you seem upsetI don't know. I didn't play Starfield.how do you manage to explore an absolutely boring and empty world for 100+ hours while being dragged along by the promise of some souls or item for a build you can't use?
Now fuck off and go derail another thread because you're jealous we're enjoying a game unlike the trash you play.
I just want to know what body type you selected for your elden gay character.
Alright, i guess i was the real savage lion after all:
First off, from a design point of view i gotta say this is one of the coolest bosses FromSoft ever did. I just love the aesthetic and concept of it. The whole fight is a great spectacle and the music is pretty good too.
That said, smacking him with the winged syche didn't do a whole lot of damage, so i decided to go medieval on his ass. I cycled through couple of damage types and it seems fire did the most damage, which in hindsight isn't surprising. Notice that i still haven't used any Scadutree Blessings yet and i already outpaced the boss in damage. Didn't even give him a chance to go to the ice or wind phases. The lighting phase is definitely the worst and took me a while to figure it out. If you want to press damage (as in, to stagger him or get a bleed proc like i did), there is indeed an element of RNG as you can't always time to roll away from the static charge or his attacks at the same time (but then that's what perfume bottles are for). If you play it safe and have no need to put pressure on him, it's not that bad honestly just don't engage when you see the static in the ground. He'll default to that spinning move where you can just pelt him away from a distance with spells if you are so inclined. The ice and wind phases were easer for me than the lighting one, but milage may vary.
I can see why people raged but for me it felt like any other FromSoft boss. Seemingly impossible at first, but then not a huge deal after all.
The Lion is one getting a lot of complaints from it's phase changes and weird animations.The divine lion and Midra were the only 2 bosses I liked. Also did them without shield or other cheese. They're pretty fun and the bullshit kept to a relative minimum.
He didn't do any of that though. He stacked a bunch of buffs and killed it with a meta weapon to the point where it never even entered 2 of it's phases. The storm phase and the ice phase come after lightning (orders random). So he didn't have patience or tolerance, he looked up all the buffs on a wiki, stacked them with a meta weapon and went "I'm so good at this game!" when he's doing so much damage the bosses barely react.There will be challenge runs and speedruns done at level 1 and all the others but that only shows someone's ability and patience to tolerate the cheap stuff shown on screen.
I fought him right next to the gate where you enter and he got stuck on the opposite side of a wall there. I used blood boon ritual from Mohg's trident to bleed him through the wall. He also got a few hits in also through the wall. No regrets. Cheese bosses deserve cheese builds.Commander Gaius is such a terrible boss.
His charge is very very hard to dodge and deals 50% of my health in damage. But it also has a lingering hitbox meaning if I dodge wrong I can get hit twice in 1 passthrough, killing me instantly.
He can also randomly decide to use it from point blank range and it has a very fast windup leaving you no time to dodge properly.
Just died from full health to that when he was at 15% because he decided to charge right after another attack while I was standing in melee.
Fuck this guy. What where they thinking? It's basically an RNG fight.
He's supposed to be fought on Torrent but From don't communicate that. You double jump over his charge and clear both hitboxes.Fuck this guy. What where they thinking? It's basically an RNG fight.
He's one of my favourites. He's really interesting and I did RL1 just to fight him again without cheese (then cheesed him..)@Hell Swarm Well I liked this boss and Midra.
I actually tried that a few times, and while it's possible to double jump his charge, sometimes you just get hit regardless and I find it's harder to dodge some of his other attacks on horseback as opposed to on foot.He's supposed to be fought on Torrent but From don't communicate that. You double jump over his charge and clear both hitboxes.
Worst part is that he is an optional boss guarding precisely nothing so beating him gives you basically nothing. I personally cheesed him with scarlet rot and never looked back.Commander Gaius is such a terrible boss.
His charge is very very hard to dodge and deals 50% of my health in damage. But it also has a lingering hitbox meaning if I dodge wrong I can get hit twice in 1 passthrough, killing me instantly.
He can also randomly decide to use it from point blank range and it has a very fast windup leaving you no time to dodge properly.
Just died from full health to that when he was at 15% because he decided to charge right after another attack while I was standing in melee.
Fuck this guy. What where they thinking? It's basically an RNG fight.
He guards 4 or 5 scat tree blessings near the not lord vessel.Worst part is that he is an optional boss guarding precisely nothing so beating him gives you basically nothing.
