I'm bored with the thorns. They're an amazing noob slayer but get hard countered by your opponent actually having a brain.
I'm thinking I'll respec to fth/int and use the staff of the great beyond. If I do that I can add something like wrath of gold to the build to punish people who rush me when I do the thorns. I'd lose around 15% damage on my thorns if I do this, and a small amound of melee damage as well. The versatility is probably worth it.
Against skilled players I'm getting a lot more mileage out of my Fire Knight's Greatsword. No kidding right? It has a neutral R1 into R1 true combo and dumb AR when flame art infused. But doing melee with no poise and negations in the low 20s is a long way from optimal. As is using an ultra greatsword without a viable offhand weapon. So this build should keep casting as its primary mode of attack.
Don't waste your time with that staff; it only scales to 352 max, with D, B, B scaling. I already read a guide saying it's lame and they reverted a save to recover the upgrade material. Casters don't get many new toys of worth. The only thing was the thorn, which was hilarious in PvP, but it's likely to be nerfed.Finger magic is ok, i guess, everything else is lame and unusable. The new moons? Really, what's the point? It's slow, close-range, and immobilizes you for far too long.