Well, how do you know the boss isn't INTENDED to be burst like that?
Then he would have a DPS check like a fucking MMO that kills you if you take too long. An enemy having weaknesses doesn't mean that the boss was designed to be bursted to death. Sometimes a game allowing you to trivialize fights may be by accident or choice, as a way to modulate the difficulty, but rarely bosses are designed around this idea. In fact, I find the idea that an enemy moveset is meant not to be seen ludicrous.
BTW i just read in the comments of the wiki there's another one lmao. I'll be sure go to do it the try hard way when i get to that one
Why? It won't prove anything because doing it harder or easier doesn't change the fight design. Also I would recommend to just enjoy the DLC. I'm pretty sure you will find it great and is better to just play whoever you enjoy.
It's not the camera, it's because he moves around while he is spinning. Sometimes he moves away from you and you get a clear view of what is going on. In my case he decided to just move towards him which meant i had to rely on memory on when to roll.
Camera issues are also relative. If he backs you into a walk, it's hard to understand what is happening but it wasn't much better in Sekiro where the camera could never get that close yet if you were backed into a wall it became very hard to deal with the boss attacks, I.E., the Demon of Hatred. Only solution to that would be to make arenas with infinite running around with no boundaries but that would destroy all sense of immersion.
No offense, but anything of what you had said proves that it isn't the camera, at all. Just because other games also had bad cameras or sometimes, if you are lucky, it doesn't happen doesn't mean is fine. Also, yeah, fights being designed with rote memorization is a big criticism of ER, so you are just further proving critics points. And no, many games had faster, more chaotic combat systems yet managed to make the camera work much better. Bayonetta, God of War, DMC 5, etc. Not perfect, but not so consistently bad like ER can get with some fights. Things like making walls dissapear to let you see, zooming out, changing cameras angles, there are a lot of tools that ER doesn't use that often.
Without mentioning that fights can be designed in a way to avoid this issues if you know the camera system have such limitations. You can see examples of this in ER itself, with some bosses that move very fast but the camera follows perfectly, while in others it shit itself, specially big enemies.
You just need to see the video that was posted calling Lock-on a trap, encouraging to play without it to avoid issues with the camera and the advice of fellow codexers well versed in the game.
I don't know, you have a strange view of how people like to play this game. Just while i was doing this boss i've seen many, many people casting Flame, Grant Me Strength while walking in, more than a few while wielding Blasphemous Blade. I also have many hundreds of hours in the game playing co-op and EVERYTHING buffs before walking in a fight. I don't even understand who wouldn't.
I would actually argue the opposite. Most people I have seen or read online seem to just use at most a few buffs that are related to their build and at most an easy to access consumable. Is when they get fed up with a boss or just doesn't like a fight when they went "fuck it" and look up a build to kill them fast.
Then again, it my be just confirmation bias on my part.
Also, as i pointed out some of the buffs i used had a price attached to them. Sure i stacked all the damage i could to "burst" the boss but i had make absolutely sure i could do it without taking damage. I had 15% extra damage taken from Radagon's Soreseal , 30% from Howl of Shabriri and another 10% from the Scorpion Charm. I was a veritable glass cannon and that means the trade off to be able to "burst" him was not taking even a single hit.
And you really think that the average player will choose to play like that, without being able to take a hit? I mean, while in truth it is easier than doing little damage but being able to take 2-3 hits, I have a hard time believing most players will choose a risky play style. If anything, most will seek stronger defensive buffs instead of offensives.