Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 58,233
I've been lucky i guess because in my case i made a rebound out of the burn out. I quit my SL1 run because i couldn't continue anymore, and was expecting the burn out to affect the DLC as well, which is why i wasn't even planning of buying it just yet, but somehow my interest got rejuvenated in the interim. I'm still taking precautions though. Like i'm not being too try hard on bosses, just killing them as efficiently as i can since if i start spending two days on each i'd likely never finish the DLC. It also helps that i know in advance the DLC is shorter than the main game.
It's also helping that i'm actually able to follow the plot this time. Might just be that most of the things the DLC touches upon are related to the original game, so i pretty much know what's going on but it makes exploring the maps less boring since i'm not just walking in to pick up loot and leave. I'm actually exploring specifically to piece out the plot, which is working for me.
One thing i noticed is that they gave up on rare materials. In the original game you had stuff like Arteria Leaf or those Miquella flowers etc which often compelled you to check out under various nooks and crannies (even though after a while you got a sense of where this stuff might be so you didn't necessarely have to comb every inch of the terrain). This is completely absent from the DLC. I would also say while they added a certain complexity with the way the zones intersect with one another, especially in terms of verticality, the areas themselves are a bit more plain than they were in the base game. In fact, the verticality people have noticed in the DLC was NOT absent in the original game, was just present within the zones themselves and not the entire map. This makes the individual areas less interesting but at the same time they are also smaller and in a way it feels like the DLC as a whole is a single zone. In the base game, if you were in Caelid, you were in Caelid. If you were in Liurnia, your were in Liurnia. Here, reguardless of where you are, it's always the Shadow Lands. It's an interesting dynamic and they were probably clever going this route since the areas had to be smaller by necessity since this is a DLC but at the same time this way they can still have a lot of them and not make their smallness be too apparent since you always have the whole place in front of you at all times.
Kinda of ironic that i was the one who wasn't even gonna buy it but now i'm not experiencing the negativity everybody has. It also helps i'm not seeing anything wrong with the bosses either, at least so far. I don't know if people just forgot how the base game was. I saw people claim the Putrescent Knight was one of the more cancerous bosses in the DLC. I just killed the Death Rite Bird in Charo Grave and there's no way the Knight is even remotely close to that, even now after i killed like a dozen of them.
It's also helping that i'm actually able to follow the plot this time. Might just be that most of the things the DLC touches upon are related to the original game, so i pretty much know what's going on but it makes exploring the maps less boring since i'm not just walking in to pick up loot and leave. I'm actually exploring specifically to piece out the plot, which is working for me.
One thing i noticed is that they gave up on rare materials. In the original game you had stuff like Arteria Leaf or those Miquella flowers etc which often compelled you to check out under various nooks and crannies (even though after a while you got a sense of where this stuff might be so you didn't necessarely have to comb every inch of the terrain). This is completely absent from the DLC. I would also say while they added a certain complexity with the way the zones intersect with one another, especially in terms of verticality, the areas themselves are a bit more plain than they were in the base game. In fact, the verticality people have noticed in the DLC was NOT absent in the original game, was just present within the zones themselves and not the entire map. This makes the individual areas less interesting but at the same time they are also smaller and in a way it feels like the DLC as a whole is a single zone. In the base game, if you were in Caelid, you were in Caelid. If you were in Liurnia, your were in Liurnia. Here, reguardless of where you are, it's always the Shadow Lands. It's an interesting dynamic and they were probably clever going this route since the areas had to be smaller by necessity since this is a DLC but at the same time this way they can still have a lot of them and not make their smallness be too apparent since you always have the whole place in front of you at all times.
Kinda of ironic that i was the one who wasn't even gonna buy it but now i'm not experiencing the negativity everybody has. It also helps i'm not seeing anything wrong with the bosses either, at least so far. I don't know if people just forgot how the base game was. I saw people claim the Putrescent Knight was one of the more cancerous bosses in the DLC. I just killed the Death Rite Bird in Charo Grave and there's no way the Knight is even remotely close to that, even now after i killed like a dozen of them.