I concur Midra is one of the better bosses in the DLC. He is very well placed in the world, his level foreshadows him properly so you do not just blindly walk into him and unlike most other bosses his design goes half a step beyond "really fast dude who deals 2k damage on each swing".Midra.
Which is basically nothing. Bosses like this should be used for optional areas or path to secret ending or you something of significance. A quasi-level up that could have been placed literary anywhere else does not really meet that definition in my book.He guards 4 or 5 scat tree blessings near the not lord vessel.
IDK what's this supposed to prove.
He didn't do any of that though. He stacked a bunch of buffs and killed it with a meta weapon to the point where it never even entered 2 of it's phases.
The point is that there isn't anything particularly terrible or shocking about the DLC, not when compared to the base game. I was expected something completely outlandish but so far it's just more of the same. Learn the boss until you come up on top.
I don't know, I somehow doubt most players will buff so much before every boss unless they had been stuck a while and decided to look up a wiki to trivialize the fight. They would probably just pick something that they find fun to use and stick with it instead of going straight for meta weapons and all kind of buffs.A normal persorn would of course rely on those resources as well
Wasn't really a question but even so IDK why I bothered. Same old same old.The point is that there isn't anything particularly terrible or shocking about the DLC, not when compared to the base game. I was expected something completely outlandish but so far it's just more of the same. Learn the boss until you come up on top.
The point is that there isn't anything particularly terrible or shocking about the DLC, not when compared to the base game. I was expected something completely outlandish but so far it's just more of the same. Learn the boss until you come up on top.
Ignoring the fact that most complains are about bosses not being fun, and the fact that is mostly about the some of the latter ones (Gaus and the final boss in particular), how does just bursting the boss so badly that it dies before it can even show all of its phases or use its "super" combo proves anything about the boss design itself?.
Also, one of the complains was that the camera wasn't very good and you can see in the video how when it uses its breath attack the camera decides to look up it ass instead of getting far away to let the player see.
I don't know, I somehow doubt most players will buff so much before every boss unless they had been stuck a while and decided to look up a wiki to trivialize the fight. They would probably just pick something that they find fun to use and stick with it instead of going straight for meta weapons and all kind of buffs.
A normal person doesn't stack buffs like this. Only an autist with a wiki does.he point of all my plays is precisely that i'm using all the resources a normal person would use. My aim is to demonstrate what can be done from the perspective of someone just playing the game normally (short of using summons etc).
Completely correct. People will use a buff if it's built into their kit or they're doing a faith build but in general buffs just aren't used and no one is stacking them.I don't know, I somehow doubt most players will buff so much before every boss unless they had been stuck a while and decided to look up a wiki to trivialize the fight. They would probably just pick something that they find fun to use and stick with it instead of going straight for meta weapons and all kind of buffs.
Please for the love of fuck go back to your own thread and stay out of this one. I have never read such stupidity in all my years on an internet forum and I've read some amazingly stupid stuff. From do not spend hundreds of hours designing multiple boss phases for you to burst them down and never see them. Do you really think From were like "Okay so Lion goes lightning, then the player kills them and we'll animate the ice and wind effects they'll never see"? You're a fucking idiot if this is your argument for why stacking 10 buffs and bursting the boss down was intended gameplay. From let you decide how difficult you want the game to be and YOU always pick baby mode using wikis. Then you talk shit about how easy the games are when you're doing the wiki run every single time. And it's obvious because no natural play through stacks buffs like this. They require very specific builds and stat investments no normal player makes. They pump 1 damage stat, a secondary stat if they need it for a weapon and then the support HP/equip load/stamina stats.Well, how do you know the boss isn't INTENDED to be burst like that? It's not the first time FromSoft designed something you were specifically intended to take down as fast as possible. Artorias was like that.
Because you're autistic and refuse to listen to people who tell you you're wrong. You're too busy sucking your own dick to even learn the most basic of social interactions and understand you're completely wrong and an abnormal subhuman with a brain defect.I don't even understand who wouldn't.
Then he would have a DPS check like a fucking MMO that kills you if you take too long. An enemy having weaknesses doesn't mean that the boss was designed to be bursted to death. Sometimes a game allowing you to trivialize fights may be by accident or choice, as a way to modulate the difficulty, but rarely bosses are designed around this idea. In fact, I find the idea that an enemy moveset is meant not to be seen ludicrous.Well, how do you know the boss isn't INTENDED to be burst like that?
