.My assumption is not only correct but it is basically a given. Wiki my ass everybody knows about bleed weapons. Everybody can understand basic shit like buffs, which is like one simple step from understanding basic shit like healing. You think anybody went through Malenia, Maliketh etc and STILL not know any of that shit? Come on dude, get off that bullshit already. This DLC is intended to be the late game of all late games. It's made for "veterans", people who already finished the basic game. It's not a separate game where people are just stating now and don't even know what a "buff" is.
What does this have anything to do with anything? What unavoidable damage? The fact that you can avoid all damage is proof enough that the boss and its attacks are designed to be able to be learned and responded to. Yes, all bosses in a way are a DPS race, as the faster they die, the better. That is basic videogame design, specially RPGs. But unless the game specifically kill you for taking too long or doing to little damage in a specific time, be it because the boss has a sudden death move, a time limit, he heals himself if you don't do enough damage, etc, then saying it was designed specifically to be killed before reaching a certain phase just isn't right.Here's another thought: if the boss isn't a DPS race (i think it has to be if you want to do a no-hit run, though some "pros" out there may be able to pull it off i'm sure), then i think it's intentionally made where taking some damage isn't a big deal. Why? Because every time he switches powers you get time enough to chug down three heals and then some. In fact, you could probably "buff" multiple times in the middle of the fight with all the time it takes the Lion to cavort in the sky to assume a different power.
The idea of a boss that has made it a bit difficult not to take any damage with the mitigating factor that you get free heals may be a bit avant-guard...
And there isn't anything wrong with that idea, I already played games with DPS checks, some that kill you other that just inflict great damage or status effects. Is just that this isn't just the same case. All bosses in the DLC, from first to last, have certain openings to heal, some bigger other not, but that doesn't mean the fact that you can burst them down dictated what its moveset was. At most it may have affected its stats and some miscelleanuous design chocies (like introducing a cutscene for the phase change to avoid players killing it too fast for example).but i don't see anything wrong with that concept.
Not my argument though. I'm as casual as it gets and I got through without summons. Which is also a bit weird as you are not using summons and, as much as you like to claim it is the normal, we don't even know what is the most popular weapons and builds people are using through the DLC. As I said, the video is pointless in trying to prove anything. And the worst thing is that is actually in a boss that is pretty good, so the disscussion is being extra pointless.Don't forget the that main argument is that the DLC has reached "bullshit" levels where only the "pros" can get through a fight without using summons and the like.
mediocrepoet said:The fact that you can avoid all damage is proof enough that the boss and its attacks are designed to be able to be learned and responded to.
Whoms argument? Never said that myself.The argument is that only the "pros" can do that
When did I said that? Did you not finish reading my message where I pointed out that all bosses have opening for healing. Of course is by design, when did I argue that it wasn't? The issue was if this boss was being specifically designed to be bursted and to skip phases, which is not. The biggest evidence of this is that its moveset remains consistent with the first phase, so it is obvious that the first phase is teaching you how to deal with the second while throwing new stuff in the mix, which is a very good and standard design for bosses; presenting a mechanic in a easier to understand form before ramping things up for the second phase. Why bother doing that if you are meant to skip it? The fact that you can do it, and is optimal, doesn't say anything about the design of the boss itself and wheter its moveset is fair or not.If that's true, and "normal" people are bound to take damage unless the RNG is absolutely in their favor, then it's very significant that this boss unlike most is so generous in giving the player opportunities to heal. What makes you think that isn't by design?
he looked up all the buffs on a wiki, stacked them with a meta weapon and went "I'm so good at this game!"
A normal person doesn't stack buffs like this. Only an autist with a wiki does.
From do not spend hundreds of hours designing multiple boss phases for you to burst them down and never see them.
you will be surprised on how many players just plainly don't know even basic stuff, let alone create good builds or really what the best options are.
The only DPS boss in the entire Franchise is 4 kings. Everything else you can always avoid damage from. 4 kings has to be beaten quickly or you get overwhelmed by 5 of them spawning and attacking you at once. The dual boss fights don't have to be beaten quickly if you can manage 2 bosses at once. Dark souls 2 multi boss fights on a timer are much closer to what you mean and even they're not a DPS check.Maybe not, but dps bosses have been a staple since the beginning. Skipping phases in ER doesn't strike me as all that different from trying to quickly kill the first maneater or belfry gargoyle to prevent a two on one when he hits half health.
No one called you a pro, they called you an autistic tryhard. It's different.mediocrepoet said:The fact that you can avoid all damage is proof enough that the boss and its attacks are designed to be able to be learned and responded to.
The argument is that only the "pros" can do that. If that's true, and "normal" people are bound to take damage unless the RNG is absolutely in their favor, then it's very significant that this boss unlike most is so generous in giving the player opportunities to heal. What makes you think that isn't by design?
Depends how you interact with the games. It's a meme to be in hyper mode with a massive strength weapon and 2 hitting bosses because you saw a youtuber do it. But that isn't the main way people play the game. The fact that you're here on a forum discussing this shit means you're already an exceptional part of the souls community. Most people don't engage in online discussion of what they do at all. They don't watch youtubers and they don't check wikis. You never know they exist.Back in 2009, I'd agree. But by this point, hyper mode is a series meme.
mediocrepoet said:You likely represent an important, yet often ignored demographic: the functionally illiterate. Diversity is our strength.
Cope cope cope-ity cope.
But above all, it doesn't matter how much you want to insult me or try to misrepresent what my points were, you also missed completelly the fact that, even if most players played the game in this style, it still wouldn't mean that the game has no issues.
Specially, because this disscussion was about the fact that Lyric claimed that the boss was designed specifically to be bursted to death and skip mechanics, which is frankly insane to think about, and somehow that means there is no issues with it.
Did he actually make that claim? I think he just said you could deal with it in such a manner and either way, it proved that there were sufficient mechanics you could use to mitigate the game's difficulty which seems to have been an area of complaint. But by all means, I didn't care enough to read super closely or watch the video he made, so feel free to point out his quote if you have one.
Well, how do you know the boss isn't INTENDED to be burst like that? It's not the first time FromSoft designed something you were specifically intended to take down as fast as possible.[...]
This two. The video was supposedly proof that the boss was completely fine. We pointed out that, even if it is (which many of us agree it is), the video is not good at proving anything because he skipped most of the fight and even still you could see issues with the camera. He argue that it may be in fact design to be skipped and that is why second phase is so chaotic. We argue that the boss really wasn't designed specifically to be skipped, is just a result of a good build being able to dominate the boss and optimal play. These include talisman, weapon of choice and buffs combination. Then the conversation got dragged about what most casual players would use or not without looking up a wiki or even if they would use that setup, and if the video is really a good representation of what the average casual goes through the game.Wouldn't they? I got the distinct feeling the boss was meant to be a race. Out damage him before he gets too out of hand. All the "design" of the boss went into his moveset anyway, the elemental attacks were easy to add to me it just felt like FromSoft was begging you to kill him before he got to use them all. Why would you tarry anyway. Any normal player would try to get as much damage as possible early on precisely to shorten the elemental phases as much as possible.