Why? It won't prove anything because doing it harder or easier doesn't change the fight design. Also I would recommend to just enjoy the DLC. I'm pretty sure you will find it great and is better to just play whoever you enjoy.BTW i just read in the comments of the wiki there's another one lmao. I'll be sure go to do it the try hard way when i get to that one
No offense, but anything of what you had said proves that it isn't the camera, at all. Just because other games also had bad cameras or sometimes, if you are lucky, it doesn't happen doesn't mean is fine. Also, yeah, fights being designed with rote memorization is a big criticism of ER, so you are just further proving critics points. And no, many games had faster, more chaotic combat systems yet managed to make the camera work much better. Bayonetta, God of War, DMC 5, etc. Not perfect, but not so consistently bad like ER can get with some fights. Things like making walls dissapear to let you see, zooming out, changing cameras angles, there are a lot of tools that ER doesn't use that often.It's not the camera, it's because he moves around while he is spinning. Sometimes he moves away from you and you get a clear view of what is going on. In my case he decided to just move towards him which meant i had to rely on memory on when to roll.
Camera issues are also relative. If he backs you into a walk, it's hard to understand what is happening but it wasn't much better in Sekiro where the camera could never get that close yet if you were backed into a wall it became very hard to deal with the boss attacks, I.E., the Demon of Hatred. Only solution to that would be to make arenas with infinite running around with no boundaries but that would destroy all sense of immersion.
I would actually argue the opposite. Most people I have seen or read online seem to just use at most a few buffs that are related to their build and at most an easy to access consumable. Is when they get fed up with a boss or just doesn't like a fight when they went "fuck it" and look up a build to kill them fast.I don't know, you have a strange view of how people like to play this game. Just while i was doing this boss i've seen many, many people casting Flame, Grant Me Strength while walking in, more than a few while wielding Blasphemous Blade. I also have many hundreds of hours in the game playing co-op and EVERYTHING buffs before walking in a fight. I don't even understand who wouldn't.
Also, as i pointed out some of the buffs i used had a price attached to them. Sure i stacked all the damage i could to "burst" the boss but i had make absolutely sure i could do it without taking damage. I had 15% extra damage taken from Radagon's Soreseal , 30% from Howl of Shabriri and another 10% from the Scorpion Charm. I was a veritable glass cannon and that means the trade off to be able to "burst" him was not taking even a single hit.
A normal person doesn't stack buffs like this. Only an autist with a wiki does.he point of all my plays is precisely that i'm using all the resources a normal person would use. My aim is to demonstrate what can be done from the perspective of someone just playing the game normally (short of using summons etc).
From do not spend hundreds of hours designing multiple boss phases for you to burst them down and never see them.
Because you're autistic and refuse to listen to people who tell you you're wrong. You're too busy sucking your own dick to even learn the most basic of social interactions and understand you're completely wrong and an abnormal subhuman with a brain defect.
I would actually argue the opposite. Most people I have seen or read online seem to just use at most a few buffs that are related to their build and at most an easy to access consumable.
Wouldn't they? I got the distinct feeling the boss was meant to be a race. Out damage him before he gets too out of hand. All the "design" of the boss went into his moveset anyway, the elemental attacks were easy to add to me it just felt like FromSoft was begging you to kill him before he got to use them all. Why would you tarry anyway. Any normal player would try to get as much damage as possible early on precisely to shorten the elemental phases as much as possible.
Again, looking at the perspective of a "normal" player here. Try hards of course would prefer to gimp themselves to "show off" during the elemental phases but i was intentionaly trying not to think in those terms.
Not by much, I was like Scadutree level 2-3 I think when I fought it and you did like triple the damage I did. It was pre patch, mind you, so maybe now it is different, but I'm pretty sure that boss is meant to be fought pretty much at low or zero level Scadutree blessing.That said, i also have zero Scadutree upgrades, which puts me behind what most people could actually do if they put their mind to it.
You forget those players would use summons and more often than not have high dps/low surv builds. Also the game didn't set traps with the straightforward builds. You pick up a nice big weapon or some big juicy spells, you're doing damage.You are also assuming most player know how to build and exploit the game system to its fullest without a wiki, create decent builds, or where to even find a lot of those buffs. Without mentioning that perhaps they prefer not to use some of the most powerful stuff like bleed because they wanted to build something different.